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* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-182-62/+16
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* sync remote responses for mapItens with the local ones, but sending all ↵UbitUmarov2015-09-171-18/+11
| | | | valid information, so later we can cache/throotle
* dont block a region just bc it doesnt have the requested map itemUbitUmarov2015-09-171-10/+0
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* dont create terrain map asset for V1 viewers on large regions again, but do ↵UbitUmarov2015-09-171-165/+186
| | | | create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
* remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
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* generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
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* merge issues and a few more changesUbitUmarov2015-09-171-152/+116
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* remove bad merge code..UbitUmarov2015-09-171-14/+16
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* remove bad merge from masterUbitUmarov2015-09-161-12/+0
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* change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
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* restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
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* mute watchdog timeouts on world map work threads. They do wait for events ↵UbitUmarov2015-09-151-2/+2
| | | | for a long time
* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-5/+5
| | | | but needs testing, specially the fail cases, that most likelly need more work
* let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
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* try to be more friendly to HGUbitUmarov2015-09-122-21/+30
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* revert validating Library textures. Those need to be on a grid assets or ↵UbitUmarov2015-09-121-14/+0
| | | | will not work anyway
* try to validate textures from library folderUbitUmarov2015-09-121-0/+14
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* send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵UbitUmarov2015-09-121-1/+3
| | | | Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
* put back diva's cache with her recent fix but also avoid duplicated ↵UbitUmarov2015-09-111-10/+25
| | | | InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
* add a few terminating / in LSLhttp uris as coreUbitUmarov2015-09-101-4/+4
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* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-0823-207/+11
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| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-0823-207/+11
| |\ | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| | * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-0416-16/+1
| | | | | | | | | | | | OpenSim.Framework.
| | * First commit where physics work as region module.Diva Canto2015-08-312-5/+5
| | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| | * All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-311-181/+0
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| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-305-5/+5
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| | * Renamed the namespaces tooDiva Canto2015-08-305-5/+5
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* | | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵UbitUmarov2015-09-071-48/+150
| | | | | | | | | | | | (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
* | | allocate llRAW LookupHeightTable on demand and release it, saving a few ↵UbitUmarov2015-09-071-0/+8
| | | | | | | | | | | | 512KB of memory
* | | restore terrain modifiers, left out earlier bc of merge errors, (untested)UbitUmarov2015-09-072-12/+12
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* | dont store/upload map asset for large regions, ( needs testing)UbitUmarov2015-09-061-2/+12
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* | still a missing stat IDUbitUmarov2015-09-061-1/+1
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* | let extra stats travel side by side with viewers ones... try to fix damm ↵UbitUmarov2015-09-061-1/+1
| | | | | | | | array indexes all over the place
* | a few changes to stats. Array order coerent on users. give up on moses stats ↵UbitUmarov2015-09-042-4/+4
| | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-032-3/+5
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-0234-2586/+221
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* | bad merge?UbitUmarov2015-09-0183-1737/+5869
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| * minor changesUbitUmarov2015-08-311-15/+21
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| * more on tps and crossingsUbitUmarov2015-08-302-128/+117
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| * improve object crossingsUbitUmarov2015-08-291-37/+15
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| * fix some effects rangesUbitUmarov2015-08-295-7/+7
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| * fix NeighborRegions codeUbitUmarov2015-08-291-6/+5
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| * stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov2015-08-281-1/+2
| | | | | | | | stop sending also
| * also limit terrain flood effects ( like on pait change this should haveUbitUmarov2015-08-289-35/+37
| | | | | | | | no visible impact, just cpu saving)
| * restrict terrain PaintBrushes to the requested areaUbitUmarov2015-08-2712-102/+97
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| * make terrain undo non op, it is broken and can't be global but per agentUbitUmarov2015-08-271-27/+2
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| * fix terrain bake for revert. just good enought fixUbitUmarov2015-08-271-11/+3
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| * rename revert map as baked map, bc thats what it isUbitUmarov2015-08-271-20/+20
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| * take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2015-08-271-5/+4
| | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
| * add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov2015-08-263-11/+36
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