| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
|
|
|
|
|
|
| |
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
|
|
|
|
|
|
|
| |
above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
|
| |
|
|
|
|
|
|
|
| |
packets are now
recycled to improve performance and memory usage.
|
|
|
|
|
|
|
| |
scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
|
|
|
|
|
|
|
| |
inventory on other prim coming soon). No more new prim buried in the ground by accident.
* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
|
|
|
|
|
| |
so Linux build works again.
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
|
|
|
| |
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
|
|
|
|
|
|
|
|
|
| |
correctly accepting prim inventory script updates.
No user functionality yet.
Refactoring to follow.
|
|
|
|
|
|
|
|
| |
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(),
llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(),
llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(),
llWater(), llGetLocalRot(), and llGetAccel()
|
| |
|
|
|
|
| |
llGetVel(), llGround()
|
|
|
|
|
|
|
|
| |
* Fixes:
* -- duplicating Active physical object causes objects to explode in opposite directions
* -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions
* Vanity
|
| |
|
|
|
|
|
|
|
|
|
| |
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort
* -- Unable to shutdown circuitCode: x
|
|
|
|
|
| |
*Restricted lines just give you a friendly warning for now
|
| |
|
|
|
|
|
|
|
| |
banlists.
* Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
|
|
|
|
| |
Works with LibSL rev>1532
|
|
|
|
|
| |
*Added an event that is triggered when an agent enters a new parcel
|
|
|
|
|
|
|
| |
* Added Incomplete Handling of the EstateCovenantRequest packet
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
|
|
|
|
|
| |
* Made Terrain texture temp (it's re-created on every run)
|
| |
|
|
|
|
| |
diagnosed further.
|
|
|
|
|
|
|
|
|
| |
on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
|
|
|
|
|
|
| |
* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
|
|
|
|
|
| |
error in Scene. Affects 6 files and is Mantis#201
|
|
|
|
| |
functions for the different datastore interfaces for Land Objects.
|
|
|
|
| |
works, but the actual ban lines, etc are not done.
|
|
|
|
|
|
|
|
| |
subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
|
| |
|
|
|
|
|
| |
* Adding namesetting to Create
|
|
|
|
|
|
|
| |
object count on sim stats.
* Fixed a rare, but possible NullReferenceException
|
| |
|
| |
|
| |
|
|
|
|
|
| |
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
|
|
|
|
|
|
|
|
| |
initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
inventory
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
|
|
|
|
|
|
|
| |
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
|
|
|
|
| |
notice of doom
|