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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
bug fix: avoid null ref on trigger soundi if source is a avatar
UbitUmarov
2018-05-15
1
-10
/
+14
*
sound radius is a prim prop only set by llSetSoundRadius, fix it in case vie...
UbitUmarov
2018-04-10
1
-29
/
+29
*
mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but n...
UbitUmarov
2018-04-10
1
-1
/
+4
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-3
/
+3
*
let llPlaySound() in HUDs send sound to owner without parcel restriction
UbitUmarov
2016-06-26
1
-3
/
+3
*
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
UbitUmarov
2016-06-26
1
-0
/
+2
*
restrict other avatar sounds to parcel flags ( untested )
UbitUmarov
2014-07-30
1
-17
/
+34
*
dont mess with sound gain on stop
UbitUmarov
2014-07-27
1
-1
/
+1
*
change how sounds work. May be bad.. needs testing
UbitUmarov
2014-07-27
1
-94
/
+55
*
Implement llSetSoundQueueing().
Justin Clark-Casey (justincc)
2013-05-22
1
-0
/
+9
*
Fix sounds so that they play from inventory after teleport rather than only o...
Justin Clark-Casey (justincc)
2012-12-13
1
-2
/
+2
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-11-23
1
-2
/
+2
*
refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
-1
/
+4
*
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
-3
/
+3
*
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
/
+3
*
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
1
-4
/
+9
*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-0
/
+30
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-21
/
+4
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-0
/
+73
*
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
/
+1
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-2
/
+11
*
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
/
+6
*
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
/
+0
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-1
/
+1
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-0
/
+36
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-0
/
+20
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-0
/
+45
*
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
/
+1
*
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
/
+4
*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
-3
/
+5
*
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
2012-10-29
1
-8
/
+4
*
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
2012-10-29
1
-6
/
+6
*
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
1
-3
/
+9
*
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
2012-10-29
1
-20
/
+58
*
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...
Justin Clark-Casey (justincc)
2012-08-21
1
-3
/
+5
*
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...
Justin Clark-Casey (justincc)
2012-07-31
1
-3
/
+6
*
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
2012-06-14
1
-5
/
+2
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
1
-2
/
+2
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
1
-2
/
+2
*
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
1
-8
/
+2
*
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
1
-2
/
+2
*
remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-01-21
1
-1
/
+1
*
Fix gesture and viewer preview sounds not playing
Melanie
2010-11-17
1
-7
/
+13
*
Remove a debug spam
Melanie
2010-11-10
1
-1
/
+0
*
Fix playing sound from HUDs
Melanie
2010-11-05
1
-2
/
+16
*
Fix attached sounds from HUDs erroneously being delivered to other avatars
Melanie
2010-11-05
1
-0
/
+19
*
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...
Dan Lake
2010-03-19
1
-14
/
+20
*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-4
/
+10
*
Revert "Updates all IRegionModules to the new style region modules."
Melanie
2010-01-29
1
-26
/
+7
*
Updates all IRegionModules to the new style region modules.
Revolution
2010-01-23
1
-7
/
+26
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