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path: root/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage (follow)
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* Ooops worng ';'UbitUmarov2018-01-181-1/+1
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* abort uploading large region map tiles as soon one failsUbitUmarov2018-01-181-13/+19
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-7/+7
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* suspend httpdos on mapimge, fix image not been updated after first Get till ↵UbitUmarov2016-09-051-1/+5
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* remove default of 60minutes on MapImageService Refresh time, forgotten from ↵UbitUmarov2015-11-251-1/+1
| | | | early merge debug
* Don't crash the sim if the map image is null.Diva Canto2015-11-011-1/+7
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* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-1/+1
| | | | scenepresence)
* seems to compile ( tests comented out)UbitUmarov2015-09-021-70/+5
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* bad merge?UbitUmarov2015-09-011-2/+67
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| * rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-241-2/+2
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| * more fixes on mapUbitUmarov2015-08-231-2/+3
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| * Warp3D map now seems to workUbitUmarov2015-08-221-6/+7
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| * varregion: update MapImageServiceModule to upload multiple map tiles for ↵Robert Adams2015-03-291-17/+65
| | | | | | | | large regions.
| * Add an admin message to refesh a region's map tile. Will be used to periodicallyMelanie Thielker2014-08-231-2/+4
| | | | | | | | rebuild the world map to clean out unused tiles.
| * Change the map tile system to be multi-grid hosting compatibleMelanie Thielker2014-08-231-1/+1
| | | | | | | | | | | | Conflicts: OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
| * Merge branch 'master' into careminsterMelanie2013-02-041-2/+6
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| * \ Merge branch 'master' into careminsterMelanie2012-11-131-1/+1
| |\ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
| * \ \ Merge branch 'master' into careminsterMelanie2012-07-281-6/+1
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/Application/OpenSim.cs OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/SceneManager.cs bin/OpenMetaverse.Rendering.Meshmerizer.dll bin/OpenMetaverse.StructuredData.dll bin/OpenMetaverse.dll bin/OpenMetaverseTypes.dll prebuild.xml
| * \ \ \ Merge branch 'master' into careminsterMelanie2012-07-191-17/+2
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * \ \ \ \ Merge branch 'master' into careminsterMelanie2012-04-271-3/+12
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
| * | | | | | Allow the map tile module to be enabled without also eabling refreshMelanie2012-03-291-8/+11
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* | | | | | | Prevent two maptiles being generated at startup, one for v1 and another for ↵AliciaRaven2015-07-211-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* | | | | | | Make "generate map" console command also trigger upload to maptiles as well ↵Justin Clark-Casey (justincc)2014-09-261-40/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | as asset generation without performing tile generation twice.
* | | | | | | Enable MapImageServiceModule with no refreshDev Random2014-03-111-12/+22
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* | | | | | | varregion: Update Warp3D to properly handle varregions.Robert Adams2014-01-191-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
* | | | | | | varregion: split up generated maptile images for storage in map. ThisRobert Adams2014-01-191-21/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | makes maps for varregions show up properly.
* | | | | | | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
* | | | | | | VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams2013-09-281-2/+2
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
* | | | | | Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)2013-02-021-2/+6
| |_|_|_|/ |/| | | | | | | | | | | | | | tile has been set. Do more informative warn instead.
* | | | | Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* | | | Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-251-6/+1
| |_|/ |/| | | | | | | | | | | This is fired when all regions are ready or when at least one region becomes not ready. Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
* | | Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)2012-07-181-8/+2
| | | | | | | | | | | | | | | | | | once when the region is ready. Switch MapImageServiceModule to use this.
* | | Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)2012-07-181-11/+2
| |/ |/| | | | | | | | | region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
* | MapImageService: changed the event at which the map tiles are uploaded, ↵Diva Canto2012-04-271-3/+12
|/ | | | because they were being uploaded before the region was registered with the grid
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-231-1/+0
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* Added a couple of guards and warnings to the MapImage/MapImageServiceModule.Diva Canto2011-06-161-2/+12
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-121-0/+232
some issues with the zoom level -- TBD.