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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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CoreModules
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Archiver
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AssetsDearchiver.cs
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Author
Age
Files
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*
remove those xml things no longer needed on .net >4.5.2
UbitUmarov
2018-01-17
1
-1
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+0
*
give up on a property that old monos do compile, but then smore ok exec
UbitUmarov
2018-01-09
1
-1
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+0
*
fall back to a obsolete property since several monos in use (include our own)...
UbitUmarov
2018-01-08
1
-1
/
+1
*
a few more xml things
UbitUmarov
2018-01-05
1
-0
/
+2
*
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than c...
Justin Clark-Casey (justincc)
2012-07-11
1
-2
/
+0
*
Changed asset CreatorID to a string
John Hurliman
2010-02-22
1
-1
/
+1
*
* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...
John Hurliman
2010-02-22
1
-1
/
+1
*
Changing the AssetBase constructors to avoid initializing assets with an unkn...
John Hurliman
2009-11-05
1
-2
/
+1
*
Removed IAssetCache.
Diva Canto
2009-08-10
1
-3
/
+4
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
Rename OpenSim.Framework.Archive to OpenSim.Framework.Serialization
Mike Mazur
2009-03-16
1
-1
/
+1
*
Move ArchiveConstants to OpenSim.Framework.Archive
Mike Mazur
2009-03-12
1
-0
/
+1
*
- remove the Metadata property from AssetBase and return all previous
Mike Mazur
2009-02-17
1
-2
/
+2
*
large scale fix for svn props after "the great refactor"
Sean Dague
2009-02-12
1
-10
/
+10
*
* optimized usings.
lbsa71
2009-02-12
1
-11
/
+11
*
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
2009-02-10
1
-0
/
+184