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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-97/+77
2018-05-15bug fix: avoid null ref on trigger soundi if source is a avatarUbitUmarov1-10/+14
2018-04-10 sound radius is a prim prop only set by llSetSoundRadius, fix it in case vie...UbitUmarov1-29/+29
2018-04-10mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but n...UbitUmarov1-1/+4
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-3/+3
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-0/+9
2016-06-26let llPlaySound() in HUDs send sound to owner without parcel restrictionUbitUmarov1-3/+3
2016-06-26mantis 7942: allow llTriggerSound on HUDs to send sounds to all.UbitUmarov1-0/+2
2014-07-30 restrict other avatar sounds to parcel flags ( untested )UbitUmarov1-17/+34
2014-07-27 dont mess with sound gain on stopUbitUmarov1-1/+1
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov1-94/+55
2013-05-22Implement llSetSoundQueueing().Justin Clark-Casey (justincc)1-0/+9
2012-12-13Fix sounds so that they play from inventory after teleport rather than only o...Justin Clark-Casey (justincc)1-2/+2
2012-11-23minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+2
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-274/+39
2012-10-29refactoring to use assembly:classname style of configurationSignpostMarv1-1/+4
2012-10-29Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv1-3/+3
2012-10-29SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv1-6/+3
2012-10-29tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv1-4/+9
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-0/+30
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-21/+4
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-0/+73
2012-10-29Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv1-1/+1
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-2/+11
2012-10-29refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv1-1/+6
2012-10-29Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv1-15/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+36
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-0/+20
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+45
2012-10-29TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv1-1/+1
2012-10-29swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv1-4/+4
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-3/+5
2012-10-29refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv1-8/+4
2012-10-29Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv1-6/+6
2012-10-29making the max distance for sounds to be heard from their origin a configurab...SignpostMarv1-3/+9
2012-10-29Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv1-20/+58
2012-08-21Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...Justin Clark-Casey (justincc)1-3/+5
2012-07-31Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...Justin Clark-Casey (justincc)1-3/+6
2012-06-14Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)1-5/+2
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-2/+2
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-2/+2
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake1-8/+2
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)1-2/+2
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-11-17Fix gesture and viewer preview sounds not playingMelanie1-7/+13
2010-11-17Fix gesture and viewer preview sounds not playingMelanie1-7/+13
2010-11-10Remove a debug spamMelanie1-1/+0
2010-11-05Fix playing sound from HUDsMelanie1-2/+16
2010-11-05Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie1-0/+19