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path: root/OpenSim/Region/CoreModules/World/Warp3DMap (follow)
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* Merge branch 'master' into careminsterMelanie2012-06-062-217/+251
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| * minor: Change log messages on Warp3DImageModule to show they are from this mo...Justin Clark-Casey (justincc)2012-06-061-7/+9
| * Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name...Justin Clark-Casey (justincc)2012-06-061-0/+0
| * Actively dispose of Bitmaps in Warp3D image module and world map module once ...Justin Clark-Casey (justincc)2012-06-062-212/+244
| * Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto2012-04-231-2/+2
* | Cache the last maptile and return the cachrd tile if the last request isMelanie2012-03-291-8/+22
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* match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi2011-06-131-5/+7
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-211-3/+1
* * AbsolutePosition.Get{} returns incorrect result for child prim so switch to...Teravus Ovares (Dan Olivares)2010-10-301-1/+1
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-061-9/+11
* Convert the map image modules to new style modulesMelanie2010-10-061-6/+20
* Revert an accidental default value changeMelanie2010-10-051-1/+1
* Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie2010-10-051-4/+14
* Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa2010-10-041-0/+6
* Adapt to core changesMelanie2010-10-031-1/+1
* Addign the new / renamed files for previous commitMelanie2010-10-034-0/+1405