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default animation but continue to allow scripts to do so.
This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
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This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e.
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This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f.
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any AO hud is"
This reverts commit fa484c3494a7190b4d7526094347be74d091e125.
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hud is
loaded. Thank you tglion
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Fixes Mantis #6327
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clarity since non-default animations are handled completely separately from this class
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AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
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