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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'master' into bigmerge
Melanie
2011-10-30
1
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+2
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set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2011-10-28
1
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-10-26
2
-0
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+2
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
2
-0
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-10-12
1
-0
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+8
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Start recording object updates per second statistic (analogue of agent update...
Justin Clark-Casey (justincc)
2011-10-11
1
-0
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+8
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Merge commit '353e7ce873fb139ad4050023ce08339d953ad4d5' into bigmerge
Melanie
2011-10-12
1
-0
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+3
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Allow monitoring of stats by region name
Justin Clark-Casey (justincc)
2011-10-10
1
-0
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+3
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Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge
Melanie
2011-10-12
15
-20
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+325
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Add other region stats (total frame time, physics fps, etc.) currently missin...
Justin Clark-Casey (justincc)
2011-10-10
15
-20
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+325
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Merge commit '8114f895c2973ac9e2e456ac2aaad8deb23f3852' into bigmerge
Melanie
2011-10-12
1
-15
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+35
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Provide a way to turn the MonitorModule on and off
Justin Clark-Casey (justincc)
2011-10-10
1
-15
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+35
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2011-10-06
1
-1
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+1
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Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
Melanie
2011-10-12
1
-1
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+1
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Refactored "known child region" in ScenePresence. There were 4 different
Dan Lake
2011-10-06
1
-1
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+1
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Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge
Melanie
2011-10-12
1
-1
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+1
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remove the pointless slashes on the end of the (5!) different server stat ret...
Justin Clark-Casey (justincc)
2011-10-07
1
-1
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+1
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Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge
Melanie
2011-10-12
1
-6
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+6
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Simplified IsInTransit property on ScenePresence and removed InTransit() whic...
Dan Lake
2011-10-06
1
-6
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+6
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Fix rezzing coalesced object broken by core merge
Melanie
2011-10-12
1
-54
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+36
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Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmerge
Melanie
2011-10-11
1
-1
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+0
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Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
2011-09-30
1
-1
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+0
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Bring us up to date.
Tom
2011-09-14
3
-25
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+41
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Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
2011-09-10
1
-5
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+11
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reinstate the validation logging on teleport. A 'fail' of validation still d...
Justin Clark-Casey (justincc)
2011-09-10
1
-0
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+2
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Stop the UserManagementModule logging every user it adds for now
Justin Clark-Casey (justincc)
2011-09-10
1
-3
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+3
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Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
1
-7
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+12
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Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...
Justin Clark-Casey (justincc)
2011-09-06
1
-2
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+0
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Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
2011-09-05
1
-13
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+18
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First set of merge fixes
Tom
2011-09-07
1
-49
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+49
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Resolve merge commits, stage 1
Tom
2011-09-04
6
-472
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+539
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Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
1
-32
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+35
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Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
1
-1
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+1
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Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
2011-09-02
1
-2
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+0
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Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
1
-5
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+8
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stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
1
-4
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+2
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Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-24
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+27
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move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-63
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+85
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factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-40
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+48
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refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
2011-09-01
1
-3
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+8
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remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
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+4
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refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
2011-09-01
1
-219
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+215
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use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
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+1
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Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
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+1
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Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
1
-0
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+4
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-1
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+1
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
1
-5
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+1
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
1
-29
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+32
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
2
-2
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+2
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Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-13
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+32
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