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My fork of OpenSim for IG and DG, called SledjChisl.
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AsyncSceneObjectGroupDeleter.cs
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2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-8
/
+13
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-8
/
+13
2010-06-01
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
1
-6
/
+12
2010-01-30
* HGScene is no more.
Diva Canto
1
-1
/
+4
2009-11-26
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
1
-5
/
+0
2009-10-07
Revert "Rewrote parts of the code that were double-locking different objects....
Melanie
1
-20
/
+16
2009-10-07
Revert "Merging in diva's locking fixes"
Melanie
1
-20
/
+16
2009-10-06
Rewrote parts of the code that were double-locking different objects. This is...
Diva Canto
1
-16
/
+20
2009-10-01
Formatting cleanup.
Jeff Ames
1
-11
/
+11
2009-09-09
* Lock timers when Calling Start() and Stop() when the Thread Context is murk...
Teravus Ovares (Dan Olivares)
1
-2
/
+4
2009-08-04
Add plumbing for the SceneObjectDeleter to wait for the script engine to
Melanie
1
-3
/
+8
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-12
* optimized usings.
lbsa71
1
-1
/
+0
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-1
/
+1
2008-12-17
* Implement 'Save Object Back to My Inventory'. On the Linden client this is...
Justin Clarke Casey
1
-5
/
+5
2008-11-28
* refactor: Replace derez destiation magic numbers with an enumeration
Justin Clarke Casey
1
-5
/
+5
2008-11-21
* Extend sog delete to inventory test to crank the normally async sog deleter...
Justin Clarke Casey
1
-1
/
+5
2008-11-21
* Largely revert the last revision and improve on the previous way of doing t...
Justin Clarke Casey
1
-2
/
+10
2008-11-21
* On delete to inventory, actually remove the group from the scene before the...
Justin Clarke Casey
1
-6
/
+1
2008-11-19
Ensure that the physics representation of a deleted object is also removed
Melanie Thielker
1
-1
/
+1
2008-11-19
Fix deleting object that have been persisted already from the DB
Melanie Thielker
1
-0
/
+4
2008-11-17
* Make sure that deleted objects do not send further object updates to the cl...
Justin Clarke Casey
1
-1
/
+1
2008-11-17
* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...
Justin Clarke Casey
1
-1
/
+1
2008-11-17
* minor: eliminate propogation of now unused permissionToDelete flag
Justin Clarke Casey
1
-6
/
+2
2008-11-17
* Fix probable partial breakage of delete to inventory in last commit
Justin Clarke Casey
1
-11
/
+9
2008-11-17
* Stop nulling SOG.m_rootPart and parts on object deletion
Justin Clarke Casey
1
-1
/
+1
2008-11-11
* Put an Enabled switch on the async object deleter for future testing purposes
Justin Clarke Casey
1
-3
/
+11
2008-10-22
And fix it
Melanie Thielker
1
-1
/
+1
2008-10-22
Prevent an object with a null RootPart in delete queue from stopping
Melanie Thielker
1
-4
/
+13
2008-10-18
Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Melanie Thielker
1
-9
/
+8
2008-09-29
* minor: forgot this small tidy in the last checkin
Justin Clarke Casey
1
-2
/
+1
2008-09-29
* minor: tidy up async sog deleter
Justin Clarke Casey
1
-19
/
+18
2008-09-29
* refactor: move asynchronous scene object deletion to inventory queueing out...
Justin Clarke Casey
1
-0
/
+146