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path: root/OpenSim/Region/CoreModules/World/Sound (follow)
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* bug fix: avoid null ref on trigger soundi if source is a avatarUbitUmarov2018-05-151-10/+14
* sound radius is a prim prop only set by llSetSoundRadius, fix it in case vie...UbitUmarov2018-04-101-29/+29
* mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but n...UbitUmarov2018-04-101-1/+4
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-3/+3
* let llPlaySound() in HUDs send sound to owner without parcel restrictionUbitUmarov2016-06-261-3/+3
* mantis 7942: allow llTriggerSound on HUDs to send sounds to all.UbitUmarov2016-06-261-0/+2
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-17/+34
* dont mess with sound gain on stopUbitUmarov2014-07-271-1/+1
* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-94/+55
* Implement llSetSoundQueueing().Justin Clark-Casey (justincc)2013-05-221-0/+9
* Fix sounds so that they play from inventory after teleport rather than only o...Justin Clark-Casey (justincc)2012-12-131-2/+2
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-11-231-2/+2
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-1/+4
* Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-291-3/+3
* SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
* tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-291-4/+9
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+30
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-21/+4
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+73
* Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-2/+11
* refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+36
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+20
* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+45
* TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-3/+5
* refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
* Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-3/+9
* Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
* Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...Justin Clark-Casey (justincc)2012-08-211-3/+5
* Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...Justin Clark-Casey (justincc)2012-07-311-3/+6
* Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)2012-06-141-5/+2
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-2/+2
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-2/+2
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-8/+2
* Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-271-2/+2
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-211-1/+1
* Fix gesture and viewer preview sounds not playingMelanie2010-11-171-7/+13
* Remove a debug spamMelanie2010-11-101-1/+0
* Fix playing sound from HUDsMelanie2010-11-051-2/+16
* Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie2010-11-051-0/+19
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake2010-03-191-14/+20
* Revolution is on the roll again! :)Revolution2010-02-141-4/+10
* Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-291-26/+7
* Updates all IRegionModules to the new style region modules.Revolution2010-01-231-7/+26