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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
check land permitions on sit target for unscripted sits
UbitUmarov
2013-01-03
1
-0
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+13
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Merge branch 'master' into careminster
Melanie
2012-11-23
2
-9
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+22
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Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
2012-11-23
1
-8
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+13
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minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2012-11-23
2
-1
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+9
*
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Merge branch 'master' into careminster
Melanie
2012-11-15
1
-12
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+8
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Following on from 4f982596, launch map name requests on an async thread from ...
Justin Clark-Casey (justincc)
2012-11-15
1
-12
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+8
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Merge branch 'master' into careminster
Melanie
2012-11-13
5
-2
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+12
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Another 11 modules' directions moved out of .addin.xml
Diva Canto
2012-11-13
2
-0
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+4
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Another 21 modules' directives moved out of .addin.xml
Diva Canto
2012-11-13
3
-2
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+8
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Merge branch 'master' into careminster
Melanie
2012-11-13
12
-0
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+23
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Moved the WindModule and its own plugins out of .addin.xml
Diva Canto
2012-11-12
3
-0
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+5
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Another 10 modules' directives moved from .addin.xml
Diva Canto
2012-11-12
9
-0
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+18
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Merge branch 'master' into careminster
Melanie
2012-11-13
1
-1
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+1
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Cleanup on region modules: gave short node id's to all of them.
Diva Canto
2012-11-12
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-11-12
3
-3
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+3
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Remove any mention of IRegionModule from region names and comments to aid
Melanie
2012-11-12
3
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-11-12
1
-112
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+155
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One more module converted: PermissionsModule.
Diva Canto
2012-11-11
1
-112
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+155
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Merge branch 'master' into careminster
Melanie
2012-11-11
2
-0
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+525
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moving windlight-sources to correct namespace-named folder (world); add Light...
PixelTomsen
2012-11-11
2
-0
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+521
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Merge branch 'master' into careminster
Melanie
2012-11-11
5
-145
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+248
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One more module converted: CloudModule.
Diva Canto
2012-11-10
1
-21
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+32
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One more module converted: Vegetation.
Diva Canto
2012-11-09
1
-5
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+21
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Minor improvement in the MapSearchModule. Stop blocking the client thread if ...
Diva Canto
2012-11-09
1
-19
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+55
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MapSearchModule also converted to new region module interface (37 to go).
Diva Canto
2012-11-09
1
-5
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+22
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Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
2012-11-09
2
-94
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+104
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Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
2012-11-09
1
-19
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+27
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Merge branch 'master' into careminster
Melanie
2012-11-01
1
-2
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+4
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Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2012-11-01
1
-2
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+4
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-1
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+7
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Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
1
-1
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+7
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
-41
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+274
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refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
-1
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+4
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Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
-3
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+3
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SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
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+3
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tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
1
-4
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+9
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Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-0
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+30
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shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-21
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+4
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moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-0
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+73
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Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
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+1
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deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-2
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+11
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refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
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+6
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Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
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+0
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adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-1
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+1
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transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-0
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+36
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transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-0
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+20
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transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-0
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+45
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TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
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+1
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swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
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+4
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stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
-3
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+5
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