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authorMichael Cerquoni2014-07-17 09:37:24 -0400
committerMichael Cerquoni2014-07-17 09:37:24 -0400
commite455374a4bbe8d65c81c2ed347f86db48c8d08c8 (patch)
tree267a65dd7e583f74b7013c06415f6eb6b9419763 /OpenSim/Region/CoreModules
parentChange default script stop method to co-op instead of abort. (diff)
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fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index f531859..5007995 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1529,7 +1529,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1529 else 1529 else
1530 { 1530 {
1531 // The destination region just doesn't exist 1531 // The destination region just doesn't exist
1532 failureReason = "Cannot cross into non-existant region"; 1532 failureReason = "Cannot cross into non-existent region";
1533 } 1533 }
1534 1534
1535 if (neighbourRegion == null) 1535 if (neighbourRegion == null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 0276b63..55ef61d 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -858,7 +858,7 @@ namespace OpenSim.Region.CoreModules.World.Land
858 return null; 858 return null;
859 else 859 else
860 throw new Exception( 860 throw new Exception(
861 String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}", 861 String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}",
862 LogHeader, m_scene.RegionInfo.RegionName, x, y) 862 LogHeader, m_scene.RegionInfo.RegionName, x, y)
863 ); 863 );
864 } 864 }