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My fork of OpenSim for IG and DG, called SledjChisl.
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ISoundModule.cs
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2019-05-19
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
1
-1
/
+1
2018-04-10
sound radius is a prim prop only set by llSetSoundRadius, fix it in case vie...
UbitUmarov
1
-11
/
+5
2016-11-03
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
1
-1
/
+7
2014-07-27
change how sounds work. May be bad.. needs testing
UbitUmarov
1
-1
/
+1
2013-05-22
Implement llSetSoundQueueing().
Justin Clark-Casey (justincc)
1
-1
/
+7
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-90
/
+3
2012-10-29
documenting some params on ISoundModule methods
SignpostMarv
1
-7
/
+16
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
1
-0
/
+3
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-1
/
+1
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-0
/
+15
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
1
-4
/
+5
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
1
-2
/
+2
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
1
-0
/
+11
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-0
/
+10
2012-10-29
transposing stop sound into sound module
SignpostMarv
1
-0
/
+6
2012-10-29
documenting ISoundModule methods & fields
SignpostMarv
1
-0
/
+28
2012-10-29
formatting ISoundModule prior to documentation
SignpostMarv
1
-2
/
+4
2012-10-29
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
1
-1
/
+1
2012-10-29
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
1
-0
/
+2
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-2
/
+2
2009-10-01
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-12
* optimized usings.
lbsa71
1
-1
/
+0
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-1
/
+1
2008-12-23
* refactor: Replace part of SceneObjectPart with the identical sound playing ...
Justin Clarke Casey
1
-1
/
+3
2008-12-19
* refactor: move sound trigger from scene into sepearate SoundModule
Justin Clarke Casey
1
-7
/
+7
2008-08-22
* Homer's amazing terrain MapTileRenderer. Thanks Homer!
Teravus Ovares
1
-4
/
+7
2008-05-01
* Cleaned namespaces of entire solution. OpenSim directories now correspond w...
Adam Frisby
1
-1
/
+1
2008-05-01
Update svn properties. Minor formatting cleanup.
Jeff Ames
1
-35
/
+35
2008-04-30
* Commiting a bunch of missed files.
Adam Frisby
1
-38
/
+35
2008-04-29
* Spring cleaning.
Adam Frisby
1
-1
/
+1
2008-03-18
Formatting cleanup.
Jeff Ames
1
-27
/
+27
2007-12-27
* Optimized usings
lbsa71
1
-1
/
+1
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
1
-2
/
+2
2007-10-31
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
lbsa71
1
-0
/
+0
2007-10-31
set svn:eol-style
Jeff Ames
1
-38
/
+38
2007-10-30
* Optimized usings
lbsa71
1
-5
/
+1
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-43
/
+43
2007-09-10
mass update of urls in source code to new website
Sean Dague
1
-1
/
+1
2007-07-16
changed to native line ending encoding
Sean Dague
1
-43
/
+43
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-8
/
+0