| Commit message (Expand) | Author | Age | Files | Lines |
* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -3/+3 |
* | let llPlaySound() in HUDs send sound to owner without parcel restriction | UbitUmarov | 2016-06-26 | 1 | -3/+3 |
* | mantis 7942: allow llTriggerSound on HUDs to send sounds to all. | UbitUmarov | 2016-06-26 | 1 | -0/+2 |
* | restrict other avatar sounds to parcel flags ( untested ) | UbitUmarov | 2014-07-30 | 1 | -17/+34 |
* | dont mess with sound gain on stop | UbitUmarov | 2014-07-27 | 1 | -1/+1 |
* | change how sounds work. May be bad.. needs testing | UbitUmarov | 2014-07-27 | 1 | -94/+55 |
* | Implement llSetSoundQueueing(). | Justin Clark-Casey (justincc) | 2013-05-22 | 1 | -0/+9 |
* | Fix sounds so that they play from inventory after teleport rather than only o... | Justin Clark-Casey (justincc) | 2012-12-13 | 1 | -2/+2 |
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -2/+2 |
* | refactoring to use assembly:classname style of configuration | SignpostMarv | 2012-10-29 | 1 | -1/+4 |
* | Renaming module back to SoundModule as the hypothetical plan was to make anot... | SignpostMarv | 2012-10-29 | 1 | -3/+3 |
* | SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St... | SignpostMarv | 2012-10-29 | 1 | -6/+3 |
* | tweaking configuration logic so that the INonSharedRegionModule will load by ... | SignpostMarv | 2012-10-29 | 1 | -4/+9 |
* | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 2012-10-29 | 1 | -0/+30 |
* | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 2012-10-29 | 1 | -21/+4 |
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 1 | -0/+73 |
* | Formatting SoundModuleNonShared.LoopSound, consistent indentation | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | deduplicating code into a single LoopSound method | SignpostMarv | 2012-10-29 | 1 | -2/+11 |
* | refactoring StopSound into a private static method to skip repeating m_scene.... | SignpostMarv | 2012-10-29 | 1 | -1/+6 |
* | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ... | SignpostMarv | 2012-10-29 | 1 | -15/+0 |
* | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 1 | -0/+36 |
* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 1 | -0/+20 |
* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 1 | -0/+45 |
* | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to... | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 1 | -3/+5 |
* | refactoring thisSpGain in PlayAttachedSound as it was previously using two ty... | SignpostMarv | 2012-10-29 | 1 | -8/+4 |
* | Factoring out an if-else block in PlayAttachedSound as it was using the previ... | SignpostMarv | 2012-10-29 | 1 | -6/+6 |
* | making the max distance for sounds to be heard from their origin a configurab... | SignpostMarv | 2012-10-29 | 1 | -3/+9 |
* | Converting the ISoundModule implementation from an IRegionModule to an INonSh... | SignpostMarv | 2012-10-29 | 1 | -20/+58 |
* | Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava... | Justin Clark-Casey (justincc) | 2012-08-21 | 1 | -3/+5 |
* | Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w... | Justin Clark-Casey (justincc) | 2012-07-31 | 1 | -3/+6 |
* | Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p... | Justin Clark-Casey (justincc) | 2012-06-14 | 1 | -5/+2 |
* | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 2011-11-03 | 1 | -2/+2 |
* | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 1 | -2/+2 |
* | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 2011-10-27 | 1 | -8/+2 |
* | Eliminate duplicate AttachmentPoint properties by always using the one stored... | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -2/+2 |
* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-01-21 | 1 | -1/+1 |
* | Fix gesture and viewer preview sounds not playing | Melanie | 2010-11-17 | 1 | -7/+13 |
* | Remove a debug spam | Melanie | 2010-11-10 | 1 | -1/+0 |
* | Fix playing sound from HUDs | Melanie | 2010-11-05 | 1 | -2/+16 |
* | Fix attached sounds from HUDs erroneously being delivered to other avatars | Melanie | 2010-11-05 | 1 | -0/+19 |
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA... | Dan Lake | 2010-03-19 | 1 | -14/+20 |
* | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -4/+10 |
* | Revert "Updates all IRegionModules to the new style region modules." | Melanie | 2010-01-29 | 1 | -26/+7 |
* | Updates all IRegionModules to the new style region modules. | Revolution | 2010-01-23 | 1 | -7/+26 |
* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -1/+1 |
* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -6/+6 |
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE... | Jeff Ames | 2009-06-01 | 1 | -1/+1 |