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path: root/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture (follow)
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-332/+0
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-041-10/+10
* * Adds a synchronous jpeg decode for pre-caching purposesTeravus Ovares2009-01-231-0/+7
* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-211-1/+13
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-28/+40
* Formatting cleanup.Jeff Ames2008-08-181-4/+4
* attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague2008-06-301-2/+7
* revert 5134. Changing these bitmaps to 24bit just breaks things, and they ne...Sean Dague2008-06-181-1/+1
* make neb happy. I found where we initialized the dynamic textures toSean Dague2008-06-181-1/+1
* tweak dynamic texture stuff after the meeting today. This shouldSean Dague2008-06-171-1/+7
* * minor: Just a few documentation odds and endsJustin Clarke Casey2008-05-181-2/+9
* * Rolled back a few changes.Adam Frisby2008-05-011-5/+5
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-5/+5
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-282/+282
* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-6/+0
* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-35/+47
* * Refactored Environment/Modules directory - modules now reside in their own ...Adam Frisby2008-04-301-0/+277