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* * re-applied AddNewPrim refactoring... third time now...lbsa712007-12-301-36/+34
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* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-301-39/+37
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares2007-12-281-2/+5
| | | | | | | above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
* * redid the AddNewPrim refactoring as that got lost in r2855lbsa712007-12-281-35/+34
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* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-36/+35
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-281-32/+33
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares2007-12-281-37/+83
| | | | | | | inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
* Add missing "System." to System.NullReferenceExceptionCharles Krinke2007-12-281-1/+1
| | | | | so Linux build works again.
* * Optimized usingslbsa712007-12-271-191/+209
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-4/+3
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-241-1/+4
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Again, great thanks to Alondria for:Charles Krinke2007-12-241-1/+20
| | | | | | | | Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
* Added regionName to "far away" region report.Charles Krinke2007-12-241-1/+2
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* * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares2007-12-231-1/+17
| | | | llGetVel(), llGround()
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-221-0/+1
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
* Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey2007-12-221-1/+3
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* * Remapped the Connection shutdown path.Teravus Ovares2007-12-211-3/+3
| | | | | | | | | * This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
* *Ban lines now work if they are enabled grid wide.mingchen2007-12-201-2/+10
| | | | | *Restricted lines just give you a friendly warning for now
* * Cleaned up some code from an earlier commitTeravus Ovares2007-12-201-13/+1
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* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-201-2/+23
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-5/+6
| | | | Works with LibSL rev>1532
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-201-2/+2
| | | | | *Added an event that is triggered when an agent enters a new parcel
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-181-0/+2
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Renamed AgentWearable to AvatarWearablelbsa712007-12-181-1/+1
| | | | | * Made Terrain texture temp (it's re-created on every run)
* * Fixed a potential race condition with adding Caps handlersTeravus Ovares2007-12-181-1/+9
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* * Added a Verbose and Debug error to border crossing so that this can be ↵Teravus Ovares2007-12-181-1/+9
| | | | diagnosed further.
* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-181-0/+5
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* * Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares2007-12-171-0/+1
| | | | | | * Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-171-6/+28
| | | | | error in Scene. Affects 6 files and is Mantis#201
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-171-1/+25
| | | | functions for the different datastore interfaces for Land Objects.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-161-0/+2
| | | | works, but the actual ban lines, etc are not done.
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-0/+1
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-141-0/+12
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* * Debugging Shapelbsa712007-12-131-6/+0
| | | | | * Adding namesetting to Create
* * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares2007-12-121-9/+13
| | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException
* couple of small fixes.MW2007-12-121-36/+36
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* * Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares2007-12-121-0/+1
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* * Fixed agent counts on the Simulator stats paneTeravus Ovares2007-12-121-1/+1
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* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-4/+74
| | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-121-8/+18
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* put in a try block to catch the ForEach loop dying.Sean Dague2007-12-111-3/+7
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* * Added some locking to help race conditions in the neighbors listsTeravus Ovares2007-12-111-30/+42
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* Couple of more small changesMW2007-12-111-8/+16
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* A few minor changes/additions/fixes.MW2007-12-111-1/+12
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* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-111-0/+1
| | | | inventory
* * Added comments to many methods in the listed files.Teravus Ovares2007-12-101-19/+60
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* * More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2007-12-101-6/+13
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* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-101-1/+0
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* more work on texture downloading.MW2007-12-101-2/+2
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
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