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* Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake2011-10-061-6/+6
* Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake2011-10-051-21/+4
* Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-042-361/+375
* Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-032-95/+73
* Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-5/+4
* minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)2011-10-011-8/+5
* Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2011-09-302-4/+53
* Added a setting to [Startup] section of config that will allow the simulator ...Kevin Houlihan & Michelle Argus2011-09-241-3/+6
* Don't try and resolve user account for authorization if the agent has come in...Justin Clark-Casey (justincc)2011-09-241-1/+11
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-234-86/+253
* Fix failure to teleport when an agent is lured on the same sim (and probably ...Justin Clark-Casey (justincc)2011-09-222-9/+18
* On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)2011-09-171-1/+3
* refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)2011-09-161-0/+2
* Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)2011-09-161-11/+15
* Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2011-09-151-1/+1
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-2/+2
* Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)2011-09-152-12/+18
* Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-131-0/+32
* Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)2011-09-131-11/+0
* remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)2011-09-131-6/+4
* Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-1/+1
* minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)2011-09-131-36/+33
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-42/+77
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-3/+14
* comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-121-4/+4
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-175/+207
* When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-123-40/+156
* Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-5/+11
* reinstate the validation logging on teleport. A 'fail' of validation still d...Justin Clark-Casey (justincc)2011-09-101-0/+2
* Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)2011-09-101-3/+3
* Comment out the part of the load oar code that zeroes out prim sit target ori...Justin Clark-Casey (justincc)2011-09-092-2/+8
* Use a copy of the inventory items list to register users in the thread starte...Justin Clark-Casey (justincc)2011-09-092-2/+8
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-0/+5
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-3/+7
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-7/+12
* When a region is added to the HG Inventory Broker, also pass this through to ...Justin Clark-Casey (justincc)2011-09-073-21/+41
* Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...Justin Clark-Casey (justincc)2011-09-063-19/+33
* refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)2011-09-061-14/+19
* rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
* In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)2011-09-061-0/+8
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-11/+2
* get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
* Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-062-6/+3
* Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-052-14/+20
* Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...Justin Clark-Casey (justincc)2011-09-052-3/+15
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-032-60/+83
* Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-021-1/+1
* Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)2011-09-021-2/+0
* Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-021-5/+8
* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-021-4/+2