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* remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2019-01-212-1/+3
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-052-27/+27
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* Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)2013-06-272-10/+15
| | | | | | | | This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
* Add example code to DOExampleModule to pull data from that previously saved ↵Justin Clark-Casey (justincc)2013-03-152-5/+29
| | | | by DAExampleModule when instantiating a dynamc object.
* Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is ↵Justin Clark-Casey (justincc)2013-03-151-0/+2
| | | | necessary to get attributes to save (though this probably happens anyway due to the prim move)
* Improve DAExampleModule to show current necessary locking to avoid race ↵Justin Clark-Casey (justincc)2013-03-131-8/+16
| | | | conditions with a serialization thread.
* Add prototype dynamic objects map for scene object partsJustin Clark-Casey (justincc)2013-03-131-0/+117
| | | | | | | | | This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes. This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes. This commit adds a DOExampleModule to demonstrate/evolve this code. Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap. DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later. These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2013-02-141-1/+1
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* Disabled DAExampleModuleOren Hurvitz2013-01-251-5/+13
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* Changed DAMap to be the container of "data stores", which are OSDMaps. Store ↵Oren Hurvitz2013-01-251-12/+13
| | | | names must have at least 4 characters.
* Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)2013-01-251-1/+1
| | | | | | from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
* Add DAExampleModule to demonstrate dynamic attributesJustin Clark-Casey (justincc)2013-01-251-0/+98
This module demonstrates that we can add an arbitrary persisted value to SOP without any changes to core code. Every time the object is moved, the move record is updated and the users in the scene alerted The number of moves is persisted over server restarts in sqlite