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authorJustin Clarke Casey2008-02-13 00:52:49 +0000
committerJustin Clarke Casey2008-02-13 00:52:49 +0000
commit1677bde48027f13ed986a865951f3e94fe3499b7 (patch)
tree716bd3eef7bea295efff79050160694f50aab934 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager (diff)
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* Clean up the agent's asset transactions when it is removed from the scene
* This may or may not help with the memory leak, need to assess
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 62437cf..d763d35 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1466,6 +1466,8 @@ namespace OpenSim.Region.Environment.Scenes
1466 1466
1467 ForEachScenePresence( 1467 ForEachScenePresence(
1468 delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); 1468 delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
1469
1470 CommsManager.TransactionsManager.RemoveAgentAssetTransactions(agentID);
1469 1471
1470 lock (m_scenePresences) 1472 lock (m_scenePresences)
1471 { 1473 {