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path: root/OpenSim/Region/Environment/Interfaces/ICommand.cs (follow)
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-50/+0
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* *Added CommandIntentions that is used to describe a console commands hazard. ↵mingchen2008-07-251-0/+9
| | | | | | | HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. *This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+2
| | | | (this took a while to run).
* Update svn properties. Add copyright info to some source files.Jeff Ames2008-04-171-1/+28
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* Update svn properties.Jeff Ames2008-03-311-16/+16
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* **Big ass update warning**Adam Frisby2008-03-301-0/+16
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.