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* match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi2011-06-131-5/+7
* A few bug fixes on map V2. Zoom level weirdness still there.Diva Canto2011-06-121-6/+12
* First pass at making the V2 map work. Standalones only for now. There are som...Diva Canto2011-06-121-4/+4
* 3rd way of reseting the HG Map. This time, don't use the grid service; instea...Diva Canto2011-06-101-1/+3
* Save the sun's position in OARsOren Hurvitz2011-06-102-0/+5
* The map breakage is actually at 2048!Diva Canto2011-06-091-3/+3
* Consistency fix on the last commit.Diva Canto2011-06-081-1/+1
* Fixed a compilation problem. Also added a lengthy comment on the Map hack, so...Diva Canto2011-06-081-35/+48
* Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to pre...Diva Canto2011-06-081-5/+15
* Improved reuse on the WorldMap/WorldMapModule.csDiva Canto2011-05-301-15/+5
* Make sure culture is en-US when saving archive related xml.Justin Clark-Casey (justincc)2011-05-271-0/+4
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-263-39/+145
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| * Add --noassets option for "save iar"Justin Clark-Casey (justincc)2011-05-261-1/+1
| * Bump OAR file format version up to 0.7 for this development cycle.Justin Clark-Casey (justincc)2011-05-261-2/+2
| * Add a --noassets option to "save oar".Justin Clark-Casey (justincc)2011-05-263-37/+143
* | Fixed permissions bug related to friends in PermissionsModule. Added FriendsD...Diva Canto2011-05-211-15/+26
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* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Te...Justin Clark-Casey (justincc)2011-05-214-4/+0
* refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() inst...Justin Clark-Casey (justincc)2011-05-141-7/+8
* Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
* When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-143-12/+20
* Swapped the two restart command descriptions each otherMakopoppo2011-05-141-2/+2
* Changed the Access flag on HGMap to 255 (does not exist) and clarified the ot...Diva Canto2011-05-091-1/+1
* Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects regio...Diva Canto2011-05-091-1/+1
* Fixes gray tiles on map search for viewers 1.Diva Canto2011-05-092-5/+9
* The map is seriously broken. This doesn't fix it, but at least provides one m...Diva Canto2011-05-081-4/+4
* add descriptive explanations for region restart functionalityJustin Clark-Casey (justincc)2011-05-061-6/+13
* Added MaxAgents configuration option to RegionConfig.ini allowing region host...E. Allen Soard2011-04-231-1/+4
* bump oar version number to 0.6.Justin Clark-Casey (justincc)2011-04-181-1/+1
* Add regression test to check that OARs start with the control file.Justin Clark-Casey (justincc)2011-04-182-9/+18
* get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-151-1/+1
* Add a regression test for rezzing a single object into a scene from user inve...Justin Clark-Casey (justincc)2011-04-131-0/+4
* Implemented terrain save-tile command. Does the opposite of load-tile. For no...Diva Canto2011-04-127-0/+132
* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-4/+26
* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-063-49/+87
* Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-062-18/+48
* properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2011-04-052-9/+14
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-053-105/+27
* If an object is selected, then don't include it in owner/group/others prim co...Justin Clark-Casey (justincc)2011-04-051-13/+18
* Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2011-04-052-7/+148
* If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)2011-04-021-2/+0
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
* If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2011-04-022-2/+23
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
* Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)2011-03-311-4/+5
* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
* Merge branch 'primcounts'Justin Clark-Casey (justincc)2011-03-294-18/+159
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