index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
/
AsyncSceneObjectGroupDeleter.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2019-05-19
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
1
-19
/
+19
2019-02-15
mantis 8479: deep change DeRezObjects(..) doing independent permitions checks...
UbitUmarov
1
-8
/
+4
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-19
/
+19
2016-11-03
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
1
-8
/
+2
2013-05-09
Only send one kill object to the deleter when they derez an object rather tha...
Justin Clark-Casey (justincc)
1
-8
/
+2
2012-05-23
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-04-28
Comment out debug [ASYNC DELETER] messages for now.
Justin Clark-Casey (justincc)
1
-5
/
+5
2012-02-10
Fix bug where somebody taking a copy of an object they didn't own that was re...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-06
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
Melanie
1
-1
/
+7
2011-11-06
Small preformance tweak
Melanie
1
-1
/
+1
2011-09-26
Add en_US culture setting to the async delete to inventory thread, to avoid a...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-04-18
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-04-03
Implement taking of coalesced objects.
Melanie
1
-2
/
+2
2010-10-08
Make SendKillObject send multiple localIDs in one packet. This avoids the
Melanie
1
-0
/
+7
2010-10-07
Implement taking of coalesced objects.
Melanie
1
-2
/
+2
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-8
/
+13
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-8
/
+13
2010-06-01
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
1
-6
/
+12
2010-06-01
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
1
-6
/
+12
2010-01-30
* HGScene is no more.
Diva Canto
1
-1
/
+4
2009-11-26
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
1
-5
/
+0
2009-10-07
Revert "Rewrote parts of the code that were double-locking different objects....
Melanie
1
-20
/
+16
2009-10-07
Revert "Merging in diva's locking fixes"
Melanie
1
-20
/
+16
2009-10-06
Rewrote parts of the code that were double-locking different objects. This is...
Diva Canto
1
-16
/
+20
2009-10-01
Formatting cleanup.
Jeff Ames
1
-11
/
+11
2009-09-09
* Lock timers when Calling Start() and Stop() when the Thread Context is murk...
Teravus Ovares (Dan Olivares)
1
-2
/
+4
2009-08-04
Add plumbing for the SceneObjectDeleter to wait for the script engine to
Melanie
1
-3
/
+8
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-12
* optimized usings.
lbsa71
1
-1
/
+0
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-1
/
+1
2008-12-17
* Implement 'Save Object Back to My Inventory'. On the Linden client this is...
Justin Clarke Casey
1
-5
/
+5
2008-11-28
* refactor: Replace derez destiation magic numbers with an enumeration
Justin Clarke Casey
1
-5
/
+5
2008-11-21
* Extend sog delete to inventory test to crank the normally async sog deleter...
Justin Clarke Casey
1
-1
/
+5
2008-11-21
* Largely revert the last revision and improve on the previous way of doing t...
Justin Clarke Casey
1
-2
/
+10
2008-11-21
* On delete to inventory, actually remove the group from the scene before the...
Justin Clarke Casey
1
-6
/
+1
2008-11-19
Ensure that the physics representation of a deleted object is also removed
Melanie Thielker
1
-1
/
+1
2008-11-19
Fix deleting object that have been persisted already from the DB
Melanie Thielker
1
-0
/
+4
2008-11-17
* Make sure that deleted objects do not send further object updates to the cl...
Justin Clarke Casey
1
-1
/
+1
2008-11-17
* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...
Justin Clarke Casey
1
-1
/
+1
2008-11-17
* minor: eliminate propogation of now unused permissionToDelete flag
Justin Clarke Casey
1
-6
/
+2
2008-11-17
* Fix probable partial breakage of delete to inventory in last commit
Justin Clarke Casey
1
-11
/
+9
2008-11-17
* Stop nulling SOG.m_rootPart and parts on object deletion
Justin Clarke Casey
1
-1
/
+1
2008-11-11
* Put an Enabled switch on the async object deleter for future testing purposes
Justin Clarke Casey
1
-3
/
+11
2008-10-22
And fix it
Melanie Thielker
1
-1
/
+1
2008-10-22
Prevent an object with a null RootPart in delete queue from stopping
Melanie Thielker
1
-4
/
+13
2008-10-18
Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Melanie Thielker
1
-9
/
+8
2008-09-29
* minor: forgot this small tidy in the last checkin
Justin Clarke Casey
1
-2
/
+1
2008-09-29
* minor: tidy up async sog deleter
Justin Clarke Casey
1
-19
/
+18
2008-09-29
* refactor: move asynchronous scene object deletion to inventory queueing out...
Justin Clarke Casey
1
-0
/
+146
[next]