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* Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2011-04-052-7/+148
* Implement rezzing coalesced objectsMelanie2011-04-031-11/+0
* Implement rezzing coalesced objectsMelanie2011-04-031-105/+172
* Implement taking of coalesced objects.Melanie2011-04-031-196/+263
* Comment out some startup logging lines to make up for the one I added earlier...Justin Clark-Casey (justincc)2011-04-021-2/+0
* If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)2011-04-021-2/+0
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
* If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2011-04-022-2/+23
* A stab at making CHANGED_OWNER workMelanie2011-04-011-17/+7
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
* suspend check that IAR control file is loaded for nowJustin Clark-Casey (justincc)2011-03-311-1/+6
* Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)2011-03-311-4/+5
* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
* Merge branch 'primcounts'Justin Clark-Casey (justincc)2011-03-295-18/+160
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| * disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-33/+35
| * move total parcel prim calculations into IPrimCounts instead of doing this in...Justin Clark-Casey (justincc)2011-03-262-1/+46
| * When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)2011-03-261-0/+23
| * Add test for PCM taint. This currently fails due to unexpected behaviour of ...Justin Clark-Casey (justincc)2011-03-262-16/+87
| * Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)2011-03-253-2/+3
* | Added code to load a terrain tile of tiff/jpg format. Previously it only work...Diva Canto2011-03-281-2/+13
* | Fix mantis #5413. WARNING: new config variable in section [GridService] of th...Diva Canto2011-03-281-1/+5
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-03-274-24/+217
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| * Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-254-31/+47
| * factor out common test setup code in PCM testsJustin Clark-Casey (justincc)2011-03-231-57/+53
| * extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)2011-03-231-4/+14
| * Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-1/+38
| * refactor: simplify part of AddSceneObject() test setup by moving sog construc...Justin Clark-Casey (justincc)2011-03-231-10/+1
| * use a 3 part object for the pcm test rather than a 1 part, for improved test ...Justin Clark-Casey (justincc)2011-03-231-10/+14
| * user a non UUID.Zero user in pcm test to avoid any special treatment of UUID....Justin Clark-Casey (justincc)2011-03-231-4/+5
| * Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)2011-03-231-0/+11
| * Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)2011-03-231-0/+27
| * remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)2011-03-231-1/+0
| * Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2011-03-233-2/+14
| * Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-223-19/+108
* | Don't send a windlight profile to clients if windlight is not set forMelanie2011-03-211-2/+2
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* Thanks Kevin Cozens for a patch that:BlueWall2011-03-172-5/+5
* When setting media on a prim values, use generic object permissions instead o...Justin Clark-Casey (justincc)2011-03-141-2/+2
* factor inventory file loading into its own methodJustin Clark-Casey (justincc)2011-03-121-57/+80
* factor out iar asset load code into its own methodJustin Clark-Casey (justincc)2011-03-121-29/+40
* refactor: make boolean load indicators on load iars instance fieldsJustin Clark-Casey (justincc)2011-03-121-8/+11
* introduce iar load checks which make sure archive.xml comes first, then inven...Justin Clark-Casey (justincc)2011-03-121-1/+32
* Change how map blocks are encoded to make map searchMic Bowman2011-03-101-2/+4
* Add test for simple case where creator account with appropriate uuid exists o...Justin Clark-Casey (justincc)2011-03-101-0/+32
* refactor: rename test user account fieldsJustin Clark-Casey (justincc)2011-03-103-35/+35
* factor out common scene setup code in InventoryArchiveTestCaseJustin Clark-Casey (justincc)2011-03-102-41/+33
* extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as...Justin Clark-Casey (justincc)2011-03-101-0/+6