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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs (follow)
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* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-021-1/+1
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
* * Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey2008-06-271-7/+44
* * archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey2008-06-211-27/+8
* * refactor: Making some of the serialization names consistent, both within th...Justin Clarke Casey2008-06-211-13/+17
* * Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey2008-06-211-0/+15
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-051-1/+1
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-041-19/+10
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-24/+24
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-031-4/+3
* * Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey2008-05-311-2/+0
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-311-1/+26
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-301-1/+4
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-301-1/+22
* * Read all files from tar archiveJustin Clarke Casey2008-05-301-2/+6
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-301-66/+66
* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
* * Put in stubs for "load-oar" command, including ultra-primitive temporary ta...Justin Clarke Casey2008-05-281-0/+66