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* fix a lost region size of 256mUbitUmarov2016-07-031-1/+5
* if a NPC is owned, allow access if ownerID matchs parcel owner or it is in t...UbitUmarov2016-06-281-1/+24
* let llPlaySound() in HUDs send sound to owner without parcel restrictionUbitUmarov2016-06-261-3/+3
* mantis 7942: allow llTriggerSound on HUDs to send sounds to all.UbitUmarov2016-06-261-0/+2
* Related to mantis #7929: "For sale" was not being accepted, because of permis...Diva Canto2016-06-202-3/+22
* Still related to mantis #7917, parcel prims info. Now sending the correct num...Diva Canto2016-06-192-7/+10
* Mantis #7917: regression on prim limits module.Diva Canto2016-06-181-18/+2
* Mantis #7874: parcel properties not being updated upon avatar entering new pa...Diva Canto2016-06-111-1/+0
* According to the SL wiki, estate managers can set parcels for sale. Make it sew.Melanie Thielker2016-05-021-1/+1
* Replace the "land show" method with the better one from 0.8.Melanie Thielker2016-04-281-16/+25
* change parcel_owner_is_god configuration option from default from true to fa...UbitUmarov2016-01-301-1/+1
* stop avatar move to target on parcel ban enforceUbitUmarov2016-01-011-0/+2
* enable the upload region map texture asset for large regions for large region...UbitUmarov2015-12-241-5/+26
* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-161-115/+106
* make parcel bans do something on vehicles. Just a first code, far from goodUbitUmarov2015-12-151-1/+2
* fix typoUbitUmarov2015-12-153-12/+10
* replace GetNearestPoint... funtionsUbitUmarov2015-12-151-3/+144
* some changes parcels AABB math etcUbitUmarov2015-12-151-54/+45
* dont round to nearest int when checking position in parcel since next high in...UbitUmarov2015-12-151-1/+1
* removed unneeded funtionsUbitUmarov2015-12-141-15/+4
* on join parcels, keep the information of the larger parcel, since thats how i...UbitUmarov2015-12-141-19/+24
* calculate land startpoint, endpoint and center estimate when it is updated, i...UbitUmarov2015-12-141-29/+53
* taint prim count when join or subdivide parcelsUbitUmarov2015-12-131-1/+4
* change default landpoint type to anywhere (direct)UbitUmarov2015-12-131-20/+31
* invalidate LandPoint on land subdivideUbitUmarov2015-12-121-3/+9
* make sure land access/ban lists are active when changed by new viewersUbitUmarov2015-12-121-0/+11
* fix land access/ban list sending for new viewersUbitUmarov2015-12-121-2/+2
* add IsEstateManager check to PermissionsUbitUmarov2015-12-121-0/+1
* Fix Region Max height in boundingSize parameters checking in ArchiverModule.c...Jak Daniels2015-11-271-2/+2
* Fixed some stupid math and checks on --bounding-origin and --bounding-size. B...Jak Daniels2015-11-221-20/+9
* change silly Monitor useUbitUmarov2015-11-221-11/+11
* change syncronization methodUbitUmarov2015-11-221-76/+65
* revert take the Monitor.wait out of the locksUbitUmarov2015-11-221-17/+16
* coment out merge option on multiregion oar load i addedUbitUmarov2015-11-221-1/+1
* take the Monitor.wait out of the locksUbitUmarov2015-11-221-16/+17
* a few more changes on Multiregion control file loadUbitUmarov2015-11-222-9/+19
* add a a missing monitor.wait if still not needed, mb in futureUbitUmarov2015-11-221-3/+8
* a few changes on Multiregion control file load ; load oar seems far from goodUbitUmarov2015-11-222-8/+15
* add Monitor.wait on loadUbitUmarov2015-11-221-0/+4
* reduce noise before compareUbitUmarov2015-11-221-2/+13
* add merge option on multioar testUbitUmarov2015-11-221-1/+3
* minor changesUbitUmarov2015-11-221-14/+19
* don't use 'funny' QuaternionsUbitUmarov2015-11-221-0/+2
* Changes to Load Oar options and new code to support importing OARs with diffe...Jak Daniels2015-11-223-48/+262
* Changes to TerrainModule/ITerrainModule to support importing OARs with differ...Jak Daniels2015-11-221-0/+31
* Changes to LandObject/ILandObject to support importing OARs with different Re...Jak Daniels2015-11-221-16/+274
* work around some 'tests' errors: terrain effects limits changedUbitUmarov2015-11-171-2/+2
* work around some 'tests' errors: allow sitTargetposition and orientation to ...UbitUmarov2015-11-171-1/+2
* fix silly bugUbitUmarov2015-11-101-3/+3
* start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on...UbitUmarov2015-11-101-18/+33