Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Formatting cleanup. | Jeff Ames | 2008-05-28 | 3 | -76/+76 |
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* | Update svn properties. Fix inconsistent newlines. | Jeff Ames | 2008-05-28 | 1 | -187/+187 |
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* | * Include prims.xml file in archive | Justin Clarke Casey | 2008-05-27 | 2 | -5/+17 |
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* | * Add .jp2 extension to archived textures | Justin Clarke Casey | 2008-05-27 | 1 | -1/+1 |
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* | * Write prim archives out as v7 tar files temporarily for testing purposes - ↵ | Justin Clarke Casey | 2008-05-27 | 2 | -1/+186 |
| | | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet | ||||
* | * Added new InstallPlugin interface to ITerrainModule. | Adam Frisby | 2008-05-27 | 2 | -10/+22 |
| | | | | | * This is to allow other region modules to install Terrain Effects. | ||||
* | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 2008-05-27 | 1 | -116/+187 |
| | | | | | | * No user functionality yet | ||||
* | * Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵ | Adam Frisby | 2008-05-26 | 1 | -26/+44 |
| | | | | which dramatically speeds up exports. | ||||
* | Thank you kindly, Melanie for a patch for script reset | Charles Krinke | 2008-05-26 | 1 | -0/+2 |
| | | | | | that creates the event handler chain ready to hook by script engines | ||||
* | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 2008-05-26 | 2 | -54/+118 |
| | | | | | | | | requesting * No user functionality yet | ||||
* | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 2008-05-26 | 1 | -1/+14 |
| | | | | | | | | prims * no user functionality yet | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-25 | 3 | -25/+25 |
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* | * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵ | Teravus Ovares | 2008-05-25 | 1 | -9/+27 |
| | | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab. | ||||
* | * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. | Teravus Ovares | 2008-05-25 | 2 | -1/+44 |
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* | * Refactor: Collapse some multiple remove object paths | Justin Clarke Casey | 2008-05-24 | 1 | -1/+1 |
| | | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects | ||||
* | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 2008-05-24 | 2 | -1/+7 |
| | | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type | ||||
* | * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵ | Justin Clarke Casey | 2008-05-24 | 1 | -1/+1 |
| | | | | basis that they all take SOG parameters to improve code readability for now | ||||
* | * Fixes endless loop in the Land Module when selecting any object. | Teravus Ovares | 2008-05-24 | 2 | -0/+6 |
| | | | | | * Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last. | ||||
* | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 2008-05-24 | 2 | -10/+54 |
| | | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet | ||||
* | This enables return from the parcel object owner display. | Teravus Ovares | 2008-05-24 | 4 | -24/+100 |
| | | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return. | ||||
* | * Implements selected object return. | Teravus Ovares | 2008-05-24 | 1 | -25/+45 |
| | | | | | * If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it. | ||||
* | *Refactor of the LandManagementModule that allows OpenSim to run without it | mingchen | 2008-05-23 | 2 | -868/+965 |
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* | Thank you kindly, Melanie, for: | Charles Krinke | 2008-05-23 | 1 | -1/+2 |
| | | | | | | | Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script. | ||||
* | * Plug in stubbed out archiver module | Justin Clarke Casey | 2008-05-22 | 2 | -0/+121 |
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* | Add copyright notices. | Jeff Ames | 2008-05-20 | 3 | -7/+86 |
| | | | | | Fix spelling typo (Thanks ChrisDown for pointing this out) | ||||
* | * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵ | Teravus Ovares | 2008-05-18 | 1 | -0/+7 |
| | | | | half tiny amount implemented. | ||||
* | * Tweaked patch mantis 1302 and committing it. | Teravus Ovares | 2008-05-17 | 2 | -3/+18 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-16 | 10 | -94/+94 |
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* | Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵ | Teravus Ovares | 2008-05-15 | 1 | -1/+7 |
| | | | | | | | | propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy | ||||
* | * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵ | Teravus Ovares | 2008-05-15 | 1 | -8/+85 |
| | | | | | | | Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true. | ||||
* | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 2008-05-14 | 2 | -19/+16 |
| | | | | permissions modules. From Melanie. Thanks Melanie! | ||||
* | * Fixed deleting prim. | Teravus Ovares | 2008-05-14 | 1 | -1/+1 |
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* | * Applying patches from Melanie to cover permissions module. Thanks! | Adam Frisby | 2008-05-14 | 1 | -0/+9 |
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* | * Adding the very bare minimum for the client to register user as having the ↵ | Teravus Ovares | 2008-05-14 | 1 | -0/+6 |
| | | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. | ||||
* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 3 | -41/+35 |
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* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 1 | -0/+9 |
| | | | | | * Down to 65 warnings. | ||||
* | * Refactored OutPacket and FirstName/LastName out of Friends Module. | Teravus Ovares | 2008-05-14 | 1 | -0/+10 |
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* | *Locked objects can now be unlocked | mingchen | 2008-05-13 | 1 | -1/+1 |
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* | *Locked objects now delete after accepting warning as expected | mingchen | 2008-05-13 | 1 | -9/+9 |
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* | * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵ | Adam Frisby | 2008-05-13 | 1 | -2/+2 |
| | | | | fixing a really dumb bug. | ||||
* | *Complete redo of the permissions module | mingchen | 2008-05-13 | 5 | -378/+545 |
| | | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed | ||||
* | my last patch didn't actually get the sun to possition correctly, but | Sean Dague | 2008-05-12 | 1 | -3/+5 |
| | | | | | | | | now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server. | ||||
* | move the sun based on localtime instead of utc. Now it won't set for me at | Sean Dague | 2008-05-12 | 1 | -4/+10 |
| | | | | | | 3pm any more. | ||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 2008-05-12 | 1 | -22/+53 |
| | | | | | | | This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage. | ||||
* | Update svn properties. | Jeff Ames | 2008-05-11 | 2 | -763/+763 |
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* | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 2008-05-11 | 1 | -0/+5 |
| | | | | shouts, 'This is my sim, get out!' | ||||
* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 2 | -0/+759 |
| | | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | ||||
* | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2008-05-09 | 2 | -10/+1 |
| | | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | ||||
* | * Minor tweak to TerrainChannel | Adam Frisby | 2008-05-09 | 2 | -7/+8 |
| | | | | | * Minor tweak to Permissions/PermissionsModule.cs | ||||
* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 2 | -43/+59 |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module |