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* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-2/+2
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-1/+1
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-1/+1
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-4/+1
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-232-2/+2
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-9/+9
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-16/+16
* Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-37/+32
* If a user has the rights to edit a parcel's properties, then also allow them ...Justin Clark-Casey (justincc)2011-07-021-4/+4
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Te...Justin Clark-Casey (justincc)2011-05-211-1/+0
* refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() inst...Justin Clark-Casey (justincc)2011-05-141-7/+8
* Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
* When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-141-8/+11
* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-4/+26
* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-063-49/+87
* Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-062-18/+48
* properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2011-04-052-9/+14
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-053-105/+27
* If an object is selected, then don't include it in owner/group/others prim co...Justin Clark-Casey (justincc)2011-04-051-13/+18
* If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)2011-04-021-2/+0
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
* If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2011-04-022-2/+23
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
* Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)2011-03-311-4/+5
* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
* disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-33/+35
* move total parcel prim calculations into IPrimCounts instead of doing this in...Justin Clark-Casey (justincc)2011-03-262-1/+46
* When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)2011-03-261-0/+23
* Add test for PCM taint. This currently fails due to unexpected behaviour of ...Justin Clark-Casey (justincc)2011-03-262-16/+87
* Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)2011-03-252-2/+2
* Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-254-31/+47
* factor out common test setup code in PCM testsJustin Clark-Casey (justincc)2011-03-231-57/+53
* extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)2011-03-231-4/+14
* Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-1/+38
* refactor: simplify part of AddSceneObject() test setup by moving sog construc...Justin Clark-Casey (justincc)2011-03-231-10/+1
* use a 3 part object for the pcm test rather than a 1 part, for improved test ...Justin Clark-Casey (justincc)2011-03-231-10/+14
* user a non UUID.Zero user in pcm test to avoid any special treatment of UUID....Justin Clark-Casey (justincc)2011-03-231-4/+5
* Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)2011-03-231-0/+11
* Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)2011-03-231-0/+27
* remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)2011-03-231-1/+0
* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2011-03-233-2/+14
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-223-19/+108
* Flash out the prim count moduleMelanie2011-01-291-0/+174
* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-291-0/+120
* Adding the prim count module skeletonMelanie2011-01-281-0/+112
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-281-2/+14
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