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Domme
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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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Scene.cs
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Age
Files
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...
*
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2008-02-13
1
-1
/
+1
*
Clean up more unnecessary String.Format calls
Jeff Ames
2008-02-13
1
-10
/
+6
*
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
2008-02-13
1
-0
/
+2
*
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-13
1
-1
/
+0
*
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
2008-02-12
1
-11
/
+11
*
* A bunch of updates to make things more smooth.
Teravus Ovares
2008-02-12
1
-3
/
+12
*
* Added PhysicsScene.Dispose()
Teravus Ovares
2008-02-11
1
-0
/
+5
*
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
Teravus Ovares
2008-02-11
1
-4
/
+4
*
* um, Prim crossings? Experimental.
Teravus Ovares
2008-02-11
1
-44
/
+70
*
The very beginnings of attachments (no detachments! :)
Dalien Talbot
2008-02-10
1
-0
/
+2
*
* Refactored permissions handling to extract info out of permisisons block in...
lbsa71
2008-02-10
1
-148
/
+135
*
Clean up logging calls using String.Format explicitly
Jeff Ames
2008-02-10
1
-4
/
+4
*
* Fixed nebadon's UserServer crash bug from yesterday.
Teravus Ovares
2008-02-09
1
-0
/
+23
*
Still chasing logout memory leak. Putting in small changes and temporary lig...
Justin Clarke Casey
2008-02-08
1
-1
/
+4
*
Minor ScenePresence related refactoring
Justin Clarke Casey
2008-02-08
1
-3
/
+19
*
* Adding console spam to help track 'The Steve Bug'.
Adam Frisby
2008-02-08
1
-4
/
+14
*
* Fix: Send Parcel data on region crossing.
Teravus Ovares
2008-02-08
1
-0
/
+1
*
* This update contains a bucket-full of network optimizations.
Teravus Ovares
2008-02-07
1
-1
/
+22
*
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
2008-02-07
1
-0
/
+1
*
* Added debug message to try track down Mantis#305.
Adam Frisby
2008-02-06
1
-0
/
+1
*
Consolidated LoadAnims and AvatarAnimations constructor.
Jeff Ames
2008-02-06
1
-2
/
+0
*
* Added the ability to start and stop all scripts in the simulator using the ...
Teravus Ovares
2008-02-06
1
-0
/
+48
*
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
2008-02-06
1
-0
/
+2
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-49
/
+37
*
Small refactoring on Terrain Update sending, so that other code can force ter...
MW
2008-02-05
1
-15
/
+20
*
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
2008-02-05
1
-0
/
+2
*
* Whole buncha stuff.
Adam Frisby
2008-02-04
1
-3
/
+7
*
Implements LSL function llDialog().
alondria
2008-02-02
1
-0
/
+8
*
* Added a way to temporarily disable physics using the estate tools
Teravus Ovares
2008-02-02
1
-2
/
+22
*
* This update updates ODE to again use the AMotor to keep the avatar upright ...
Teravus Ovares
2008-01-23
1
-8
/
+0
*
* Added ReadEtcIssue to Util
Teravus Ovares
2008-01-23
1
-6
/
+4
*
* One more try at specifically identifying Debian from the code.
Teravus Ovares
2008-01-23
1
-0
/
+8
*
* When Scene loads, added a platform string print out for testing purposes. ...
Teravus Ovares
2008-01-23
1
-0
/
+2
*
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
2008-01-22
1
-2
/
+2
*
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
2008-01-22
1
-3
/
+16
*
* Renamed a number of TerrainEngine functions to conform naming standards bet...
Adam Frisby
2008-01-22
1
-5
/
+6
*
* Shutting down child agents properly in neighbor regions.
Teravus Ovares
2008-01-21
1
-1
/
+5
*
* Added hooks for logout to all IUserService and all that implement it.
Teravus Ovares
2008-01-20
1
-0
/
+3
*
* Found and fixed a situation where a neighbor region would come up send a no...
Teravus Ovares
2008-01-20
1
-2
/
+6
*
removed additional debugging, added temp mega-debugging to StoreLandObject
Tedd Hansen
2008-01-19
1
-5
/
+0
*
More debugging
Tedd Hansen
2008-01-19
1
-8
/
+0
*
More debugging
Tedd Hansen
2008-01-19
1
-0
/
+4
*
More debugging in hunt for that random startup crash
Tedd Hansen
2008-01-19
1
-0
/
+4
*
one more try before I leave
Tedd Hansen
2008-01-19
1
-6
/
+6
*
"compile before commit, AND check compile result" - forgot a ;
Tedd Hansen
2008-01-19
1
-1
/
+1
*
Still hunting, added debug output
Tedd Hansen
2008-01-19
1
-3
/
+10
*
Added block for scenario: global exception handler called in loop when except...
Tedd Hansen
2008-01-18
1
-4
/
+0
*
Why don't you try compiling before you commit?
Tedd Hansen
2008-01-18
1
-2
/
+2
*
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
Tedd Hansen
2008-01-18
1
-8
/
+8
*
Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...
Tedd Hansen
2008-01-18
1
-8
/
+12
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