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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
Justin Clark-Casey (justincc)
2011-07-18
1
-1
/
+1
*
If a user has the rights to edit a parcel's properties, then also allow them ...
Justin Clark-Casey (justincc)
2011-07-02
1
-4
/
+4
*
Make default serverside_object_permissions = true since this better matches u...
Justin Clark-Casey (justincc)
2011-07-01
1
-1
/
+1
*
Tell hypergridders when their teleports fail because of the 4096 limit rather...
Justin Clark-Casey (justincc)
2011-06-24
1
-1
/
+3
*
tweak messages. Make verbose inventory item save message give the item name ...
Justin Clark-Casey (justincc)
2011-06-14
1
-2
/
+2
*
match water color for warp3d map tiler and adjust lighting
Michael Cerquoni aka Nebadon Izumi
2011-06-13
1
-5
/
+7
*
A few bug fixes on map V2. Zoom level weirdness still there.
Diva Canto
2011-06-12
1
-6
/
+12
*
First pass at making the V2 map work. Standalones only for now. There are som...
Diva Canto
2011-06-12
1
-4
/
+4
*
3rd way of reseting the HG Map. This time, don't use the grid service; instea...
Diva Canto
2011-06-10
1
-1
/
+3
*
Save the sun's position in OARs
Oren Hurvitz
2011-06-10
2
-0
/
+5
*
The map breakage is actually at 2048!
Diva Canto
2011-06-09
1
-3
/
+3
*
Consistency fix on the last commit.
Diva Canto
2011-06-08
1
-1
/
+1
*
Fixed a compilation problem. Also added a lengthy comment on the Map hack, so...
Diva Canto
2011-06-08
1
-35
/
+48
*
Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to pre...
Diva Canto
2011-06-08
1
-5
/
+15
*
Improved reuse on the WorldMap/WorldMapModule.cs
Diva Canto
2011-05-30
1
-15
/
+5
*
Make sure culture is en-US when saving archive related xml.
Justin Clark-Casey (justincc)
2011-05-27
1
-0
/
+4
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-05-26
3
-39
/
+145
|
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*
Add --noassets option for "save iar"
Justin Clark-Casey (justincc)
2011-05-26
1
-1
/
+1
|
*
Bump OAR file format version up to 0.7 for this development cycle.
Justin Clark-Casey (justincc)
2011-05-26
1
-2
/
+2
|
*
Add a --noassets option to "save oar".
Justin Clark-Casey (justincc)
2011-05-26
3
-37
/
+143
*
|
Fixed permissions bug related to friends in PermissionsModule. Added FriendsD...
Diva Canto
2011-05-21
1
-15
/
+26
|
/
*
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Te...
Justin Clark-Casey (justincc)
2011-05-21
4
-4
/
+0
*
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() inst...
Justin Clark-Casey (justincc)
2011-05-14
1
-7
/
+8
*
Minor doc change to see if this provokes a good panda build
Justin Clark-Casey (justincc)
2011-05-14
1
-2
/
+5
*
When loading an OAR that doesn't have parcels, create a default parcel
Oren Hurvitz
2011-05-14
3
-12
/
+20
*
Swapped the two restart command descriptions each other
Makopoppo
2011-05-14
1
-2
/
+2
*
Changed the Access flag on HGMap to 255 (does not exist) and clarified the ot...
Diva Canto
2011-05-09
1
-1
/
+1
*
Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects regio...
Diva Canto
2011-05-09
1
-1
/
+1
*
Fixes gray tiles on map search for viewers 1.
Diva Canto
2011-05-09
2
-5
/
+9
*
The map is seriously broken. This doesn't fix it, but at least provides one m...
Diva Canto
2011-05-08
1
-4
/
+4
*
add descriptive explanations for region restart functionality
Justin Clark-Casey (justincc)
2011-05-06
1
-6
/
+13
*
Added MaxAgents configuration option to RegionConfig.ini allowing region host...
E. Allen Soard
2011-04-23
1
-1
/
+4
*
bump oar version number to 0.6.
Justin Clark-Casey (justincc)
2011-04-18
1
-1
/
+1
*
Add regression test to check that OARs start with the control file.
Justin Clark-Casey (justincc)
2011-04-18
2
-9
/
+18
*
get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
2011-04-15
1
-1
/
+1
*
Add a regression test for rezzing a single object into a scene from user inve...
Justin Clark-Casey (justincc)
2011-04-13
1
-0
/
+4
*
Implemented terrain save-tile command. Does the opposite of load-tile. For no...
Diva Canto
2011-04-12
7
-0
/
+132
*
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
2011-04-06
1
-4
/
+26
*
Improve previous ILandObject method doc.
Justin Clark-Casey (justincc)
2011-04-06
3
-49
/
+87
*
Add method doc to some land bitmap methods in ILandObject.
Justin Clark-Casey (justincc)
2011-04-06
2
-18
/
+48
*
properly refresh object owner list when refresh button is hit on land parcel ...
Justin Clark-Casey (justincc)
2011-04-05
2
-9
/
+14
*
remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
2011-04-05
3
-105
/
+27
*
If an object is selected, then don't include it in owner/group/others prim co...
Justin Clark-Casey (justincc)
2011-04-05
1
-13
/
+18
*
Make the "All Estates" option work from the client (this makes chosen changes...
Justin Clark-Casey (justincc)
2011-04-05
2
-7
/
+148
*
If land is not group owned (group ID is always UUID.Zero) then don't check if...
Justin Clark-Casey (justincc)
2011-04-02
1
-2
/
+0
*
add test for removing group owned objects
Justin Clark-Casey (justincc)
2011-04-02
1
-0
/
+32
*
add test for adding group object, factor out initial zero counts test
Justin Clark-Casey (justincc)
2011-04-02
1
-7
/
+45
*
add remove others object prim count test
Justin Clark-Casey (justincc)
2011-04-02
1
-0
/
+23
*
refactor: rename m_dummyUserId to m_otherUserId
Justin Clark-Casey (justincc)
2011-04-02
1
-9
/
+9
*
If the land has no group ownership (it is UUID.Zero) then don't put prims in ...
Justin Clark-Casey (justincc)
2011-04-02
2
-2
/
+23
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