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* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-1/+1
* Revert "Forward-port 0.6 fix"Melanie2010-10-021-13/+1
* Forward-port 0.6 fixMelanie2010-09-301-1/+13
* Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
* Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
* Fix a minor economy issueMelanie2010-09-251-1/+4
* Fix a typoMelanie2010-09-211-3/+3
* Refactor script create permission into the perms moduleMelanie2010-09-211-5/+23
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-163-16/+3
* Formatting cleanup.Jeff Ames2010-09-1210-142/+137
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-105-6/+7
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-081-1/+4
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| * * Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman2010-09-071-1/+4
* | If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2010-09-071-1/+1
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* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-3/+11
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-13/+0
* Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)2010-09-041-1/+1
* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-302-2/+70
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-282-285/+287
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-263-281/+291
* Plumb the region type through to the ProductName field in estate messagesMelanie2010-08-241-0/+1
* Work on TeleportStart: renamed method from TeleportLocationStart to TeleportS...Diva Canto2010-08-161-3/+0
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-133-16/+16
* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-2/+167
* Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)2010-08-131-0/+98
* refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)2010-08-131-1/+8
* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-2/+15
* Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker2010-08-071-1/+5
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-062-2/+683
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| * Simplify serialized version string. Change element capitalization for consis...Justin Clark-Casey (justincc)2010-08-031-31/+45
| * get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-031-34/+0
| * remove duplicated serialization codeJustin Clark-Casey (justincc)2010-08-031-55/+3
| * serialize media textures to inventory with a largely osd representation rathe...Justin Clark-Casey (justincc)2010-08-031-4/+4
| * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+1
| * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-0/+20
| * Fix problem where changes to media textures for prims duplicated by shify cop...Justin Clark-Casey (justincc)2010-07-282-15/+15
| * comment out verbose debug loggingJustin Clark-Casey (justincc)2010-07-271-34/+36
| * make MoapModule ignore possible future media texture data that it can't handleJustin Clark-Casey (justincc)2010-07-271-2/+4
| * Make MoapModule ignore non-sl media texture dataJustin Clark-Casey (justincc)2010-07-271-2/+10
| * provide config option for media on a primJustin Clark-Casey (justincc)2010-07-262-4/+21
| * relocate serialization code from SQLiteRegionData to MoapModule using load an...Justin Clark-Casey (justincc)2010-07-261-2/+68
| * Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)2010-07-261-2/+9
| * Add EventManager.OnSceneObjectLoaded() for future use. This is fired immedia...Justin Clark-Casey (justincc)2010-07-261-6/+13
| * also add avatar id to an updated media url - not just new onesJustin Clark-Casey (justincc)2010-07-261-1/+1
| * Properly set TextureEntry.MediaFlags when a media texture is setJustin Clark-Casey (justincc)2010-07-261-3/+43
| * start adding user ids to the media urlsJustin Clark-Casey (justincc)2010-07-261-12/+16
| * Handle checking of line starting "*" wildcard for whitelist patternsJustin Clark-Casey (justincc)2010-07-261-8/+22
| * refactor: simplify current whitelist url checking by using System.UriJustin Clark-Casey (justincc)2010-07-261-7/+8
| * Implement * end wildcard for whitelist urlsJustin Clark-Casey (justincc)2010-07-261-1/+5
| * properly expose prim media LSL functions to scriptsJustin Clark-Casey (justincc)2010-07-261-1/+1