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path: root/OpenSim/Region/Framework/Interfaces/ISoundModule.cs (follow)
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* sound radius is a prim prop only set by llSetSoundRadius, fix it in case vie...UbitUmarov2018-04-101-11/+5
* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-1/+1
* Implement llSetSoundQueueing().Justin Clark-Casey (justincc)2013-05-221-1/+7
* documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+3
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-1/+1
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+15
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-4/+5
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-2/+2
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+11
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+10
* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+6
* documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-1/+1
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-0/+2
* Revolution is on the roll again! :)Revolution2010-02-141-2/+2
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * optimized usings.lbsa712009-02-121-1/+0
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+41