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* Fire the scripting changed event with CHANGED_OWNER when an object that has c...Justin Clark-Casey (justincc)2012-05-051-1/+0
* Implement optional name and description on http stream handlers so that we ca...Justin Clark-Casey (justincc)2012-05-031-14/+19
* Add regression test for teleporting an agent between separated regions on the...Justin Clark-Casey (justincc)2012-04-271-1/+1
* refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateM...Justin Clark-Casey (justincc)2012-04-171-2/+2
* Do not timeout group member cache entry, as long as there are frequent group ...Snoopy Pfeffer2012-04-101-0/+3
* Revert last commitSnoopy Pfeffer2012-04-051-22/+25
* Group based access restrictions to parcels require group membership, but not ...Snoopy Pfeffer2012-04-051-25/+22
* Little bug fix in HasGroupAccess, to properly store the case "true" in the ca...Snoopy Pfeffer2012-04-051-5/+2
* Simplify group access checks and break them out into a separate method.Melanie2012-04-051-57/+49
* Implements group based access restrictions for parcels of land. Because of ca...Snoopy Pfeffer2012-04-051-1/+57
* Change a false false to be truly true - or is this statement false?Melanie2012-03-221-1/+1
* Rework Diva's patch to simplify itMelanie2012-03-221-14/+19
* Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...Melanie2012-03-221-37/+4
* Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...Diva Canto2012-03-221-4/+37
* Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2012-02-231-6/+21
* Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view....PixelTomsen2012-02-191-1/+2
* Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie2012-02-051-1/+2
* Revert "Remove checks on ban list expiry on every move. To be re-added on par...Melanie2012-02-051-4/+4
* Revert "Check ban list for a particular parcel only when an avatar moves into...Melanie2012-02-052-17/+4
* Check ban list for a particular parcel only when an avatar moves into it.Melanie2012-02-052-4/+17
* Remove checks on ban list expiry on every move. To be re-added on parcelMelanie2012-02-051-4/+4
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-022-26/+62
* llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParce...Pixel Tomsen2012-01-251-1/+10
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-2/+2
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-1/+1
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-1/+1
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-4/+1
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-232-2/+2
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-9/+9
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-16/+16
* Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-37/+32
* If a user has the rights to edit a parcel's properties, then also allow them ...Justin Clark-Casey (justincc)2011-07-021-4/+4
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Te...Justin Clark-Casey (justincc)2011-05-211-1/+0
* refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() inst...Justin Clark-Casey (justincc)2011-05-141-7/+8
* Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
* When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-141-8/+11
* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-4/+26
* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-063-49/+87
* Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-062-18/+48
* properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2011-04-052-9/+14
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-053-105/+27
* If an object is selected, then don't include it in owner/group/others prim co...Justin Clark-Casey (justincc)2011-04-051-13/+18
* If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)2011-04-021-2/+0
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
* If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2011-04-022-2/+23
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
* Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)2011-03-311-4/+5