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My fork of OpenSim for IG and DG, called SledjChisl.
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2019-05-19
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
1
-97
/
+77
2018-05-15
bug fix: avoid null ref on trigger soundi if source is a avatar
UbitUmarov
1
-10
/
+14
2018-04-10
sound radius is a prim prop only set by llSetSoundRadius, fix it in case vie...
UbitUmarov
1
-29
/
+29
2018-04-10
mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but n...
UbitUmarov
1
-1
/
+4
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-3
/
+3
2016-11-03
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
1
-0
/
+9
2016-06-26
let llPlaySound() in HUDs send sound to owner without parcel restriction
UbitUmarov
1
-3
/
+3
2016-06-26
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
UbitUmarov
1
-0
/
+2
2014-07-30
restrict other avatar sounds to parcel flags ( untested )
UbitUmarov
1
-17
/
+34
2014-07-27
dont mess with sound gain on stop
UbitUmarov
1
-1
/
+1
2014-07-27
change how sounds work. May be bad.. needs testing
UbitUmarov
1
-94
/
+55
2013-05-22
Implement llSetSoundQueueing().
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-12-13
Fix sounds so that they play from inventory after teleport rather than only o...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-11-23
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-274
/
+39
2012-10-29
refactoring to use assembly:classname style of configuration
SignpostMarv
1
-1
/
+4
2012-10-29
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
1
-3
/
+3
2012-10-29
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
1
-6
/
+3
2012-10-29
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
1
-4
/
+9
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
1
-0
/
+30
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-21
/
+4
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-0
/
+73
2012-10-29
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
1
-1
/
+1
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
1
-2
/
+11
2012-10-29
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
1
-1
/
+6
2012-10-29
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
1
-15
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
1
-1
/
+1
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
1
-0
/
+36
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-0
/
+20
2012-10-29
transposing stop sound into sound module
SignpostMarv
1
-0
/
+45
2012-10-29
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
1
-1
/
+1
2012-10-29
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
1
-4
/
+4
2012-10-29
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
1
-3
/
+5
2012-10-29
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
1
-8
/
+4
2012-10-29
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
1
-6
/
+6
2012-10-29
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
1
-3
/
+9
2012-10-29
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
1
-20
/
+58
2012-08-21
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-07-31
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...
Justin Clark-Casey (justincc)
1
-3
/
+6
2012-06-14
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
1
-5
/
+2
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
1
-2
/
+2
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
1
-2
/
+2
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
1
-8
/
+2
2011-08-27
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-01-21
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-11-17
Fix gesture and viewer preview sounds not playing
Melanie
1
-7
/
+13
2010-11-17
Fix gesture and viewer preview sounds not playing
Melanie
1
-7
/
+13
2010-11-10
Remove a debug spam
Melanie
1
-1
/
+0
2010-11-05
Fix playing sound from HUDs
Melanie
1
-2
/
+16
2010-11-05
Fix attached sounds from HUDs erroneously being delivered to other avatars
Melanie
1
-0
/
+19
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