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* Close streams immediately when we finish using themOren Hurvitz2014-07-218-59/+44
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* Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams2014-07-201-1/+1
| | | | | | | | This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
* minor: Add meters unit to water height console displayJustin Clark-Casey (justincc)2014-07-181-1/+1
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* Add "show region" command which will show parameters for current region.Justin Clark-Casey (justincc)2014-07-181-1/+73
| | | | This shows static data (e.g. region agent limit) whereas "show scene" shows live data (sim fps, current prims, etc.)
* In grid mode, add SuppressConsoleCommands flag to [GridService] so that we ↵Justin Clark-Casey (justincc)2014-07-181-4/+3
| | | | | | can stop misleading grid service only console commands from registering. We need to do this because the simulator initializes and internal copy of the GridService in grid mode for internal purposes
* fix all instances of "non-existant" to "non-existent" (spelling mistakes) ↵Michael Cerquoni2014-07-172-2/+2
| | | | thanks Ai Austin for pointing this out.
* Small change to my previous commit: not so aggressive on the trigger, please.Diva Canto2014-07-041-2/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-07-041-2/+8
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| * Still log (but this time with warning rather than an exception) if we ↵Justin Clark-Casey (justincc)2014-07-041-2/+8
| | | | | | | | | | | | | | regenerate a new child caps seed for a region where we already have one. I think it's still useful to know this to show up any errors early, but it's reasonable to still carry on rather than throw an exception. Follow on from Diva's commit 9643792
* | Instrument the UDP path of creating assets so that it triggers an asset post ↵Diva Canto2014-07-042-5/+11
|/ | | | for users with different asset servers
* It turns out that child agent management has had a bug for a while: there ↵Diva Canto2014-07-041-3/+9
| | | | was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-07-031-3/+6
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| * Actually call Close() for shared region modules when the simulator is being ↵Justin Clark-Casey (justincc)2014-07-021-3/+6
| | | | | | | | | | | | shutdown. Adds regression test for this case.
* | Avoid an exception in creating child agents some times.Diva Canto2014-07-031-0/+2
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* Bug fix in map teleports in varregions. The cherry was missing from the ↵Diva Canto2014-06-211-26/+0
| | | | ice-cream Sunday: the packet itself was hardcoding the size of the region...
* Change assembly versions to 0.8.1Justin Clark-Casey (justincc)2014-06-171-1/+1
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* Behavior change: only local users can set home in any parcel of a grid. ↵Diva Canto2014-06-151-9/+11
| | | | Setting it for foreign users does not make sense, since cntrl+shift+H always teleports them back to their original grid.
* Manual change as per patch in mantis #7212. (the patch failed to apply, but ↵Diva Canto2014-06-151-1/+1
| | | | the fix was good) Thanks FreakyTech.
* Added simulation version compatibility check so that agents coming from ↵Diva Canto2014-06-063-10/+32
| | | | 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.
* Amend to previous commit -- write down the problematic Profile server URL.Diva Canto2014-06-051-0/+3
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* May fix mantis #7133Diva Canto2014-06-051-7/+12
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* Send multiple terrain patches per terrain update packet if terrainRobert Adams2014-06-011-1/+13
| | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier.
* Fixes a permissions bug where a user with group powers to always rez was not ↵Diva Canto2014-06-011-1/+5
| | | | being given permission to rez on group land.
* This may fix mantis #7200, but I am unable to test because I don't have any ↵Diva Canto2014-06-011-0/+1
| | | | old viewers around anymore.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-06-013-41/+277
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| * Modifications to debugging printouts. No functional changes.Robert Adams2014-05-312-7/+16
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| * varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-312-9/+10
| | | | | | | | Still has problems with child avatars.
| * varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2014-05-311-33/+259
| | | | | | | | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
* | Fixed a few things pertaining to interfacing with the estate service. ↵Diva Canto2014-06-011-23/+28
|/ | | | | | Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. Also added more packing/unpacking code.
* Fix bug where setting a parcel in a varregion for sale would make sale ↵Justin Clark-Casey (justincc)2014-05-301-10/+21
| | | | | | bitmap generation in WorldMapModule throw an exception on next startup. This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
* Fixes a bug where map search results pertaining to varregions would only ↵Diva Canto2014-05-272-20/+28
| | | | send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
* Don't report NPC presences.Diva Canto2014-05-261-1/+2
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* When saving an OAR in "Publish" mode, also discard Group informationOren Hurvitz2014-05-261-1/+2
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* When taking an object into inventory, set the inventory item's "Next Owner" ↵Oren Hurvitz2014-05-251-0/+10
| | | | permissions according to the permissions of the items in the object
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-232-108/+342
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| * Fix possible infinite recursion in ↵Justin Clark-Casey (justincc)2014-05-231-108/+56
| | | | | | | | | | | | | | | | | | MessageTransferModule.SendGridInstantMessageViaXMLRPCAsync() whilst preserving retry lookup behaviour. This is based on heavily mikemig's original patch in http://opensimulator.org/mantis/view.php?id=7149 but instead of exiting after the first IM delivery failure to presence information retrieved from the presence service it will retry the lookup until the result matches the previous lookup. This is to deal with the case where the agent is sent an IM whilst they are teleporting.
| * Add regression test for north-south chat across neighbour regions.Justin Clark-Casey (justincc)2014-05-221-52/+133
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| * Extend regression TestInterRegionChatDistanceEastWest() to test out of range ↵Justin Clark-Casey (justincc)2014-05-221-11/+38
| | | | | | | | chat
| * Extend regression TestInterRegionChatDistanceEastWest() to test in range ↵Justin Clark-Casey (justincc)2014-05-221-17/+38
| | | | | | | | chat both ways.
| * Simplify regression TestInterRegionChatDistanceEastWest() by making the ↵Justin Clark-Casey (justincc)2014-05-221-7/+6
| | | | | | | | | | | | child presence connection directly rather than routing through TestClient. This code isn't relevant to this test and is already exercised by other tests.
| * Add regression test for in-range chat between neighbouring regions from east ↵Justin Clark-Casey (justincc)2014-05-221-0/+158
| | | | | | | | to west.
* | Adds optional HTTP Basic Authentication to Robust service connectors.Diva Canto2014-05-231-3/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-228-44/+64
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| * Allow map searches for regions that contain the characters "!+|"Oren Hurvitz2014-05-211-20/+24
| | | | | | | | These characters are used as placeholders for other characters: ": /". But we should search first for the exact string the user entered, and only if that fails then replace the characters and search again.
| * Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵Oren Hurvitz2014-05-193-7/+7
| | | | | | | | | | | | Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
| * Return more specific error messages if an attempt to enter a region fails ↵Oren Hurvitz2014-05-192-14/+22
| | | | | | | | due to permissions (in QueryAccess and IsAuthorizedForRegion)
| * Better error-handling and logging in case User Profile requests failOren Hurvitz2014-05-191-0/+9
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| * When can't rez, show only one error message; not two. And show more specific ↵Oren Hurvitz2014-05-192-3/+2
| | | | | | | | error messages.
* | Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto2014-05-223-8/+41
|/ | | | asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
* Don't fetch assets from the server when doing simple inventory operations ↵Diva Canto2014-05-181-1/+1
| | | | like copy-paste items in inventory.