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* Use the saved script statesMelanie Thielker2010-04-241-1/+0
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* Plumb a data path to initialize an attachment from an alternate sourceMelanie Thielker2010-04-242-2/+19
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* Add an additional serialization call do the detach procedure. This call isMelanie Thielker2010-04-231-0/+3
| | | | | executed only for it's side effects, which are to block until attach(NULL_KEY) completes, before commencing detachment.
* Fix a nullref in attachment handling. Add some debug to find the attachmentMelanie Thielker2010-04-231-1/+2
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-04-212-6/+14
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-193-1/+4
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| | * Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-192-2/+2
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| * | Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-191-0/+3
| | | | | | | | | | | | | | | | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
| * | If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)2010-04-191-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
* | | Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-192-2/+2
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* | | Remove the event trigger for the attach event from the attachment module.Melanie Thielker2010-04-191-1/+1
| | | | | | | | | | | | The script engine already triggers this internally.
* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-198-53/+129
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| * | All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-193-1/+4
| |/ | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
| * refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
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| * refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-0/+32
| | | | | | | | AttachmentsModule
| * minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-04-161-1/+4
| | | | | | | | than a NullReferenceException
| * refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-0/+12
| | | | | | | | AttachmentsModule
| * minor: use the static ascii and utf8 encodings instead of instantiating our ownJustin Clark-Casey (justincc)2010-04-161-6/+3
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| * Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-163-24/+37
| | | | | | | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
| * * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-084-0/+241
| | | | | | | | | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
| * check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)2010-04-051-12/+27
| | | | | | | | | | | | the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
* | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-04-134-0/+250
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| * \ Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-04-134-0/+250
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| | * | Changed the GetTextureModule backport to work with the 0.6.9 codebaseJohn Hurliman2010-04-081-2/+11
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| | * | Backported GetTextureModule and IAssetService.GetCached()John Hurliman2010-04-084-0/+241
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* | | | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-04-051-1/+5
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| * | | Fixed Ban and parcel exclusion. Need to fix the parcel chat toolcc2010-04-041-1/+1
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| * | | Change land overlay to send group owned status properlyMelanie Thielker2010-03-231-0/+4
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| * | | Unify a previous refactor of object return with the older solution. WeMelanie2010-03-182-66/+7
| | | | | | | | | | | | | | | | really don't need two methods doing the same thing, but differently.
| * | | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-0612-34/+167
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-053-8/+50
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| * | | Last commit was too fast... must override.Diva Canto2010-04-031-1/+1
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| * | | * Fail storing user accounts in the remote connector.Diva Canto2010-04-031-0/+6
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| * | | First attempt at fixing mantis #4641. It's better but there are now some ↵Diva Canto2010-03-311-4/+21
| | | | | | | | | | | | | | | | | | | | | | | | issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
| * | | Add missing licenses. Change relicensed LightShare module to proper BSDMelanie2010-03-311-4/+23
| | | | | | | | | | | | | | | | licensing.
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-311-0/+274
|\ \ \ \ | |/ / / | | | | | | | | Remerge the LightShare bits that were pushed to core
| * | | Adding the LightShare module and scripting API. This code was written byMelanie2010-03-311-0/+274
| | | | | | | | | | | | | | | | TomMeta and was contributed by Meta7.
* | | | Rename Meta7Windlight to LightShareMelanie2010-03-302-279/+5
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-3018-167/+118
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| * | | May fix mantis #4613Diva Canto2010-03-271-1/+2
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| * | | minor: Print out port that http servers are usingJustin Clark-Casey (justincc)2010-03-251-6/+6
| | | | | | | | | | | | | | | | do this in callers so that we know who is setting up these things
| * | | Fix a nullref in permissions when returning objects via right-clickMelanie2010-03-201-2/+2
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-192-66/+98
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| * | | | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-199-14/+14
| | | | | | | | | | | | | | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
| * | | | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-197-144/+94
| | | | | | | | | | | | | | | | | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-1813-103/+193
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| * | | | Flesh out the new permission methodMelanie2010-03-181-4/+95
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| * | | | Unify a previous refactor of object return with the older solution. WeMelanie2010-03-182-66/+7
| |/ / / | | | | | | | | | | | | really don't need two methods doing the same thing, but differently.
| * | | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-173-67/+46
| | | | | | | | | | | | | | | | | | | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
| * | | Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-162-15/+12
| | | | | | | | | | | | | | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time