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author | Justin Clark-Casey (justincc) | 2013-03-28 22:51:59 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-28 22:51:59 +0000 |
commit | 4ad9b275302ee109937512963eab095ff542a0c7 (patch) | |
tree | a05aa20cb64a048fd79001386612a31226f36153 /OpenSim/Region/CoreModules | |
parent | Fix regression tests by making a new NPC always trigger simulator side attach... (diff) | |
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If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index a46834c..55c5422 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -182,10 +182,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
182 | } | 182 | } |
183 | } | 183 | } |
184 | 184 | ||
185 | /// <summary> | ||
186 | /// RezAttachments. This should only be called upon login on the first region. | ||
187 | /// Attachment rezzings on crossings and TPs are done in a different way. | ||
188 | /// </summary> | ||
189 | public void RezAttachments(IScenePresence sp) | 185 | public void RezAttachments(IScenePresence sp) |
190 | { | 186 | { |
191 | if (!Enabled) | 187 | if (!Enabled) |
@@ -194,9 +190,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
194 | if (null == sp.Appearance) | 190 | if (null == sp.Appearance) |
195 | { | 191 | { |
196 | m_log.WarnFormat("[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {0}", sp.UUID); | 192 | m_log.WarnFormat("[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {0}", sp.UUID); |
193 | |||
197 | return; | 194 | return; |
198 | } | 195 | } |
199 | 196 | ||
197 | if (sp.GetAttachments().Count > 0) | ||
198 | { | ||
199 | // m_log.DebugFormat( | ||
200 | // "[ATTACHMENTS MODULE]: Not doing simulator-side attachment rez for {0} in {1} as their viewer has already rezzed attachments", | ||
201 | // m_scene.Name, sp.Name); | ||
202 | |||
203 | return; | ||
204 | } | ||
205 | |||
200 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); | 206 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); |
201 | 207 | ||
202 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); | 208 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); |