| Commit message (Collapse) | Author | Age | Files | Lines |
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suggested -- but with a cap of 20 async requests max at any given time.
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grided sims.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
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used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
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support Expect: 100-Continue
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
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work better. Add a generic group permissions hoot to the scene permissions
system.
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This is pointless as we're supplying the password on the command line
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1.0 IAR since it isn't compatible with older OpenSim releases.
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compatible with older OpenSim versions again.
Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
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Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor
The functions that do not comply to the standard give a warning when used but work normally otherwise.
The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".
The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
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command. mantis #5259
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yet...
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as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
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whether or not an agent is allowed there as a root agent.
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whether or not an agent is allowed there as a root agent.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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Changed the stored region names of HG regions. Increased the size of regionName in DB.
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random rather than using IDs known by the client ahead of time.
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Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Prevents empty instances from hanging around when Mono.Addins messes up
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texture that is not present in the user's inventory full perm.
This will prevent "UUID snatching", a copybot-type of attack that can cause
clothing makers to be forced to destroy and replace legit items in order to
invalidate the copies.
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random rather than using IDs known by the client ahead of time.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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