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* Prevent an exception if no offline messages were retrieved.Kevin Cozens2013-06-181-0/+3
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* Lock m_classifiedCache and m_classifiedInterest dictionary reads in ↵Justin Clark-Casey (justincc)2013-06-151-14/+13
| | | | | | UserProfileModule since in the presence of writes these are not thread-safe operations. Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
* Correct build break in previous commit 9c530d7Justin Clark-Casey (justincc)2013-06-151-10/+7
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* refactor: In UserProfileModule, change classifiedCache and ↵Justin Clark-Casey (justincc)2013-06-151-19/+23
| | | | | | classifiedInterest to m_classifiedCache and m_classifiedInterest This is the coding standard name style for private fields.
* Catch exception triggered by incoming avatars using legacy profilesBlueWall2013-06-081-1/+10
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* SQLite support for UserProfilesBlueWall2013-06-071-0/+1
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* Ensure selected module is the only active oneBlueWall2013-06-071-0/+3
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* In LocalFriendshipTerminated, send the original client's agentId to the ↵Donnie Roberts2013-06-072-4/+4
| | | | friend being removed instead of the friend's own id.
* Prevent processing for NpcBlueWall2013-06-051-1/+3
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* Remove a couple of orphaned linesBlueWall2013-06-051-3/+0
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* Make locking more uniformBlueWall2013-06-051-14/+19
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* Adding back the BasicProfileModuleBlueWall2013-05-312-73/+191
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* UserProfilesBlueWall2013-05-302-176/+1386
| | | | UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
* minor: fix warnings in GodsModule that were due to duplicate using statementsJustin Clark-Casey (justincc)2013-05-301-11/+7
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* Protect one more update of the baked texture hashes.Mic Bowman2013-05-241-2/+5
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* This is an experimental patch that adds support for comparing textureMic Bowman2013-05-241-45/+57
| | | | | | | | | | hashes for the purpose of accurately responding to AgentTextureCached packets. There is a change to IClientAPI to report the wearbles hashes that come in through the SetAppearance packet. Added storage of the texture hashes in the appearance. While these are added to the Pack/Unpack (with support for missing values) routines (which means Simian will store them properly), they are not currently persisted in Robust.
* To further help with tracking down the apperance of too much "Unknown User" ↵Justin Clark-Casey (justincc)2013-05-212-3/+3
| | | | | | | in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials) This is to help with http://opensimulator.org/mantis/view.php?id=6625
* remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-091-1/+1
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* Fix issue where objects removed via llDie() would not disappear for users ↵Justin Clark-Casey (justincc)2013-05-091-2/+2
| | | | | | | | looking in from neighbouring sims. This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627
* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-081-0/+59
| | | | | | | | | | | | packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
* Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression testsJustin Clark-Casey (justincc)2013-04-292-5/+198
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* Add regression test for inventory item give, reject and subsequent trash ↵Justin Clark-Casey (justincc)2013-04-291-0/+256
| | | | | | folder purge by receiver. This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
* Add regression test for offer, accept and subsequent receiver delete of an ↵Justin Clark-Casey (justincc)2013-04-291-80/+3
| | | | item offered via instant message.
* Fix bug where an agent that declined an inventory offer and subsequently ↵Justin Clark-Casey (justincc)2013-04-291-2/+8
| | | | | | emptied their trash would make the item invalid in the giver's inventory This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
* Make the kicked user's avie truly disappear when it's god-kicked.Diva Canto2013-04-241-2/+1
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* Commit Avination's God Kick feature.Melanie2013-04-251-62/+137
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* minor: Remove unnecessary call to GetAttachments() in ↵Justin Clark-Casey (justincc)2013-04-021-2/+0
| | | | AttachmentsModule.UpdateUserInventoryWithAttachment()
* refactor: move the append magic number processing for attachments back up ↵Justin Clark-Casey (justincc)2013-03-291-6/+6
| | | | into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
* Check viewer 2/3 attachment calls against avatar appearance attachment data ↵Justin Clark-Casey (justincc)2013-03-292-21/+21
| | | | | | | | rather than actually attached objects By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side. Initiating simulator-side is always necessary for version 1 viewers. This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
* Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for ↵Justin Clark-Casey (justincc)2013-03-291-1/+1
| | | | | | | | scripts in attachments. This was because the script resumption in AttachmentsModule was firing the attach event instead. Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal. This is to resolve http://opensimulator.org/mantis/view.php?id=6578
* Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)2013-03-282-21/+20
| | | | | | teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
* Add "debug attachments" console command to allow highly verbose attachment ↵Justin Clark-Casey (justincc)2013-03-281-61/+109
| | | | | | logging to be switched on and off. Default is off.
* If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)2013-03-281-4/+10
| | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
* Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵Justin Clark-Casey (justincc)2013-03-281-1/+1
| | | | | | | | with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform.
* Instead of going via GodLikeRequestTeleport, auto-teleport the agent ↵Justin Clark-Casey (justincc)2013-03-281-1/+1
| | | | | | directly in a megaregion, in the same manner at the "teleport user" console command. This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
* Make HGLureModule track god like lures as well as normal lures, to see if ↵Justin Clark-Casey (justincc)2013-03-281-1/+2
| | | | this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-262-0/+2
| | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* Following on from 476a7d3e (which wasn't enough), make chat across regions ↵Justin Clark-Casey (justincc)2013-03-221-56/+31
| | | | | | on different simulators work. Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
* Implement chat across region borders since we can tell if avatars in ↵Justin Clark-Casey (justincc)2013-03-221-1/+1
| | | | neighbouring regions are in range.
* On the later forms of teleport failure, tell the user if this was because ↵Justin Clark-Casey (justincc)2013-03-201-2/+8
| | | | | | | viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
* Prevent multiple instances of the same item ID being appended to an ↵Justin Clark-Casey (justincc)2013-03-192-4/+12
| | | | | | | | AvatarAppearance It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID). However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there. This commit requires both simulator and service to be updated.
* Process default attachment point in AttachObjectInternal before we check ↵Justin Clark-Casey (justincc)2013-03-191-27/+27
| | | | whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
* Fix tests for multiattachMelanie2013-03-182-6/+6
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* Merge branch 'master' into newmultiattachMelanie2013-03-182-82/+305
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Improve rejection of any attempt to reattach an object that is already attached.Justin Clark-Casey (justincc)2013-03-182-31/+194
| | | | | | | | This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects.
| * Fix recent regression where an item worn to an attachment point that was ↵Justin Clark-Casey (justincc)2013-03-182-89/+153
| | | | | | | | | | | | | | already occupied did not remove the previous attachment (current behaviour) Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013) Added regression test for this case.
| * minor: remove some completely unused string local vars added recently in ↵Justin Clark-Casey (justincc)2013-03-061-2/+0
| | | | | | | | commit 984faf2
* | Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattachMelanie2013-03-181-139/+167
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Get attachment script state before taking sp.AttachmentsSyncLock() to avoid ↵Justin Clark-Casey (justincc)2013-03-051-140/+161
| | | | | | | | | | | | race conditions between closing agents and scripts that may be doing attachment manipulation. This is in an effort to resolve http://opensimulator.org/mantis/view.php?id=6557
* | Limit each attachment point to 5 items as per specMelanie2013-03-181-3/+13
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