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path: root/OpenSim/Region/Framework/Interfaces/IScenePresence.cs (follow)
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* limit max number of attachments to 38. All can be on same pointUbitUmarov2019-11-131-1/+0
* terraforming changes: make sliders work, remove some brushs, etc. Feedback ne...UbitUmarov2019-11-091-1/+2
* Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgen...Justin Clark-Casey (justincc)2012-07-271-2/+0
* Change attachment handling to remove object from the scene first as perMelanie2012-07-231-1/+3
* Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG direct...Justin Clark-Casey (justincc)2012-06-281-0/+4
* refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...Justin Clark-Casey (justincc)2012-06-271-0/+6
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-21/+1
* comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-121-1/+1
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-0/+8
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-0/+5
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-2/+15
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-2/+5
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+11
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+56