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My fork of OpenSim for IG and DG, called SledjChisl.
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ISoundModule.cs
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2009-02-12
* optimized usings.
lbsa71
1
-1
/
+0
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-1
/
+1
2008-12-23
* refactor: Replace part of SceneObjectPart with the identical sound playing ...
Justin Clarke Casey
1
-1
/
+3
2008-12-19
* refactor: move sound trigger from scene into sepearate SoundModule
Justin Clarke Casey
1
-7
/
+7
2008-08-22
* Homer's amazing terrain MapTileRenderer. Thanks Homer!
Teravus Ovares
1
-4
/
+7
2008-05-01
* Cleaned namespaces of entire solution. OpenSim directories now correspond w...
Adam Frisby
1
-1
/
+1
2008-05-01
Update svn properties. Minor formatting cleanup.
Jeff Ames
1
-35
/
+35
2008-04-30
* Commiting a bunch of missed files.
Adam Frisby
1
-38
/
+35
2008-04-29
* Spring cleaning.
Adam Frisby
1
-1
/
+1
2008-03-18
Formatting cleanup.
Jeff Ames
1
-27
/
+27
2007-12-27
* Optimized usings
lbsa71
1
-1
/
+1
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
1
-2
/
+2
2007-10-31
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
lbsa71
1
-0
/
+0
2007-10-31
set svn:eol-style
Jeff Ames
1
-38
/
+38
2007-10-30
* Optimized usings
lbsa71
1
-5
/
+1
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-43
/
+43
2007-09-10
mass update of urls in source code to new website
Sean Dague
1
-1
/
+1
2007-07-16
changed to native line ending encoding
Sean Dague
1
-43
/
+43
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-8
/
+0