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* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-271-4/+4
* minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)2013-09-261-1/+1
* minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
* Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)2013-09-251-2/+1
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+8
* Make UUID.Zero resolve to "Unknown User" in user cache.Justin Clark-Casey (justincc)2013-09-201-0/+2
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-191-4/+49
* Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be gen...Justin Clark-Casey (justincc)2013-09-171-35/+31
* Comment out warning about no grid user found in UMM.TryGetUserNamesFromServic...Justin Clark-Casey (justincc)2013-09-171-4/+4
* Fix issue in recent 3f0fa9f7 where the code start adding unknown user cache e...Justin Clark-Casey (justincc)2013-09-171-2/+3
* To avoid viewers (particularly on the Hypergrid) from permanently caching a U...Justin Clark-Casey (justincc)2013-09-161-35/+42
* Allow setting the EntityTransfer-max_distance to 0 to override distance check...BlueWall2013-09-121-0/+3
* Restore group membership check for HG users in QueryAccess.Diva Canto2013-09-051-4/+10
* Fix bug where users teleporting to non-neighbour regions could continue to he...Justin Clark-Casey (justincc)2013-09-021-0/+7
* minor: shortern warning messages in EntityTransferModule when UpdateAgent() f...Justin Clark-Casey (justincc)2013-08-231-4/+4
* Try to make "slow down" message that one could receive on rapid teleporting m...Justin Clark-Casey (justincc)2013-08-151-1/+2
* Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a l...Justin Clark-Casey (justincc)2013-08-151-2/+6
* Rely on the Scene.IncomingCloseAgent() check as to whether the connection sho...Justin Clark-Casey (justincc)2013-08-151-14/+6
* Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.Justin Clark-Casey (justincc)2013-08-151-12/+12
* Comment back out seed dump code enabled in b1c26a56. Also adds a few telepor...Justin Clark-Casey (justincc)2013-08-091-16/+22
* Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-23/+25
* minor: add some method doc to ScenePresence fields used for entity transfer, ...Justin Clark-Casey (justincc)2013-08-071-5/+9
* Add post-CreateAgent teleport cancellation/abortion functionality from v1 tra...Justin Clark-Casey (justincc)2013-08-071-0/+21
* More on HG inventory and OutboundPermission: disallowing giving inventory to ...Diva Canto2013-08-031-1/+12
* HG: If OutboundPermission is set to false, let's enforce stricter permissions...Diva Canto2013-08-031-0/+31
* minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in Inventory...Justin Clark-Casey (justincc)2013-08-021-1/+1
* Removed commented lines and useless debug messageDiva Canto2013-07-281-1/+0
* Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ...Diva Canto2013-07-282-39/+198
* This makes people search work.Diva Canto2013-07-281-0/+41
* This should fix all issues with teleports. One should be able to TP as fast a...Diva Canto2013-07-252-11/+11
* Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds...Justin Clark-Casey (justincc)2013-07-261-7/+7
* Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotCl...Justin Clark-Casey (justincc)2013-07-261-2/+4
* If a returning teleport starts to reuse a downgraded child connection that wa...Justin Clark-Casey (justincc)2013-07-261-1/+9
* Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect wa...Diva Canto2013-07-241-2/+2
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-241-1/+0
* The previous commit did fix the infinity problem! I'm putting the same time o...Diva Canto2013-07-241-7/+13
* Today's wild shot at the infinity problem. Wait on the child agent left behind.Diva Canto2013-07-241-1/+3
* More on putting TP V1 as it wasDiva Canto2013-07-241-16/+16
* Minor improvements on TP V1 trying to make it exactly as it was before.Diva Canto2013-07-241-15/+17
* New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto2013-07-241-67/+196
* Further tweaks on TPs: not sending the callback URL and instead waiting 15sec...Diva Canto2013-07-241-26/+33
* EXPERIMENTAL: yet another variation of ES/EAC/TPFinishDiva Canto2013-07-241-39/+39
* For unknown user issue, bump GUN7 to GUN8 and UMMAU3 to UMMAU4 to assess what...Justin Clark-Casey (justincc)2013-07-231-2/+2
* Don't touch the Current Outfit folder also on coming back homeDiva Canto2013-07-231-1/+9
* In renaming the folders for hypergriding, don't rename the Current Outfit fol...Diva Canto2013-07-231-1/+1
* Don't post Link asset types back to the home gridDiva Canto2013-07-231-3/+6
* Removed the MapItems thread. Redirected the map items requests to the service...Diva Canto2013-07-161-3/+2
* Improvements to the ServiceThrottleModule: added a category and an itemid to ...Diva Canto2013-07-162-10/+27
* UserManagementModule: in the continuation, call the method that also looks up...Diva Canto2013-07-161-2/+2
* Added config var to fiddle with the Interval for the service throttle threadDiva Canto2013-07-161-1/+4