| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
|
| |
|
|
|
|
| |
This adds estate-wide Teleport Home and Teleport All User Home as well
|
|
|
|
| |
(complete module) as changes are too extensive to apply manually
|
|
|
|
| |
after startup.
|
|
|
|
| |
Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
|
|
|
|
|
|
|
| |
trash when takig copy.
This bug was recently aggravated through the perms changes required for the
export permission.
|
|
|
|
|
|
|
|
| |
they're not in the requested caps list.
The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
|
| |
|
|
|
|
|
|
| |
folder purge by receiver.
This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
|
|
|
|
| |
item offered via instant message.
|
|
|
|
|
|
| |
emptied their trash would make the item invalid in the giver's inventory
This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
|
| |
|
| |
|
| |
|
|
|
|
| |
currently in the region were not being found by the avatar picker window.
|
| |
|
| |
|
| |
|
|
|
|
| |
02:34:51 2013)
|
|
|
|
|
|
|
|
|
| |
megaregions.
This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks!
|
| |
|
|
|
|
| |
simply iterate through pending requests without unnecessary checks.
|
|
|
|
|
|
|
|
|
| |
when they were deleted.
This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID.
This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread
so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself.
This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
|
|
|
|
| |
logout even when no teleport was active.
|
|
|
|
| |
AttachmentsModule.UpdateUserInventoryWithAttachment()
|
|
|
|
| |
the base.Name rather than its own Name.
|
|
|
|
| |
actively writing, simply return null instead of first logging an exception.
|
|
|
|
| |
InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
|
|
|
|
| |
into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
|
| |
|
|
|
|
|
|
|
|
| |
rather than actually attached objects
By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
|
|
|
|
|
|
|
|
| |
scripts in attachments.
This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
|
|
|
|
|
|
|
|
| |
now that we're telepoting in a different way."
Unfortunately fails on Nebadon's system right now. Needs investigation. May put in a temproary option for experimentation soon.
This reverts commit d87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba.
|
|
|
|
| |
part" and other related console commands
|
|
|
|
|
|
|
| |
that we're telepoting in a different way.
On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
|
|
|
|
|
|
| |
teleporting between regions.
This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
|
|
|
|
|
|
| |
logging to be switched on and off.
Default is off.
|
| |
|
|
|
|
|
|
| |
simulator-side rez attachments call.
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
|
|
|
|
|
|
|
|
| |
with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform.
|
| |
|
|
|
|
| |
if module was enabled.
|
|
|
|
| |
region is removed rather than base.AddRegion()
|
|
|
|
|
|
| |
directly in a megaregion, in the same manner at the "teleport user" console command.
This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
|
|
|
|
|
|
|
| |
256m to be neighbours rather than regions up to 512 distant.
This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion.
|
|
|
|
| |
this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
|
| |
|
| |
|