diff options
author | Dan Lake | 2010-03-19 05:51:16 -0700 |
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committer | John Hurliman | 2010-03-19 15:16:35 -0700 |
commit | 859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046 (patch) | |
tree | dcce6c74d201b52c1a04ec9ec2cb90ce068fc020 /OpenSim/Region/CoreModules | |
parent | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati... (diff) | |
download | opensim-SC-859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046.zip opensim-SC-859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046.tar.gz opensim-SC-859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046.tar.bz2 opensim-SC-859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046.tar.xz |
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
Diffstat (limited to 'OpenSim/Region/CoreModules')
7 files changed, 94 insertions, 144 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 464d922..91d40ab 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -468,26 +468,20 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
468 | 468 | ||
469 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | 469 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
470 | { | 470 | { |
471 | // Get a fresh list that will not change as people get teleported away | 471 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
472 | List<ScenePresence> presences = m_scene.GetScenePresences(); | ||
473 | |||
474 | foreach(ScenePresence p in presences) | ||
475 | { | 472 | { |
476 | if (p.UUID != senderID) | 473 | if (sp.UUID != senderID) |
477 | { | 474 | { |
475 | ScenePresence p = m_scene.GetScenePresence(sp.UUID); | ||
478 | // make sure they are still there, we could be working down a long list | 476 | // make sure they are still there, we could be working down a long list |
479 | ScenePresence s = m_scene.GetScenePresence(p.UUID); | 477 | // Also make sure they are actually in the region |
480 | if (s != null) | 478 | if (p != null && !p.IsChildAgent) |
481 | { | 479 | { |
482 | // Also make sure they are actually in the region | 480 | p.ControllingClient.SendTeleportLocationStart(); |
483 | if (!s.IsChildAgent) | 481 | m_scene.TeleportClientHome(p.UUID, p.ControllingClient); |
484 | { | ||
485 | s.ControllingClient.SendTeleportLocationStart(); | ||
486 | m_scene.TeleportClientHome(s.UUID, s.ControllingClient); | ||
487 | } | ||
488 | } | 482 | } |
489 | } | 483 | } |
490 | } | 484 | }); |
491 | } | 485 | } |
492 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) | 486 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) |
493 | { | 487 | { |
@@ -765,12 +759,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
765 | 759 | ||
766 | public void sendRegionInfoPacketToAll() | 760 | public void sendRegionInfoPacketToAll() |
767 | { | 761 | { |
768 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 762 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
769 | |||
770 | for (int i = 0; i < avatars.Count; i++) | ||
771 | { | 763 | { |
772 | HandleRegionInfoRequest(avatars[i].ControllingClient); | 764 | if (!sp.IsChildAgent) |
773 | } | 765 | HandleRegionInfoRequest(sp.ControllingClient); |
766 | }); | ||
774 | } | 767 | } |
775 | 768 | ||
776 | public void sendRegionHandshake(IClientAPI remoteClient) | 769 | public void sendRegionHandshake(IClientAPI remoteClient) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 1279ac1..5750aa4 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -191,9 +191,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
191 | forcedPosition = null; | 191 | forcedPosition = null; |
192 | } | 192 | } |
193 | //if we are far away, teleport | 193 | //if we are far away, teleport |
194 | else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3) | 194 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3) |
195 | { | 195 | { |
196 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition)); | 196 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); |
197 | clientAvatar.Teleport(forcedPosition.Value); | 197 | clientAvatar.Teleport(forcedPosition.Value); |
198 | forcedPosition = null; | 198 | forcedPosition = null; |
199 | } | 199 | } |
@@ -374,30 +374,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
374 | } | 374 | } |
375 | } | 375 | } |
376 | 376 | ||
377 | public void SendOutNearestBanLine(IClientAPI avatar) | 377 | public void SendOutNearestBanLine(IClientAPI client) |
378 | { | 378 | { |
379 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 379 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
380 | foreach (ScenePresence presence in avatars) | 380 | if (sp == null || sp.IsChildAgent) |
381 | return; | ||
382 | |||
383 | List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); | ||
384 | foreach (ILandObject checkBan in checkLandParcels) | ||
381 | { | 385 | { |
382 | if (presence.UUID == avatar.AgentId) | 386 | if (checkBan.IsBannedFromLand(client.AgentId)) |
383 | { | 387 | { |
384 | List<ILandObject> checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition); | 388 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, client); |
385 | foreach (ILandObject checkBan in checkLandParcels) | 389 | return; //Only send one |
386 | { | 390 | } |
387 | if (checkBan.IsBannedFromLand(avatar.AgentId)) | 391 | if (checkBan.IsRestrictedFromLand(client.AgentId)) |
388 | { | 392 | { |
389 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar); | 393 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, client); |
390 | return; //Only send one | 394 | return; //Only send one |
391 | } | ||
392 | if (checkBan.IsRestrictedFromLand(avatar.AgentId)) | ||
393 | { | ||
394 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar); | ||
395 | return; //Only send one | ||
396 | } | ||
397 | } | ||
398 | return; | ||
399 | } | 395 | } |
400 | } | 396 | } |
397 | return; | ||
401 | } | 398 | } |
402 | 399 | ||
403 | public void SendLandUpdate(ScenePresence avatar, bool force) | 400 | public void SendLandUpdate(ScenePresence avatar, bool force) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index e85136a..b2d9b66 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -332,36 +332,38 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
332 | 332 | ||
333 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | 333 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) |
334 | { | 334 | { |
335 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 335 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) |
336 | ILandObject over = null; | ||
337 | for (int i = 0; i < avatars.Count; i++) | ||
338 | { | 336 | { |
337 | if (avatar.IsChildAgent) | ||
338 | return; | ||
339 | |||
340 | ILandObject over = null; | ||
339 | try | 341 | try |
340 | { | 342 | { |
341 | over = | 343 | over = |
342 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 344 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), |
343 | Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 345 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); |
344 | } | 346 | } |
345 | catch (Exception) | 347 | catch (Exception) |
346 | { | 348 | { |
347 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + | 349 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + |
348 | Math.Round(avatars[i].AbsolutePosition.Y)); | 350 | Math.Round(avatar.AbsolutePosition.Y)); |
349 | } | 351 | } |
350 | 352 | ||
351 | if (over != null) | 353 | if (over != null) |
352 | { | 354 | { |
353 | if (over.LandData.LocalID == LandData.LocalID) | 355 | if (over.LandData.LocalID == LandData.LocalID) |
354 | { | 356 | { |
355 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && | 357 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && |
356 | m_scene.RegionInfo.RegionSettings.AllowDamage) | 358 | m_scene.RegionInfo.RegionSettings.AllowDamage) |
357 | avatars[i].Invulnerable = false; | 359 | avatar.Invulnerable = false; |
358 | else | 360 | else |
359 | avatars[i].Invulnerable = true; | 361 | avatar.Invulnerable = true; |
360 | 362 | ||
361 | SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient); | 363 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); |
362 | } | 364 | } |
363 | } | 365 | } |
364 | } | 366 | }); |
365 | } | 367 | } |
366 | 368 | ||
367 | #endregion | 369 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 1f5a4ff..a52fea4 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -62,40 +62,46 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
62 | public virtual void PlayAttachedSound( | 62 | public virtual void PlayAttachedSound( |
63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | 63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) |
64 | { | 64 | { |
65 | foreach (ScenePresence p in m_scene.GetAvatars()) | 65 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
66 | { | 66 | { |
67 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | 67 | if (sp.IsChildAgent) |
68 | return; | ||
69 | |||
70 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | ||
68 | if (dis > 100.0) // Max audio distance | 71 | if (dis > 100.0) // Max audio distance |
69 | continue; | 72 | return; |
70 | 73 | ||
71 | // Scale by distance | 74 | // Scale by distance |
72 | if (radius == 0) | 75 | if (radius == 0) |
73 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 76 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
74 | else | 77 | else |
75 | gain = (float)((double)gain * ((radius - dis) / radius)); | 78 | gain = (float)((double)gain * ((radius - dis) / radius)); |
76 | 79 | ||
77 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 80 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); |
78 | } | 81 | }); |
79 | } | 82 | } |
80 | 83 | ||
81 | public virtual void TriggerSound( | 84 | public virtual void TriggerSound( |
82 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | 85 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
83 | { | 86 | { |
84 | foreach (ScenePresence p in m_scene.GetAvatars()) | 87 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
85 | { | 88 | { |
86 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | 89 | if (sp.IsChildAgent) |
90 | return; | ||
91 | |||
92 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | ||
87 | if (dis > 100.0) // Max audio distance | 93 | if (dis > 100.0) // Max audio distance |
88 | continue; | 94 | return; |
89 | 95 | ||
90 | // Scale by distance | 96 | // Scale by distance |
91 | if (radius == 0) | 97 | if (radius == 0) |
92 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 98 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
93 | else | 99 | else |
94 | gain = (float)((double)gain * ((radius - dis) / radius)); | 100 | gain = (float)((double)gain * ((radius - dis) / radius)); |
95 | 101 | ||
96 | p.ControllingClient.SendTriggeredSound( | 102 | sp.ControllingClient.SendTriggeredSound( |
97 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); | 103 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); |
98 | } | 104 | }); |
99 | } | 105 | } |
100 | } | 106 | } |
101 | } | 107 | } |
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index 0712a7f..a6dc2ec 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs | |||
@@ -509,14 +509,13 @@ namespace OpenSim.Region.CoreModules | |||
509 | 509 | ||
510 | private void SunUpdateToAllClients() | 510 | private void SunUpdateToAllClients() |
511 | { | 511 | { |
512 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 512 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
513 | foreach (ScenePresence avatar in avatars) | ||
514 | { | 513 | { |
515 | if (!avatar.IsChildAgent) | 514 | if (!sp.IsChildAgent) |
516 | { | 515 | { |
517 | SunToClient(avatar.ControllingClient); | 516 | SunToClient(sp.ControllingClient); |
518 | } | 517 | } |
519 | } | 518 | }); |
520 | } | 519 | } |
521 | 520 | ||
522 | #region ISunModule Members | 521 | #region ISunModule Members |
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs index 3283c1f..9736b73 100644 --- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs +++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs | |||
@@ -425,9 +425,7 @@ namespace OpenSim.Region.CoreModules | |||
425 | { | 425 | { |
426 | if (m_ready) | 426 | if (m_ready) |
427 | { | 427 | { |
428 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 428 | if(m_scene.GetRootAgentCount() > 0) |
429 | |||
430 | if (avatars.Count > 0) | ||
431 | { | 429 | { |
432 | // Ask wind plugin to generate a LL wind array to be cached locally | 430 | // Ask wind plugin to generate a LL wind array to be cached locally |
433 | // Try not to update this too often, as it may involve array copies | 431 | // Try not to update this too often, as it may involve array copies |
@@ -437,11 +435,11 @@ namespace OpenSim.Region.CoreModules | |||
437 | m_frameLastUpdateClientArray = m_frame; | 435 | m_frameLastUpdateClientArray = m_frame; |
438 | } | 436 | } |
439 | 437 | ||
440 | foreach (ScenePresence avatar in avatars) | 438 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
441 | { | 439 | { |
442 | if (!avatar.IsChildAgent) | 440 | if (!sp.IsChildAgent) |
443 | avatar.ControllingClient.SendWindData(windSpeeds); | 441 | sp.ControllingClient.SendWindData(windSpeeds); |
444 | } | 442 | }); |
445 | } | 443 | } |
446 | } | 444 | } |
447 | } | 445 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index b63d014..f1cc0dd 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -304,25 +304,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
304 | /// <param name="AgentId">AgentID that logged out</param> | 304 | /// <param name="AgentId">AgentID that logged out</param> |
305 | private void ClientLoggedOut(UUID AgentId, Scene scene) | 305 | private void ClientLoggedOut(UUID AgentId, Scene scene) |
306 | { | 306 | { |
307 | List<ScenePresence> presences = m_scene.GetAvatars(); | ||
308 | int rootcount = 0; | ||
309 | for (int i=0;i<presences.Count;i++) | ||
310 | { | ||
311 | if (presences[i] != null) | ||
312 | { | ||
313 | if (!presences[i].IsChildAgent) | ||
314 | rootcount++; | ||
315 | } | ||
316 | } | ||
317 | if (rootcount <= 1) | ||
318 | StopThread(); | ||
319 | |||
320 | lock (m_rootAgents) | 307 | lock (m_rootAgents) |
321 | { | 308 | { |
322 | if (m_rootAgents.Contains(AgentId)) | 309 | m_rootAgents.Remove(AgentId); |
323 | { | 310 | if(m_rootAgents.Count == 0) |
324 | m_rootAgents.Remove(AgentId); | 311 | StopThread(); |
325 | } | ||
326 | } | 312 | } |
327 | } | 313 | } |
328 | #endregion | 314 | #endregion |
@@ -375,11 +361,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
375 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 361 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
376 | { | 362 | { |
377 | // Local Map Item Request | 363 | // Local Map Item Request |
378 | List<ScenePresence> avatars = m_scene.GetAvatars(); | ||
379 | int tc = Environment.TickCount; | 364 | int tc = Environment.TickCount; |
380 | List<mapItemReply> mapitems = new List<mapItemReply>(); | 365 | List<mapItemReply> mapitems = new List<mapItemReply>(); |
381 | mapItemReply mapitem = new mapItemReply(); | 366 | mapItemReply mapitem = new mapItemReply(); |
382 | if (avatars.Count == 0 || avatars.Count == 1) | 367 | if (m_scene.GetRootAgentCount() <= 1) |
383 | { | 368 | { |
384 | mapitem = new mapItemReply(); | 369 | mapitem = new mapItemReply(); |
385 | mapitem.x = (uint)(xstart + 1); | 370 | mapitem.x = (uint)(xstart + 1); |
@@ -392,21 +377,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
392 | } | 377 | } |
393 | else | 378 | else |
394 | { | 379 | { |
395 | foreach (ScenePresence av in avatars) | 380 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
396 | { | 381 | { |
397 | // Don't send a green dot for yourself | 382 | // Don't send a green dot for yourself |
398 | if (av.UUID != remoteClient.AgentId) | 383 | if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId) |
399 | { | 384 | { |
400 | mapitem = new mapItemReply(); | 385 | mapitem = new mapItemReply(); |
401 | mapitem.x = (uint)(xstart + av.AbsolutePosition.X); | 386 | mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); |
402 | mapitem.y = (uint)(ystart + av.AbsolutePosition.Y); | 387 | mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y); |
403 | mapitem.id = UUID.Zero; | 388 | mapitem.id = UUID.Zero; |
404 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | 389 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); |
405 | mapitem.Extra = 1; | 390 | mapitem.Extra = 1; |
406 | mapitem.Extra2 = 0; | 391 | mapitem.Extra2 = 0; |
407 | mapitems.Add(mapitem); | 392 | mapitems.Add(mapitem); |
408 | } | 393 | } |
409 | } | 394 | }); |
410 | } | 395 | } |
411 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 396 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); |
412 | } | 397 | } |
@@ -981,51 +966,35 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
981 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); | 966 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); |
982 | 967 | ||
983 | OSDMap responsemap = new OSDMap(); | 968 | OSDMap responsemap = new OSDMap(); |
984 | List<ScenePresence> avatars = m_scene.GetAvatars(); | ||
985 | OSDArray responsearr = new OSDArray(avatars.Count); | ||
986 | OSDMap responsemapdata = new OSDMap(); | ||
987 | int tc = Environment.TickCount; | 969 | int tc = Environment.TickCount; |
988 | /* | 970 | if (m_scene.GetRootAgentCount() == 0) |
989 | foreach (ScenePresence av in avatars) | ||
990 | { | ||
991 | responsemapdata = new OSDMap(); | ||
992 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); | ||
993 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); | ||
994 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | ||
995 | responsemapdata["Name"] = OSD.FromString("TH"); | ||
996 | responsemapdata["Extra"] = OSD.FromInteger(0); | ||
997 | responsemapdata["Extra2"] = OSD.FromInteger(0); | ||
998 | responsearr.Add(responsemapdata); | ||
999 | } | ||
1000 | responsemap["1"] = responsearr; | ||
1001 | */ | ||
1002 | if (avatars.Count == 0) | ||
1003 | { | 971 | { |
1004 | responsemapdata = new OSDMap(); | 972 | OSDMap responsemapdata = new OSDMap(); |
1005 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); | 973 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); |
1006 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); | 974 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); |
1007 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | 975 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); |
1008 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); | 976 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); |
1009 | responsemapdata["Extra"] = OSD.FromInteger(0); | 977 | responsemapdata["Extra"] = OSD.FromInteger(0); |
1010 | responsemapdata["Extra2"] = OSD.FromInteger(0); | 978 | responsemapdata["Extra2"] = OSD.FromInteger(0); |
979 | OSDArray responsearr = new OSDArray(); | ||
1011 | responsearr.Add(responsemapdata); | 980 | responsearr.Add(responsemapdata); |
1012 | 981 | ||
1013 | responsemap["6"] = responsearr; | 982 | responsemap["6"] = responsearr; |
1014 | } | 983 | } |
1015 | else | 984 | else |
1016 | { | 985 | { |
1017 | responsearr = new OSDArray(avatars.Count); | 986 | OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); |
1018 | foreach (ScenePresence av in avatars) | 987 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
1019 | { | 988 | { |
1020 | responsemapdata = new OSDMap(); | 989 | OSDMap responsemapdata = new OSDMap(); |
1021 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); | 990 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X)); |
1022 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); | 991 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y)); |
1023 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | 992 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); |
1024 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); | 993 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); |
1025 | responsemapdata["Extra"] = OSD.FromInteger(1); | 994 | responsemapdata["Extra"] = OSD.FromInteger(1); |
1026 | responsemapdata["Extra2"] = OSD.FromInteger(0); | 995 | responsemapdata["Extra2"] = OSD.FromInteger(0); |
1027 | responsearr.Add(responsemapdata); | 996 | responsearr.Add(responsemapdata); |
1028 | } | 997 | }); |
1029 | responsemap["6"] = responsearr; | 998 | responsemap["6"] = responsearr; |
1030 | } | 999 | } |
1031 | return responsemap; | 1000 | return responsemap; |
@@ -1107,25 +1076,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1107 | 1076 | ||
1108 | private void MakeChildAgent(ScenePresence avatar) | 1077 | private void MakeChildAgent(ScenePresence avatar) |
1109 | { | 1078 | { |
1110 | List<ScenePresence> presences = m_scene.GetAvatars(); | ||
1111 | int rootcount = 0; | ||
1112 | for (int i = 0; i < presences.Count; i++) | ||
1113 | { | ||
1114 | if (presences[i] != null) | ||
1115 | { | ||
1116 | if (!presences[i].IsChildAgent) | ||
1117 | rootcount++; | ||
1118 | } | ||
1119 | } | ||
1120 | if (rootcount <= 1) | ||
1121 | StopThread(); | ||
1122 | |||
1123 | lock (m_rootAgents) | 1079 | lock (m_rootAgents) |
1124 | { | 1080 | { |
1125 | if (m_rootAgents.Contains(avatar.UUID)) | 1081 | m_rootAgents.Remove(avatar.UUID); |
1126 | { | 1082 | if (m_rootAgents.Count == 0) |
1127 | m_rootAgents.Remove(avatar.UUID); | 1083 | StopThread(); |
1128 | } | ||
1129 | } | 1084 | } |
1130 | } | 1085 | } |
1131 | 1086 | ||