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* Merge branch 'master' into careminsterMelanie2012-06-215-6/+13
|\ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Lower warn logging on not having friends/group module on permissions to debug.Justin Clark-Casey (justincc)2012-06-201-2/+2
| | | | | | | | It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
| * minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini ↵Justin Clark-Casey (justincc)2012-06-201-1/+1
| | | | | | | | | | | | to debug It's perfectly okay not to have this section.
| * Comment out the neighbour and land in connectors from info logging that they ↵Justin Clark-Casey (justincc)2012-06-202-2/+2
| | | | | | | | are starting up
| * Change read config paramter from max_urls_per_simulator to ↵Justin Clark-Casey (justincc)2012-06-161-1/+1
| | | | | | | | max_external_urls_per_simulator, which is what it was meant to be
| * Implement max_external_urls_per_simulator setting in [LL-Functions] to allow ↵Justin Clark-Casey (justincc)2012-06-161-1/+8
| | | | | | | | | | | | | | configuration of how many urls can be set up by llRequestURL() Defaults remains as 100. This setting is per simulator instead of per region due to how the url script module is structured.
* | Merge branch 'master' into careminsterMelanie2012-06-151-1/+1
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| * Put all debug console commands into a single Debug section rather than ↵Justin Clark-Casey (justincc)2012-06-151-1/+1
| | | | | | | | scattering them over other categories
* | Merge branch 'master' into careminsterMelanie2012-06-151-4/+5
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| * Make XMLRPCModule use an existing HTTP server if one already exists on the ↵Justin Clark-Casey (justincc)2012-06-151-4/+5
| | | | | | | | desired port.
* | Merge branch 'master' into careminsterMelanie2012-06-151-0/+14
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * correct wrong incomplete comment from previous commit 3c3ea19 in ↵Justin Clark-Casey (justincc)2012-06-141-1/+2
| | | | | | | | AttachmentsModule
| * Fix a bug where scene objects attached as HUDs through scripts would not ↵Justin Clark-Casey (justincc)2012-06-141-0/+13
| | | | | | | | | | | | disappear for other avatars. We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
* | Merge branch 'master' into careminsterMelanie2012-06-141-5/+2
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| * Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment ↵Justin Clark-Casey (justincc)2012-06-141-5/+2
| | | | | | | | | | | | | | | | point. HUDs attachment points are private. Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations. This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs. It appears this is no longer true with Neck and Root (Avatar Center)
* | Merge branch 'master' into careminsterMelanie2012-06-123-59/+28
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent ↵Justin Clark-Casey (justincc)2012-06-123-48/+28
| | | | | | | | | | | | | | rather than scanning all scene for the presence with the right id Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
| * In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵Justin Clark-Casey (justincc)2012-06-121-12/+1
| | | | | | | | available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
* | Merge branch 'master' into careminsterMelanie2012-06-111-0/+8
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| * Add last frame time monitor to MonitorModule now that this value is usefulJustin Clark-Casey (justincc)2012-06-111-0/+8
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* | Merge branch 'master' into careminsterMelanie2012-06-081-1/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Don't make duplicate call to ScenePresence.Close() separately in ↵Justin Clark-Casey (justincc)2012-06-081-1/+0
| | | | | | | | | | | | | | ETM.DoTeleport() if an agent needs closing. This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
* | Merge branch 'master' into careminsterMelanie2012-06-081-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
* | Merge branch 'avination' into careminsterMelanie2012-06-074-33/+94
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| * | Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie2012-06-072-31/+60
| | | | | | | | | | | | it altogether. Allow a maximum of three uses before the restart goes through.
| * | Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2012-06-072-2/+34
| | | | | | | | | | | | URLs to banned clients.
* | | Merge branch 'master' into careminsterMelanie2012-06-072-9/+8
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * | Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2012-06-072-9/+8
| | | | | | | | | | | | Also change code to grab the agent asset transaction module once.
* | | Reverse the logic of a conditional. Clears up a merge artefact.Melanie2012-06-061-1/+1
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* | | Merge branch 'avination' into careminsterMelanie2012-06-062-13/+31
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-042-6/+24
| | | | | | | | | | | | positions.
* | | Merge branch 'master' into careminsterMelanie2012-06-066-231/+266
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
| * | minor: Change log messages on Warp3DImageModule to show they are from this ↵Justin Clark-Casey (justincc)2012-06-061-7/+9
| | | | | | | | | | | | module
| * | Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵Justin Clark-Casey (justincc)2012-06-061-0/+0
| | | | | | | | | | | | name and make it easier to distinguish between map image modules.
| * | Actively dispose of Bitmaps in Warp3D image module and world map module once ↵Justin Clark-Casey (justincc)2012-06-063-215/+248
| | | | | | | | | | | | | | | | | | we've finished with them. This might help with memory leakage issues though I suspect it won't.
| * | enabling all corners of a sim to be set in one callSignpostMarv2012-06-061-1/+11
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| * | Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen ↵Justin Clark-Casey (justincc)2012-06-051-2/+0
| | | | | | | | | | | | | | | | | | | | | file when loaded from a stream. Fixes a bug introduced 2 weeks ago in 67ebe80 Thanks to Plugh for pointing this out.
| * | Remove the "Profile" config as it's covered by the replaceable interfaceMelanie2012-06-041-8/+0
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* | | Merge branch 'avination' into careminsterMelanie2012-05-311-24/+27
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Fix the log standing attach-from-world bug.Melanie2012-05-301-24/+27
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* | | Merge branch 'master' into careminsterMelanie2012-05-312-44/+253
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| * | Add an optional mechanism for physics modules to collect and return ↵Justin Clark-Casey (justincc)2012-05-311-44/+64
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
| * | Add console command "teleport user" to allow teleport from the region consoleJustin Clark-Casey (justincc)2012-05-291-0/+189
| | | | | | | | | | | | See "help teleport user" on the console for more details
* | | Merge branch 'master' into careminsterMelanie2012-05-293-238/+332
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| * | refactor: factor out entity transfer state machine into a separate class to ↵Justin Clark-Casey (justincc)2012-05-283-239/+330
| | | | | | | | | | | | make code more analyzable
| * | If handling the failure of teleport, move agent state to CleaningUp when we ↵Justin Clark-Casey (justincc)2012-05-281-3/+6
| | | | | | | | | | | | | | | | | | start the handling. Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
* | | Merge branch 'master' into careminsterMelanie2012-05-2717-605/+1171
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | Resolve some mono compiler warnings.Justin Clark-Casey (justincc)2012-05-259-26/+33
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| * | on agent cross, remove from physics scene after its been placed in transit, ↵Justin Clark-Casey (justincc)2012-05-251-3/+7
| | | | | | | | | | | | not before.
| * | refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check ↵Justin Clark-Casey (justincc)2012-05-251-90/+92
| | | | | | | | | | | | return earlier to simplify method