diff options
author | lbsa71 | 2007-12-27 21:41:48 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-27 21:41:48 +0000 |
commit | efd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch) | |
tree | bf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * removed always true if (diff) | |
download | opensim-SC-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.zip opensim-SC-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.gz opensim-SC-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.bz2 opensim-SC-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.xz |
* Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 400 |
1 files changed, 209 insertions, 191 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 0144c4c..c0fda61 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -27,27 +27,28 @@ | |||
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.Drawing; |
31 | using System.Net; | 31 | using System.Drawing.Imaging; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Timers; | 33 | using System.Timers; |
34 | using System.Xml; | ||
35 | using Axiom.Math; | 34 | using Axiom.Math; |
36 | using libsecondlife; | 35 | using libsecondlife; |
36 | using libsecondlife.Packets; | ||
37 | using OpenJPEGNet; | ||
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
39 | using OpenSim.Framework.Communications.Cache; | 40 | using OpenSim.Framework.Communications.Cache; |
40 | using OpenSim.Framework.Console; | 41 | using OpenSim.Framework.Console; |
41 | using OpenSim.Region.Environment.LandManagement; | ||
42 | using OpenSim.Framework.Servers; | 42 | using OpenSim.Framework.Servers; |
43 | using OpenSim.Region.Capabilities; | ||
44 | using OpenSim.Region.Environment.Interfaces; | 43 | using OpenSim.Region.Environment.Interfaces; |
44 | using OpenSim.Region.Environment.LandManagement; | ||
45 | using OpenSim.Region.Environment.Modules; | 45 | using OpenSim.Region.Environment.Modules; |
46 | using OpenSim.Region.Environment.Scenes.Scripting; | 46 | using OpenSim.Region.Environment.Scenes.Scripting; |
47 | using OpenSim.Region.Environment.Types; | ||
48 | using OpenSim.Region.Physics.Manager; | 47 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.Terrain; | 48 | using OpenSim.Region.Terrain; |
50 | using Timer = System.Timers.Timer; | 49 | using Caps=OpenSim.Region.Capabilities.Caps; |
50 | using Image=System.Drawing.Image; | ||
51 | using Timer=System.Timers.Timer; | ||
51 | 52 | ||
52 | namespace OpenSim.Region.Environment.Scenes | 53 | namespace OpenSim.Region.Environment.Scenes |
53 | { | 54 | { |
@@ -56,6 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | public partial class Scene : SceneBase | 57 | public partial class Scene : SceneBase |
57 | { | 58 | { |
58 | #region Fields | 59 | #region Fields |
60 | |||
59 | protected Timer m_heartbeatTimer = new Timer(); | 61 | protected Timer m_heartbeatTimer = new Timer(); |
60 | protected Timer m_restartWaitTimer = new Timer(); | 62 | protected Timer m_restartWaitTimer = new Timer(); |
61 | 63 | ||
@@ -88,7 +90,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
88 | protected SceneCommunicationService m_sceneGridService; | 90 | protected SceneCommunicationService m_sceneGridService; |
89 | protected SceneXmlLoader m_sceneXmlLoader; | 91 | protected SceneXmlLoader m_sceneXmlLoader; |
90 | 92 | ||
91 | protected Dictionary<LLUUID, OpenSim.Region.Capabilities.Caps> m_capsHandlers = new Dictionary<LLUUID, OpenSim.Region.Capabilities.Caps>(); | 93 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); |
92 | protected BaseHttpServer httpListener; | 94 | protected BaseHttpServer httpListener; |
93 | 95 | ||
94 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); | 96 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); |
@@ -122,6 +124,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
122 | private int m_update_terrain = 50; | 124 | private int m_update_terrain = 50; |
123 | private int m_update_land = 1; | 125 | private int m_update_land = 1; |
124 | private int m_update_avatars = 1; | 126 | private int m_update_avatars = 1; |
127 | |||
125 | #endregion | 128 | #endregion |
126 | 129 | ||
127 | #region Properties | 130 | #region Properties |
@@ -145,6 +148,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
145 | set { m_innerScene.PhysicsScene = value; } | 148 | set { m_innerScene.PhysicsScene = value; } |
146 | get { return (m_innerScene.PhysicsScene); } | 149 | get { return (m_innerScene.PhysicsScene); } |
147 | } | 150 | } |
151 | |||
148 | // This gets locked so things stay thread safe. | 152 | // This gets locked so things stay thread safe. |
149 | public object SyncRoot | 153 | public object SyncRoot |
150 | { | 154 | { |
@@ -204,7 +208,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
204 | 208 | ||
205 | #region Constructors | 209 | #region Constructors |
206 | 210 | ||
207 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | 211 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, |
212 | CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | ||
208 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, | 213 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, |
209 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SendTasksToChild) | 214 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SendTasksToChild) |
210 | { | 215 | { |
@@ -230,9 +235,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
230 | m_LandManager = new LandManager(this, m_regInfo); | 235 | m_LandManager = new LandManager(this, m_regInfo); |
231 | 236 | ||
232 | //Bind Storage Manager functions to some land manager functions for this scene | 237 | //Bind Storage Manager functions to some land manager functions for this scene |
233 | EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); | 238 | EventManager.OnLandObjectAdded += |
234 | EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); | 239 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); |
235 | 240 | EventManager.OnLandObjectRemoved += | |
241 | new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); | ||
242 | |||
236 | m_estateManager = new EstateManager(this, m_regInfo); | 243 | m_estateManager = new EstateManager(this, m_regInfo); |
237 | 244 | ||
238 | m_permissionManager = permissionManager; | 245 | m_permissionManager = permissionManager; |
@@ -258,7 +265,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
258 | m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 265 | m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); |
259 | 266 | ||
260 | MainLog.Instance.Verbose("SCENE", "Creating LandMap"); | 267 | MainLog.Instance.Verbose("SCENE", "Creating LandMap"); |
261 | Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); | 268 | Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY); |
262 | 269 | ||
263 | ScenePresence.LoadAnims(); | 270 | ScenePresence.LoadAnims(); |
264 | 271 | ||
@@ -276,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | protected virtual void RegisterDefaultSceneEvents() | 283 | protected virtual void RegisterDefaultSceneEvents() |
277 | { | 284 | { |
278 | m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts; | 285 | m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts; |
279 | m_eventManager.OnParcelPrimCountUpdate += this.addPrimsToParcelCounts; | 286 | m_eventManager.OnParcelPrimCountUpdate += addPrimsToParcelCounts; |
280 | m_eventManager.OnPermissionError += SendPermissionAlert; | 287 | m_eventManager.OnPermissionError += SendPermissionAlert; |
281 | } | 288 | } |
282 | 289 | ||
@@ -295,68 +302,65 @@ namespace OpenSim.Region.Environment.Scenes | |||
295 | 302 | ||
296 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 303 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
297 | { | 304 | { |
298 | for (int i = 0; i < m_neighbours.Count; i++) | 305 | for (int i = 0; i < m_neighbours.Count; i++) |
306 | { | ||
307 | // The purpose of this loop is to re-update the known neighbors | ||
308 | // when another region comes up on top of another one. | ||
309 | // The latest region in that location ends up in the | ||
310 | // 'known neighbors list' | ||
311 | // Additionally, the commFailTF property gets reset to false. | ||
312 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
299 | { | 313 | { |
300 | // The purpose of this loop is to re-update the known neighbors | 314 | lock (m_neighbours) |
301 | // when another region comes up on top of another one. | ||
302 | // The latest region in that location ends up in the | ||
303 | // 'known neighbors list' | ||
304 | // Additionally, the commFailTF property gets reset to false. | ||
305 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
306 | { | 315 | { |
307 | lock (m_neighbours) | 316 | m_neighbours[i] = otherRegion; |
308 | { | ||
309 | m_neighbours[i] = otherRegion; | ||
310 | } | ||
311 | } | 317 | } |
312 | } | 318 | } |
319 | } | ||
313 | 320 | ||
314 | // If the value isn't in the neighbours, add it. | 321 | // If the value isn't in the neighbours, add it. |
315 | // If the RegionInfo isn't exact but is for the same XY World location, | 322 | // If the RegionInfo isn't exact but is for the same XY World location, |
316 | // then the above loop will fix that. | 323 | // then the above loop will fix that. |
317 | 324 | ||
318 | if (!(m_neighbours.Contains(otherRegion))) | 325 | if (!(m_neighbours.Contains(otherRegion))) |
326 | { | ||
327 | lock (m_neighbours) | ||
319 | { | 328 | { |
320 | lock (m_neighbours) | 329 | m_neighbours.Add(otherRegion); |
321 | { | ||
322 | m_neighbours.Add(otherRegion); | ||
323 | } | ||
324 | } | 330 | } |
325 | if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)) | 331 | } |
332 | if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && | ||
333 | (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)) | ||
326 | { | 334 | { |
327 | try | 335 | try |
328 | { | 336 | { |
329 | |||
330 | ForEachScenePresence(delegate(ScenePresence agent) | 337 | ForEachScenePresence(delegate(ScenePresence agent) |
331 | { | 338 | { |
332 | // If agent is a root agent. | 339 | // If agent is a root agent. |
333 | if (!agent.IsChildAgent) | 340 | if (!agent.IsChildAgent) |
334 | { | 341 | { |
335 | 342 | //agent.ControllingClient.new | |
336 | //agent.ControllingClient.new | 343 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
337 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 344 | InformClientOfNeighbor(agent, otherRegion); |
338 | InformClientOfNeighbor(agent, otherRegion); | 345 | } |
339 | } | 346 | } |
340 | } | 347 | ); |
341 | |||
342 | ); | ||
343 | } | 348 | } |
344 | catch (System.NullReferenceException) | 349 | catch (NullReferenceException) |
345 | { | 350 | { |
346 | // This means that we're not booted up completely yet. | 351 | // This means that we're not booted up completely yet. |
347 | // This shouldn't happen too often anymore. | 352 | // This shouldn't happen too often anymore. |
348 | MainLog.Instance.Error("SCENE", "Couldn't inform client of regionup because we got a null reference exception"); | 353 | MainLog.Instance.Error("SCENE", |
354 | "Couldn't inform client of regionup because we got a null reference exception"); | ||
349 | } | 355 | } |
350 | } | 356 | } |
351 | else | 357 | else |
352 | { | 358 | { |
353 | MainLog.Instance.Verbose("INTERGRID", "Got notice about far away Region: " + otherRegion.RegionName.ToString() + | 359 | MainLog.Instance.Verbose("INTERGRID", |
354 | " at (" + otherRegion.RegionLocX.ToString() + ", " + otherRegion.RegionLocY.ToString() + ")" ); | 360 | "Got notice about far away Region: " + otherRegion.RegionName.ToString() + |
361 | " at (" + otherRegion.RegionLocX.ToString() + ", " + | ||
362 | otherRegion.RegionLocY.ToString() + ")"); | ||
355 | } | 363 | } |
356 | |||
357 | |||
358 | |||
359 | |||
360 | } | 364 | } |
361 | return true; | 365 | return true; |
362 | } | 366 | } |
@@ -379,11 +383,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
379 | { | 383 | { |
380 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() | 384 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() |
381 | m_restartTimer.Interval = 15000; | 385 | m_restartTimer.Interval = 15000; |
382 | m_incrementsof15seconds = (int)seconds / 15; | 386 | m_incrementsof15seconds = (int) seconds/15; |
383 | m_RestartTimerCounter = 0; | 387 | m_RestartTimerCounter = 0; |
384 | m_restartTimer.AutoReset = true; | 388 | m_restartTimer.AutoReset = true; |
385 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 389 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
386 | MainLog.Instance.Error("REGION", "Restarting Region in " + (seconds / 60) + " minutes"); | 390 | MainLog.Instance.Error("REGION", "Restarting Region in " + (seconds/60) + " minutes"); |
387 | m_restartTimer.Start(); | 391 | m_restartTimer.Start(); |
388 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 392 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
389 | } | 393 | } |
@@ -399,7 +403,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
399 | if (m_RestartTimerCounter <= m_incrementsof15seconds) | 403 | if (m_RestartTimerCounter <= m_incrementsof15seconds) |
400 | { | 404 | { |
401 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | 405 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) |
402 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds"); | 406 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + |
407 | " seconds"); | ||
403 | } | 408 | } |
404 | else | 409 | else |
405 | { | 410 | { |
@@ -432,21 +437,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
432 | { | 437 | { |
433 | try | 438 | try |
434 | { | 439 | { |
435 | |||
436 | ForEachScenePresence(delegate(ScenePresence agent) | 440 | ForEachScenePresence(delegate(ScenePresence agent) |
437 | { | 441 | { |
438 | // If agent is a root agent. | 442 | // If agent is a root agent. |
439 | if (!agent.IsChildAgent) | 443 | if (!agent.IsChildAgent) |
440 | { | 444 | { |
441 | //agent.ControllingClient.new | 445 | //agent.ControllingClient.new |
442 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 446 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
443 | InformClientOfNeighbor(agent, region); | 447 | InformClientOfNeighbor(agent, region); |
444 | } | 448 | } |
445 | } | 449 | } |
446 | 450 | ); | |
447 | ); | ||
448 | } | 451 | } |
449 | catch (System.NullReferenceException) | 452 | catch (NullReferenceException) |
450 | { | 453 | { |
451 | // This means that we're not booted up completely yet. | 454 | // This means that we're not booted up completely yet. |
452 | // This shouldn't happen too often anymore. | 455 | // This shouldn't happen too often anymore. |
@@ -464,24 +467,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
464 | MainLog.Instance.Warn("SCENE", "Closing down the single simulator: " + RegionInfo.RegionName); | 467 | MainLog.Instance.Warn("SCENE", "Closing down the single simulator: " + RegionInfo.RegionName); |
465 | // Kick all ROOT agents with the message, 'The simulator is going down' | 468 | // Kick all ROOT agents with the message, 'The simulator is going down' |
466 | ForEachScenePresence(delegate(ScenePresence avatar) | 469 | ForEachScenePresence(delegate(ScenePresence avatar) |
467 | { | 470 | { |
468 | if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) | 471 | if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) |
469 | avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); | 472 | avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); |
470 | 473 | ||
471 | if (!avatar.IsChildAgent) | 474 | if (!avatar.IsChildAgent) |
472 | avatar.ControllingClient.Kick("The simulator is going down."); | 475 | avatar.ControllingClient.Kick("The simulator is going down."); |
473 | 476 | ||
474 | avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task); | 477 | avatar.ControllingClient.OutPacket(new DisableSimulatorPacket(), |
475 | }); | 478 | ThrottleOutPacketType.Task); |
479 | }); | ||
476 | 480 | ||
477 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. | 481 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. |
478 | Thread.Sleep(500); | 482 | Thread.Sleep(500); |
479 | 483 | ||
480 | // Stop all client threads. | 484 | // Stop all client threads. |
481 | ForEachScenePresence(delegate(ScenePresence avatar) | 485 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); }); |
482 | { | ||
483 | avatar.ControllingClient.Close(true); | ||
484 | }); | ||
485 | // Stop updating the scene objects and agents. | 486 | // Stop updating the scene objects and agents. |
486 | m_heartbeatTimer.Close(); | 487 | m_heartbeatTimer.Close(); |
487 | // close the inner scene | 488 | // close the inner scene |
@@ -509,7 +510,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
509 | public void StartTimer() | 510 | public void StartTimer() |
510 | { | 511 | { |
511 | m_heartbeatTimer.Enabled = true; | 512 | m_heartbeatTimer.Enabled = true; |
512 | m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | 513 | m_heartbeatTimer.Interval = (int) (m_timespan*1000); |
513 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 514 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
514 | } | 515 | } |
515 | 516 | ||
@@ -555,30 +556,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
555 | if (m_frame == Int32.MaxValue) | 556 | if (m_frame == Int32.MaxValue) |
556 | m_frame = 0; | 557 | m_frame = 0; |
557 | 558 | ||
558 | if (m_frame % m_update_physics == 0) | 559 | if (m_frame%m_update_physics == 0) |
559 | m_innerScene.UpdatePreparePhysics(); | 560 | m_innerScene.UpdatePreparePhysics(); |
560 | 561 | ||
561 | if (m_frame % m_update_entitymovement == 0) | 562 | if (m_frame%m_update_entitymovement == 0) |
562 | m_innerScene.UpdateEntityMovement(); | 563 | m_innerScene.UpdateEntityMovement(); |
563 | 564 | ||
564 | if (m_frame % m_update_physics == 0) | 565 | if (m_frame%m_update_physics == 0) |
565 | physicsFPS = m_innerScene.UpdatePhysics( | 566 | physicsFPS = m_innerScene.UpdatePhysics( |
566 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) | 567 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) |
567 | ); | 568 | ); |
568 | 569 | ||
569 | if (m_frame % m_update_entities == 0) | 570 | if (m_frame%m_update_entities == 0) |
570 | m_innerScene.UpdateEntities(); | 571 | m_innerScene.UpdateEntities(); |
571 | 572 | ||
572 | if (m_frame % m_update_events == 0) | 573 | if (m_frame%m_update_events == 0) |
573 | UpdateEvents(); | 574 | UpdateEvents(); |
574 | 575 | ||
575 | if (m_frame % m_update_backup == 0) | 576 | if (m_frame%m_update_backup == 0) |
576 | UpdateStorageBackup(); | 577 | UpdateStorageBackup(); |
577 | 578 | ||
578 | if (m_frame % m_update_terrain == 0) | 579 | if (m_frame%m_update_terrain == 0) |
579 | UpdateTerrain(); | 580 | UpdateTerrain(); |
580 | 581 | ||
581 | if (m_frame % m_update_land == 0) | 582 | if (m_frame%m_update_land == 0) |
582 | UpdateLand(); | 583 | UpdateLand(); |
583 | 584 | ||
584 | // if (m_frame%m_update_avatars == 0) | 585 | // if (m_frame%m_update_avatars == 0) |
@@ -592,7 +593,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
592 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); | 593 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); |
593 | m_statsReporter.SetObjects(m_innerScene.GetTotalObjects()); | 594 | m_statsReporter.SetObjects(m_innerScene.GetTotalObjects()); |
594 | m_statsReporter.SetActiveObjects(m_innerScene.GetActiveObjects()); | 595 | m_statsReporter.SetActiveObjects(m_innerScene.GetActiveObjects()); |
595 | |||
596 | } | 596 | } |
597 | catch (NotImplementedException) | 597 | catch (NotImplementedException) |
598 | { | 598 | { |
@@ -606,10 +606,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
606 | { | 606 | { |
607 | updateLock.ReleaseMutex(); | 607 | updateLock.ReleaseMutex(); |
608 | 608 | ||
609 | m_timedilation = m_timespan / (float)SinceLastFrame.TotalSeconds; | 609 | m_timedilation = m_timespan/(float) SinceLastFrame.TotalSeconds; |
610 | m_lastupdate = DateTime.Now; | 610 | m_lastupdate = DateTime.Now; |
611 | } | 611 | } |
612 | } | 612 | } |
613 | |||
613 | //Updates the time in the viewer. | 614 | //Updates the time in the viewer. |
614 | private void UpdateInWorldTime() | 615 | private void UpdateInWorldTime() |
615 | { | 616 | { |
@@ -631,7 +632,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
631 | } | 632 | } |
632 | } | 633 | } |
633 | 634 | ||
634 | private void SendSimStatsPackets(libsecondlife.Packets.SimStatsPacket pack) | 635 | private void SendSimStatsPackets(SimStatsPacket pack) |
635 | { | 636 | { |
636 | List<ScenePresence> StatSendAgents = GetScenePresences(); | 637 | List<ScenePresence> StatSendAgents = GetScenePresences(); |
637 | foreach (ScenePresence agent in StatSendAgents) | 638 | foreach (ScenePresence agent in StatSendAgents) |
@@ -639,11 +640,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
639 | if (!agent.IsChildAgent) | 640 | if (!agent.IsChildAgent) |
640 | { | 641 | { |
641 | agent.ControllingClient.OutPacket(pack, ThrottleOutPacketType.Task); | 642 | agent.ControllingClient.OutPacket(pack, ThrottleOutPacketType.Task); |
642 | |||
643 | } | 643 | } |
644 | } | 644 | } |
645 | |||
646 | } | 645 | } |
646 | |||
647 | private void UpdateLand() | 647 | private void UpdateLand() |
648 | { | 648 | { |
649 | if (m_LandManager.landPrimCountTainted) | 649 | if (m_LandManager.landPrimCountTainted) |
@@ -676,7 +676,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
676 | { | 676 | { |
677 | for (int y = 0; y < 16; y++) | 677 | for (int y = 0; y < 16; y++) |
678 | { | 678 | { |
679 | if (Terrain.Tainted(x * 16, y * 16)) | 679 | if (Terrain.Tainted(x*16, y*16)) |
680 | { | 680 | { |
681 | client.SendLayerData(x, y, terData); | 681 | client.SendLayerData(x, y, terData); |
682 | } | 682 | } |
@@ -724,13 +724,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
724 | 724 | ||
725 | public void ExportWorldMap(string fileName) | 725 | public void ExportWorldMap(string fileName) |
726 | { | 726 | { |
727 | List<MapBlockData> mapBlocks = this.CommsManager.GridService.RequestNeighbourMapBlocks((int)(this.RegionInfo.RegionLocX - 9), (int)(this.RegionInfo.RegionLocY - 9), (int)(this.RegionInfo.RegionLocX + 9), (int)(this.RegionInfo.RegionLocY + 9)); | 727 | List<MapBlockData> mapBlocks = |
728 | CommsManager.GridService.RequestNeighbourMapBlocks((int) (RegionInfo.RegionLocX - 9), | ||
729 | (int) (RegionInfo.RegionLocY - 9), | ||
730 | (int) (RegionInfo.RegionLocX + 9), | ||
731 | (int) (RegionInfo.RegionLocY + 9)); | ||
728 | List<AssetBase> textures = new List<AssetBase>(); | 732 | List<AssetBase> textures = new List<AssetBase>(); |
729 | List<System.Drawing.Image> bitImages = new List<System.Drawing.Image>(); | 733 | List<Image> bitImages = new List<Image>(); |
730 | 734 | ||
731 | foreach (MapBlockData mapBlock in mapBlocks) | 735 | foreach (MapBlockData mapBlock in mapBlocks) |
732 | { | 736 | { |
733 | AssetBase texAsset = this.AssetCache.GetAsset(mapBlock.MapImageId, true); | 737 | AssetBase texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); |
734 | 738 | ||
735 | if (texAsset != null) | 739 | if (texAsset != null) |
736 | { | 740 | { |
@@ -738,7 +742,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
738 | } | 742 | } |
739 | else | 743 | else |
740 | { | 744 | { |
741 | texAsset = this.AssetCache.GetAsset(mapBlock.MapImageId, true); | 745 | texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); |
742 | if (texAsset != null) | 746 | if (texAsset != null) |
743 | { | 747 | { |
744 | textures.Add(texAsset); | 748 | textures.Add(texAsset); |
@@ -748,22 +752,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
748 | 752 | ||
749 | foreach (AssetBase asset in textures) | 753 | foreach (AssetBase asset in textures) |
750 | { | 754 | { |
751 | System.Drawing.Image image = OpenJPEGNet.OpenJPEG.DecodeToImage(asset.Data); | 755 | Image image = OpenJPEG.DecodeToImage(asset.Data); |
752 | bitImages.Add(image); | 756 | bitImages.Add(image); |
753 | } | 757 | } |
754 | 758 | ||
755 | System.Drawing.Bitmap mapTexture = new System.Drawing.Bitmap(2560, 2560); | 759 | Bitmap mapTexture = new Bitmap(2560, 2560); |
756 | System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(mapTexture); | 760 | Graphics g = Graphics.FromImage(mapTexture); |
757 | System.Drawing.SolidBrush sea = new System.Drawing.SolidBrush(System.Drawing.Color.DarkBlue); | 761 | SolidBrush sea = new SolidBrush(Color.DarkBlue); |
758 | g.FillRectangle(sea, 0, 0, 2560, 2560); | 762 | g.FillRectangle(sea, 0, 0, 2560, 2560); |
759 | 763 | ||
760 | for (int i = 0; i < mapBlocks.Count; i++) | 764 | for (int i = 0; i < mapBlocks.Count; i++) |
761 | { | 765 | { |
762 | ushort x = (ushort)((mapBlocks[i].X - this.RegionInfo.RegionLocX) + 10); | 766 | ushort x = (ushort) ((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); |
763 | ushort y = (ushort)((mapBlocks[i].Y - this.RegionInfo.RegionLocY) + 10); | 767 | ushort y = (ushort) ((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); |
764 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); | 768 | g.DrawImage(bitImages[i], (x*128), (y*128), 128, 128); |
765 | } | 769 | } |
766 | mapTexture.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg); | 770 | mapTexture.Save(fileName, ImageFormat.Jpeg); |
767 | } | 771 | } |
768 | 772 | ||
769 | /// <summary> | 773 | /// <summary> |
@@ -861,7 +865,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
861 | public void loadAllLandObjectsFromStorage() | 865 | public void loadAllLandObjectsFromStorage() |
862 | { | 866 | { |
863 | MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); | 867 | MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); |
864 | List<Framework.LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); | 868 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); |
865 | if (landData.Count == 0) | 869 | if (landData.Count == 0) |
866 | { | 870 | { |
867 | m_LandManager.NoLandDataFromStorage(); | 871 | m_LandManager.NoLandDataFromStorage(); |
@@ -871,7 +875,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
871 | m_LandManager.IncomingLandObjectsFromStorage(landData); | 875 | m_LandManager.IncomingLandObjectsFromStorage(landData); |
872 | } | 876 | } |
873 | } | 877 | } |
874 | 878 | ||
875 | #endregion | 879 | #endregion |
876 | 880 | ||
877 | #region Primitives Methods | 881 | #region Primitives Methods |
@@ -889,8 +893,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
889 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); | 893 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); |
890 | rootPart.ApplySanePermissions(); | 894 | rootPart.ApplySanePermissions(); |
891 | 895 | ||
892 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 896 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
893 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 897 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
894 | rootPart.PhysActor = PhysicsScene.AddPrimShape( | 898 | rootPart.PhysActor = PhysicsScene.AddPrimShape( |
895 | rootPart.Name, | 899 | rootPart.Name, |
896 | rootPart.Shape, | 900 | rootPart.Shape, |
@@ -931,9 +935,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
931 | 935 | ||
932 | if (PermissionsMngr.CanRezObject(ownerID, pos)) | 936 | if (PermissionsMngr.CanRezObject(ownerID, pos)) |
933 | { | 937 | { |
934 | |||
935 | EntityIntersection rayTracing = null; | 938 | EntityIntersection rayTracing = null; |
936 | ScenePresence presence = ((ScenePresence)GetScenePresence(ownerID)); | 939 | ScenePresence presence = ((ScenePresence) GetScenePresence(ownerID)); |
937 | if (presence != null) | 940 | if (presence != null) |
938 | { | 941 | { |
939 | Vector3 CameraPosition = presence.CameraPosition; | 942 | Vector3 CameraPosition = presence.CameraPosition; |
@@ -941,14 +944,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
941 | 944 | ||
942 | float raydistance = m_innerScene.Vector3Distance(CameraPosition, rayEnd); | 945 | float raydistance = m_innerScene.Vector3Distance(CameraPosition, rayEnd); |
943 | 946 | ||
944 | Vector3 rayDirection = new Vector3(rayEnd.x / raydistance, rayEnd.y / raydistance, rayEnd.z / raydistance); | 947 | Vector3 rayDirection = new Vector3(rayEnd.x/raydistance, rayEnd.y/raydistance, rayEnd.z/raydistance); |
945 | 948 | ||
946 | Ray rezRay = new Ray(CameraPosition, rayDirection); | 949 | Ray rezRay = new Ray(CameraPosition, rayDirection); |
947 | 950 | ||
948 | Vector3 RezDirectionFromCamera = rezRay.Direction; | 951 | Vector3 RezDirectionFromCamera = rezRay.Direction; |
949 | 952 | ||
950 | rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay); | 953 | rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay); |
951 | |||
952 | } | 954 | } |
953 | 955 | ||
954 | if ((rayTracing != null) && (rayTracing.HitTF)) | 956 | if ((rayTracing != null) && (rayTracing.HitTF)) |
@@ -957,7 +959,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
957 | // We will rez the object somewhere close to the prim. Better math needed. This is a Stub | 959 | // We will rez the object somewhere close to the prim. Better math needed. This is a Stub |
958 | //Vector3 Newpos = new Vector3(rayTracing.obj.AbsolutePosition.X,rayTracing.obj.AbsolutePosition.Y,rayTracing.obj.AbsolutePosition.Z); | 960 | //Vector3 Newpos = new Vector3(rayTracing.obj.AbsolutePosition.X,rayTracing.obj.AbsolutePosition.Y,rayTracing.obj.AbsolutePosition.Z); |
959 | Vector3 Newpos = rayTracing.ipoint; | 961 | Vector3 Newpos = rayTracing.ipoint; |
960 | Vector3 NewScale = new Vector3(rayTracing.obj.Scale.X, rayTracing.obj.Scale.Y, rayTracing.obj.Scale.Z); | 962 | Vector3 NewScale = |
963 | new Vector3(rayTracing.obj.Scale.X, rayTracing.obj.Scale.Y, rayTracing.obj.Scale.Z); | ||
961 | 964 | ||
962 | Quaternion ParentRot = rayTracing.obj.ParentGroup.Rotation; | 965 | Quaternion ParentRot = rayTracing.obj.ParentGroup.Rotation; |
963 | //Quaternion ParentRot = new Quaternion(primParentRot.W,primParentRot.X,primParentRot.Y,primParentRot.Z); | 966 | //Quaternion ParentRot = new Quaternion(primParentRot.W,primParentRot.X,primParentRot.Y,primParentRot.Z); |
@@ -965,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
965 | LLQuaternion primLocalRot = rayTracing.obj.RotationOffset; | 968 | LLQuaternion primLocalRot = rayTracing.obj.RotationOffset; |
966 | Quaternion LocalRot = new Quaternion(primLocalRot.W, primLocalRot.X, primLocalRot.Y, primLocalRot.Z); | 969 | Quaternion LocalRot = new Quaternion(primLocalRot.W, primLocalRot.X, primLocalRot.Y, primLocalRot.Z); |
967 | 970 | ||
968 | Quaternion NewRot = LocalRot * ParentRot; | 971 | Quaternion NewRot = LocalRot*ParentRot; |
969 | 972 | ||
970 | Vector3 RezPoint = Newpos; | 973 | Vector3 RezPoint = Newpos; |
971 | 974 | ||
@@ -990,8 +993,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
990 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 993 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
991 | } | 994 | } |
992 | // if not phantom, add to physics | 995 | // if not phantom, add to physics |
993 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 996 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
994 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 997 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
995 | { | 998 | { |
996 | rootPart.PhysActor = | 999 | rootPart.PhysActor = |
997 | PhysicsScene.AddPrimShape( | 1000 | PhysicsScene.AddPrimShape( |
@@ -1007,14 +1010,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1007 | } | 1010 | } |
1008 | 1011 | ||
1009 | public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, | 1012 | public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, |
1010 | Tree treeType, bool newTree) | 1013 | Tree treeType, bool newTree) |
1011 | { | 1014 | { |
1012 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | 1015 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); |
1013 | treeShape.PathCurve = 16; | 1016 | treeShape.PathCurve = 16; |
1014 | treeShape.PathEnd = 49900; | 1017 | treeShape.PathEnd = 49900; |
1015 | treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; | 1018 | treeShape.PCode = newTree ? (byte) PCode.NewTree : (byte) PCode.Tree; |
1016 | treeShape.Scale = scale; | 1019 | treeShape.Scale = scale; |
1017 | treeShape.State = (byte)treeType; | 1020 | treeShape.State = (byte) treeType; |
1018 | AddNewPrim(LLUUID.Random(), position, rotation, treeShape); | 1021 | AddNewPrim(LLUUID.Random(), position, rotation, treeShape); |
1019 | } | 1022 | } |
1020 | 1023 | ||
@@ -1135,7 +1138,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1135 | client.OnParcelObjectOwnerRequest += | 1138 | client.OnParcelObjectOwnerRequest += |
1136 | new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); | 1139 | new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); |
1137 | client.OnParcelAccessListRequest += new ParcelAccessListRequest(m_LandManager.handleParcelAccessRequest); | 1140 | client.OnParcelAccessListRequest += new ParcelAccessListRequest(m_LandManager.handleParcelAccessRequest); |
1138 | client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(m_LandManager.handleParcelAccessUpdateRequest); | 1141 | client.OnParcelAccessListUpdateRequest += |
1142 | new ParcelAccessListUpdateRequest(m_LandManager.handleParcelAccessUpdateRequest); | ||
1139 | 1143 | ||
1140 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); | 1144 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); |
1141 | client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; | 1145 | client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; |
@@ -1157,8 +1161,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1157 | client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; | 1161 | client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; |
1158 | client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer; | 1162 | client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer; |
1159 | client.OnRezScript += RezScript; | 1163 | client.OnRezScript += RezScript; |
1160 | 1164 | ||
1161 | client.OnRequestTaskInventory += RequestTaskInventory; | 1165 | client.OnRequestTaskInventory += RequestTaskInventory; |
1162 | client.OnRemoveTaskItem += RemoveTaskInventory; | 1166 | client.OnRemoveTaskItem += RemoveTaskInventory; |
1163 | client.OnUpdateTaskInventory += UpdateTaskInventory; | 1167 | client.OnUpdateTaskInventory += UpdateTaskInventory; |
1164 | 1168 | ||
@@ -1216,23 +1220,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1216 | m_innerScene.removeUserCount(true); | 1220 | m_innerScene.removeUserCount(true); |
1217 | } | 1221 | } |
1218 | } | 1222 | } |
1219 | catch (System.NullReferenceException) | 1223 | catch (NullReferenceException) |
1220 | { | 1224 | { |
1221 | // We don't know which count to remove it from | 1225 | // We don't know which count to remove it from |
1222 | // Avatar is already disposed :/ | 1226 | // Avatar is already disposed :/ |
1223 | } | 1227 | } |
1224 | m_eventManager.TriggerOnRemovePresence(agentID); | 1228 | m_eventManager.TriggerOnRemovePresence(agentID); |
1225 | Broadcast(delegate(IClientAPI client) | 1229 | Broadcast(delegate(IClientAPI client) |
1226 | { | ||
1227 | try | ||
1228 | { | ||
1229 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
1230 | } | ||
1231 | catch (System.NullReferenceException) | ||
1232 | { | 1230 | { |
1233 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | 1231 | try |
1234 | } | 1232 | { |
1235 | }); | 1233 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); |
1234 | } | ||
1235 | catch (NullReferenceException) | ||
1236 | { | ||
1237 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
1238 | } | ||
1239 | }); | ||
1236 | 1240 | ||
1237 | ForEachScenePresence( | 1241 | ForEachScenePresence( |
1238 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1242 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
@@ -1251,7 +1255,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1251 | { | 1255 | { |
1252 | avatar.Close(); | 1256 | avatar.Close(); |
1253 | } | 1257 | } |
1254 | catch (System.NullReferenceException) | 1258 | catch (NullReferenceException) |
1255 | { | 1259 | { |
1256 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | 1260 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. |
1257 | } | 1261 | } |
@@ -1263,19 +1267,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
1263 | // Remove client agent from profile, so new logins will work | 1267 | // Remove client agent from profile, so new logins will work |
1264 | CommsManager.UserService.clearUserAgent(agentID); | 1268 | CommsManager.UserService.clearUserAgent(agentID); |
1265 | } | 1269 | } |
1266 | public override void CloseAllAgents(uint circuitcode) | 1270 | |
1271 | public override void CloseAllAgents(uint circuitcode) | ||
1267 | { | 1272 | { |
1268 | // Called by ClientView to kill all circuit codes | 1273 | // Called by ClientView to kill all circuit codes |
1269 | ClientManager.CloseAllAgents(circuitcode); | 1274 | ClientManager.CloseAllAgents(circuitcode); |
1270 | |||
1271 | } | 1275 | } |
1276 | |||
1272 | public void NotifyMyCoarseLocationChange() | 1277 | public void NotifyMyCoarseLocationChange() |
1273 | { | 1278 | { |
1274 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1279 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
1275 | } | 1280 | } |
1281 | |||
1276 | #endregion | 1282 | #endregion |
1277 | 1283 | ||
1278 | #region Entities | 1284 | #region Entities |
1285 | |||
1279 | /// <summary> | 1286 | /// <summary> |
1280 | /// | 1287 | /// |
1281 | /// </summary> | 1288 | /// </summary> |
@@ -1312,7 +1319,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1312 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; | 1319 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; |
1313 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 1320 | m_sceneGridService.OnRegionUp += OtherRegionUp; |
1314 | m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 1321 | m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
1315 | 1322 | ||
1316 | 1323 | ||
1317 | m_sceneGridService.KillObject = SendKillObject; | 1324 | m_sceneGridService.KillObject = SendKillObject; |
1318 | } | 1325 | } |
@@ -1321,17 +1328,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1321 | /// | 1328 | /// |
1322 | /// </summary> | 1329 | /// </summary> |
1323 | public void UnRegisterReginWithComms() | 1330 | public void UnRegisterReginWithComms() |
1324 | { | 1331 | { |
1325 | |||
1326 | m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 1332 | m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
1327 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | 1333 | m_sceneGridService.OnRegionUp -= OtherRegionUp; |
1328 | m_sceneGridService.OnExpectUser -= NewUserConnection; | 1334 | m_sceneGridService.OnExpectUser -= NewUserConnection; |
1329 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 1335 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
1330 | m_sceneGridService.OnCloseAgentConnection -= CloseConnection; | 1336 | m_sceneGridService.OnCloseAgentConnection -= CloseConnection; |
1331 | 1337 | ||
1332 | m_sceneGridService.Close(); | 1338 | m_sceneGridService.Close(); |
1333 | } | 1339 | } |
1334 | 1340 | ||
1335 | 1341 | ||
1336 | /// <summary> | 1342 | /// <summary> |
1337 | /// | 1343 | /// |
@@ -1344,18 +1350,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1344 | { | 1350 | { |
1345 | if (agent.CapsPath != "") | 1351 | if (agent.CapsPath != "") |
1346 | { | 1352 | { |
1347 | OpenSim.Region.Capabilities.Caps cap = | 1353 | Caps cap = |
1348 | new OpenSim.Region.Capabilities.Caps(AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port, | 1354 | new Caps(AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port, |
1349 | agent.CapsPath, agent.AgentID, m_dumpAssetsToFile); | 1355 | agent.CapsPath, agent.AgentID, m_dumpAssetsToFile); |
1350 | 1356 | ||
1351 | Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + | 1357 | Util.SetCapsURL(agent.AgentID, |
1352 | "/CAPS/" + agent.CapsPath + "0000/"); | 1358 | "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + |
1359 | "/CAPS/" + agent.CapsPath + "0000/"); | ||
1353 | cap.RegisterHandlers(); | 1360 | cap.RegisterHandlers(); |
1354 | 1361 | ||
1355 | cap.AddNewInventoryItem = AddInventoryItem; | 1362 | cap.AddNewInventoryItem = AddInventoryItem; |
1356 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; | 1363 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; |
1357 | cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; | 1364 | cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; |
1358 | 1365 | ||
1359 | if (m_capsHandlers.ContainsKey(agent.AgentID)) | 1366 | if (m_capsHandlers.ContainsKey(agent.AgentID)) |
1360 | { | 1367 | { |
1361 | //MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " + | 1368 | //MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " + |
@@ -1364,7 +1371,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1364 | { | 1371 | { |
1365 | m_capsHandlers[agent.AgentID] = cap; | 1372 | m_capsHandlers[agent.AgentID] = cap; |
1366 | } | 1373 | } |
1367 | catch (System.Collections.Generic.KeyNotFoundException) | 1374 | catch (KeyNotFoundException) |
1368 | { | 1375 | { |
1369 | // Fix for a potential race condition. | 1376 | // Fix for a potential race condition. |
1370 | m_capsHandlers.Add(agent.AgentID, cap); | 1377 | m_capsHandlers.Add(agent.AgentID, cap); |
@@ -1396,10 +1403,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1396 | { | 1403 | { |
1397 | m_scenePresences[agentID].MakeRootAgent(position, isFlying); | 1404 | m_scenePresences[agentID].MakeRootAgent(position, isFlying); |
1398 | } | 1405 | } |
1399 | catch (System.Exception e) | 1406 | catch (Exception e) |
1400 | { | 1407 | { |
1401 | MainLog.Instance.Verbose("SCENE", "Unable to do Agent Crossing."); | 1408 | MainLog.Instance.Verbose("SCENE", "Unable to do Agent Crossing."); |
1402 | MainLog.Instance.Debug("SCENE",e.ToString()); | 1409 | MainLog.Instance.Debug("SCENE", e.ToString()); |
1403 | } | 1410 | } |
1404 | //m_innerScene.SwapRootChildAgent(false); | 1411 | //m_innerScene.SwapRootChildAgent(false); |
1405 | } | 1412 | } |
@@ -1419,11 +1426,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1419 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 1426 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); |
1420 | // Not Implemented: | 1427 | // Not Implemented: |
1421 | //TODO: Do we need to pass the message on to one of our neighbors? | 1428 | //TODO: Do we need to pass the message on to one of our neighbors? |
1422 | |||
1423 | } | 1429 | } |
1424 | } | 1430 | } |
1425 | return true; | 1431 | return true; |
1426 | } | 1432 | } |
1433 | |||
1427 | /// <summary> | 1434 | /// <summary> |
1428 | /// Tell a single agent to disconnect from the region. | 1435 | /// Tell a single agent to disconnect from the region. |
1429 | /// </summary> | 1436 | /// </summary> |
@@ -1445,7 +1452,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1445 | m_innerScene.removeUserCount(true); | 1452 | m_innerScene.removeUserCount(true); |
1446 | } | 1453 | } |
1447 | // Tell a single agent to disconnect from the region. | 1454 | // Tell a single agent to disconnect from the region. |
1448 | libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket(); | 1455 | DisableSimulatorPacket disable = new DisableSimulatorPacket(); |
1449 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); | 1456 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); |
1450 | } | 1457 | } |
1451 | } | 1458 | } |
@@ -1511,7 +1518,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1511 | { | 1518 | { |
1512 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | 1519 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) |
1513 | { | 1520 | { |
1514 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle, position, lookAt, flags); | 1521 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle, |
1522 | position, lookAt, flags); | ||
1515 | } | 1523 | } |
1516 | } | 1524 | } |
1517 | 1525 | ||
@@ -1551,9 +1559,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1551 | /// <param name="mod"></param> | 1559 | /// <param name="mod"></param> |
1552 | public void RegisterModuleInterface<M>(M mod) | 1560 | public void RegisterModuleInterface<M>(M mod) |
1553 | { | 1561 | { |
1554 | if (!ModuleInterfaces.ContainsKey(typeof(M))) | 1562 | if (!ModuleInterfaces.ContainsKey(typeof (M))) |
1555 | { | 1563 | { |
1556 | ModuleInterfaces.Add(typeof(M), mod); | 1564 | ModuleInterfaces.Add(typeof (M), mod); |
1557 | } | 1565 | } |
1558 | } | 1566 | } |
1559 | 1567 | ||
@@ -1563,9 +1571,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1563 | /// <returns></returns> | 1571 | /// <returns></returns> |
1564 | public T RequestModuleInterface<T>() | 1572 | public T RequestModuleInterface<T>() |
1565 | { | 1573 | { |
1566 | if (ModuleInterfaces.ContainsKey(typeof(T))) | 1574 | if (ModuleInterfaces.ContainsKey(typeof (T))) |
1567 | { | 1575 | { |
1568 | return (T)ModuleInterfaces[typeof(T)]; | 1576 | return (T) ModuleInterfaces[typeof (T)]; |
1569 | } | 1577 | } |
1570 | else | 1578 | else |
1571 | { | 1579 | { |
@@ -1642,7 +1650,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1642 | { | 1650 | { |
1643 | if (obj is SceneObjectGroup) | 1651 | if (obj is SceneObjectGroup) |
1644 | { | 1652 | { |
1645 | m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj); | 1653 | m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj); |
1646 | } | 1654 | } |
1647 | } | 1655 | } |
1648 | } | 1656 | } |
@@ -1650,6 +1658,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1650 | #endregion | 1658 | #endregion |
1651 | 1659 | ||
1652 | #region Console Commands | 1660 | #region Console Commands |
1661 | |||
1653 | #region Alert Methods | 1662 | #region Alert Methods |
1654 | 1663 | ||
1655 | private void SendPermissionAlert(LLUUID user, string reason) | 1664 | private void SendPermissionAlert(LLUUID user, string reason) |
@@ -1692,7 +1701,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1692 | /// <param name="sessionID"></param> | 1701 | /// <param name="sessionID"></param> |
1693 | /// <param name="token"></param> | 1702 | /// <param name="token"></param> |
1694 | /// <param name="controllingClient"></param> | 1703 | /// <param name="controllingClient"></param> |
1695 | public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, IClientAPI controllingClient) | 1704 | public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, |
1705 | IClientAPI controllingClient) | ||
1696 | { | 1706 | { |
1697 | // First check that this is the sim owner | 1707 | // First check that this is the sim owner |
1698 | if (agentID == RegionInfo.MasterAvatarAssignedUUID) | 1708 | if (agentID == RegionInfo.MasterAvatarAssignedUUID) |
@@ -1736,37 +1746,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
1736 | if (agentID == kickUserID) | 1746 | if (agentID == kickUserID) |
1737 | { | 1747 | { |
1738 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 1748 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
1739 | { | ||
1740 | ScenePresence p = GetScenePresence(controller.AgentId); | ||
1741 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
1742 | if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness? | ||
1743 | { | 1749 | { |
1744 | controller.Kick(Helpers.FieldToUTF8String(reason)); | 1750 | ScenePresence p = GetScenePresence(controller.AgentId); |
1745 | 1751 | bool childagent = !p.Equals(null) && p.IsChildAgent; | |
1746 | if (childagent) | 1752 | if (controller.AgentId != godID && !childagent) |
1753 | // Do we really want to kick the initiator of this madness? | ||
1747 | { | 1754 | { |
1748 | m_innerScene.removeUserCount(false); | 1755 | controller.Kick(Helpers.FieldToUTF8String(reason)); |
1756 | |||
1757 | if (childagent) | ||
1758 | { | ||
1759 | m_innerScene.removeUserCount(false); | ||
1760 | } | ||
1761 | else | ||
1762 | { | ||
1763 | m_innerScene.removeUserCount(true); | ||
1764 | } | ||
1749 | } | 1765 | } |
1750 | else | ||
1751 | { | ||
1752 | m_innerScene.removeUserCount(true); | ||
1753 | } | ||
1754 | |||
1755 | } | 1766 | } |
1756 | } | ||
1757 | ); | 1767 | ); |
1758 | // This is a bit crude. It seems the client will be null before it actually stops the thread | 1768 | // This is a bit crude. It seems the client will be null before it actually stops the thread |
1759 | // The thread will kill itself eventually :/ | 1769 | // The thread will kill itself eventually :/ |
1760 | // Is there another way to make sure *all* clients get this 'inter region' message? | 1770 | // Is there another way to make sure *all* clients get this 'inter region' message? |
1761 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 1771 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
1762 | { | ||
1763 | ScenePresence p = GetScenePresence(controller.AgentId); | ||
1764 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
1765 | if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness? | ||
1766 | { | 1772 | { |
1767 | controller.Close(true); | 1773 | ScenePresence p = GetScenePresence(controller.AgentId); |
1774 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
1775 | if (controller.AgentId != godID && !childagent) | ||
1776 | // Do we really want to kick the initiator of this madness? | ||
1777 | { | ||
1778 | controller.Close(true); | ||
1779 | } | ||
1768 | } | 1780 | } |
1769 | } | ||
1770 | ); | 1781 | ); |
1771 | } | 1782 | } |
1772 | else | 1783 | else |
@@ -1799,7 +1810,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1799 | /// <param name="agentID"></param> | 1810 | /// <param name="agentID"></param> |
1800 | /// <param name="sessionID"></param> | 1811 | /// <param name="sessionID"></param> |
1801 | /// <param name="permChanges"></param> | 1812 | /// <param name="permChanges"></param> |
1802 | public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID, List<libsecondlife.Packets.ObjectPermissionsPacket.ObjectDataBlock> permChanges) | 1813 | public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID, |
1814 | List<ObjectPermissionsPacket.ObjectDataBlock> permChanges) | ||
1803 | { | 1815 | { |
1804 | // Check for spoofing.. since this is permissions we're talking about here! | 1816 | // Check for spoofing.. since this is permissions we're talking about here! |
1805 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) | 1817 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) |
@@ -1879,7 +1891,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1879 | { | 1891 | { |
1880 | if (ent is SceneObjectGroup) | 1892 | if (ent is SceneObjectGroup) |
1881 | { | 1893 | { |
1882 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); | 1894 | ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate(); |
1883 | } | 1895 | } |
1884 | } | 1896 | } |
1885 | } | 1897 | } |
@@ -1899,7 +1911,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1899 | { | 1911 | { |
1900 | if (ent is SceneObjectGroup) | 1912 | if (ent is SceneObjectGroup) |
1901 | { | 1913 | { |
1902 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); | 1914 | SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID); |
1903 | if (part != null) | 1915 | if (part != null) |
1904 | { | 1916 | { |
1905 | if (part.Name == cmdparams[0]) | 1917 | if (part.Name == cmdparams[0]) |
@@ -1967,10 +1979,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1967 | { | 1979 | { |
1968 | m_eventManager.TriggerOnPluginConsole(args); | 1980 | m_eventManager.TriggerOnPluginConsole(args); |
1969 | } | 1981 | } |
1982 | |||
1970 | public double GetLandHeight(int x, int y) | 1983 | public double GetLandHeight(int x, int y) |
1971 | { | 1984 | { |
1972 | return Terrain.GetHeight(x, y); | 1985 | return Terrain.GetHeight(x, y); |
1973 | } | 1986 | } |
1987 | |||
1974 | public LLUUID GetLandOwner(float x, float y) | 1988 | public LLUUID GetLandOwner(float x, float y) |
1975 | { | 1989 | { |
1976 | Land land = LandManager.getLandObject(x, y); | 1990 | Land land = LandManager.getLandObject(x, y); |
@@ -1983,7 +1997,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1983 | return land.landData.ownerID; | 1997 | return land.landData.ownerID; |
1984 | } | 1998 | } |
1985 | } | 1999 | } |
1986 | 2000 | ||
1987 | public LandData GetLandData(float x, float y) | 2001 | public LandData GetLandData(float x, float y) |
1988 | { | 2002 | { |
1989 | return LandManager.getLandObject(x, y).landData; | 2003 | return LandManager.getLandObject(x, y).landData; |
@@ -2034,6 +2048,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2034 | { | 2048 | { |
2035 | return m_innerScene.ConvertLocalIDToFullID(localID); | 2049 | return m_innerScene.ConvertLocalIDToFullID(localID); |
2036 | } | 2050 | } |
2051 | |||
2037 | public void SwapRootAgentCount(bool rootChildChildRootTF) | 2052 | public void SwapRootAgentCount(bool rootChildChildRootTF) |
2038 | { | 2053 | { |
2039 | m_innerScene.SwapRootChildAgent(rootChildChildRootTF); | 2054 | m_innerScene.SwapRootChildAgent(rootChildChildRootTF); |
@@ -2108,13 +2123,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2108 | // We don't want to try to send messages if there are no avatar. | 2123 | // We don't want to try to send messages if there are no avatar. |
2109 | if (!(m_scenePresences.Equals(null))) | 2124 | if (!(m_scenePresences.Equals(null))) |
2110 | { | 2125 | { |
2111 | try { | 2126 | try |
2112 | List<ScenePresence> presenceList = GetScenePresences(); | 2127 | { |
2128 | List<ScenePresence> presenceList = GetScenePresences(); | ||
2113 | foreach (ScenePresence presence in presenceList) | 2129 | foreach (ScenePresence presence in presenceList) |
2114 | { | 2130 | { |
2115 | action(presence); | 2131 | action(presence); |
2116 | } | 2132 | } |
2117 | } catch (Exception e) { | 2133 | } |
2134 | catch (Exception e) | ||
2135 | { | ||
2118 | MainLog.Instance.Verbose("BUG", e.ToString()); | 2136 | MainLog.Instance.Verbose("BUG", e.ToString()); |
2119 | } | 2137 | } |
2120 | } | 2138 | } |
@@ -2181,4 +2199,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
2181 | 2199 | ||
2182 | #endregion | 2200 | #endregion |
2183 | } | 2201 | } |
2184 | } | 2202 | } \ No newline at end of file |