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* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-182-62/+16
* sync remote responses for mapItens with the local ones, but sending all valid...UbitUmarov2015-09-171-18/+11
* dont block a region just bc it doesnt have the requested map itemUbitUmarov2015-09-171-10/+0
* dont create terrain map asset for V1 viewers on large regions again, but do c...UbitUmarov2015-09-171-165/+186
* remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
* generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
* merge issues and a few more changesUbitUmarov2015-09-171-152/+116
* remove bad merge code..UbitUmarov2015-09-171-14/+16
* remove bad merge from masterUbitUmarov2015-09-161-12/+0
* change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
* restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
* mute watchdog timeouts on world map work threads. They do wait for events fo...UbitUmarov2015-09-151-2/+2
* try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-141-5/+5
* let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
* try to be more friendly to HGUbitUmarov2015-09-122-21/+30
* revert validating Library textures. Those need to be on a grid assets or wil...UbitUmarov2015-09-121-14/+0
* try to validate textures from library folderUbitUmarov2015-09-121-0/+14
* send a reply on UpdateInventoryItem with the transactionID viewer sent. Prot...UbitUmarov2015-09-121-1/+3
* put back diva's cache with her recent fix but also avoid duplicated Inventor...UbitUmarov2015-09-111-10/+25
* add a few terminating / in LSLhttp uris as coreUbitUmarov2015-09-101-4/+4
* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-0823-207/+11
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| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-0823-207/+11
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| | * Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...Diva Canto2015-09-0416-16/+1
| | * First commit where physics work as region module.Diva Canto2015-08-312-5/+5
| | * All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-311-181/+0
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-305-5/+5
| | * Renamed the namespaces tooDiva Canto2015-08-305-5/+5
* | | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (s...UbitUmarov2015-09-071-48/+150
* | | allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB...UbitUmarov2015-09-071-0/+8
* | | restore terrain modifiers, left out earlier bc of merge errors, (untested)UbitUmarov2015-09-072-12/+12
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* | dont store/upload map asset for large regions, ( needs testing)UbitUmarov2015-09-061-2/+12
* | still a missing stat IDUbitUmarov2015-09-061-1/+1
* | let extra stats travel side by side with viewers ones... try to fix damm arra...UbitUmarov2015-09-061-1/+1
* | a few changes to stats. Array order coerent on users. give up on moses stats ...UbitUmarov2015-09-042-4/+4
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-032-3/+5
* | seems to compile ( tests comented out)UbitUmarov2015-09-0234-2586/+221
* | bad merge?UbitUmarov2015-09-0183-1737/+5869
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| * minor changesUbitUmarov2015-08-311-15/+21
| * more on tps and crossingsUbitUmarov2015-08-302-128/+117
| * improve object crossingsUbitUmarov2015-08-291-37/+15
| * fix some effects rangesUbitUmarov2015-08-295-7/+7
| * fix NeighborRegions codeUbitUmarov2015-08-291-6/+5
| * stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov2015-08-281-1/+2
| * also limit terrain flood effects ( like on pait change this should haveUbitUmarov2015-08-289-35/+37
| * restrict terrain PaintBrushes to the requested areaUbitUmarov2015-08-2712-102/+97
| * make terrain undo non op, it is broken and can't be global but per agentUbitUmarov2015-08-271-27/+2
| * fix terrain bake for revert. just good enought fixUbitUmarov2015-08-271-11/+3
| * rename revert map as baked map, bc thats what it isUbitUmarov2015-08-271-20/+20
| * take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov2015-08-271-5/+4
| * add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov2015-08-263-11/+36