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path: root/OpenSim/Region/Framework/Interfaces/ISoundModule.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-1/+1
2018-04-10 sound radius is a prim prop only set by llSetSoundRadius, fix it in case vie...UbitUmarov1-11/+5
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-1/+7
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov1-1/+1
2013-05-22Implement llSetSoundQueueing().Justin Clark-Casey (justincc)1-1/+7
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-90/+3
2012-10-29documenting some params on ISoundModule methodsSignpostMarv1-7/+16
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-0/+3
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-1/+1
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-0/+15
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-4/+5
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-2/+2
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+11
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-0/+10
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+6
2012-10-29documenting ISoundModule methods & fieldsSignpostMarv1-0/+28
2012-10-29formatting ISoundModule prior to documentationSignpostMarv1-2/+4
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-1/+1
2012-10-29making the max distance for sounds to be heard from their origin a configurab...SignpostMarv1-0/+2
2010-02-14Revolution is on the roll again! :)Revolution1-2/+2
2009-10-01Formatting cleanup.Jeff Ames1-2/+2
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-02-12* optimized usings.lbsa711-1/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
2008-12-23* refactor: Replace part of SceneObjectPart with the identical sound playing ...Justin Clarke Casey1-1/+3
2008-12-19* refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey1-7/+7
2008-08-22* Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares1-4/+7
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond w...Adam Frisby1-1/+1
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-35/+35
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-38/+35
2008-04-29* Spring cleaning.Adam Frisby1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2007-12-27* Optimized usingslbsa711-1/+1
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames1-2/+2
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-38/+38
2007-10-30* Optimized usingslbsa711-5/+1
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-43/+43
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-16changed to native line ending encodingSean Dague1-43/+43
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-8/+0