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* Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman2010-11-271-24/+6
| | | | | | | into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
* Only perform the take object permissions check if an object is being ↵Justin Clark-Casey (justincc)2010-11-231-55/+50
| | | | attached directly from the scene, not from existing inventory
* Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2010-11-211-2/+8
| | | | | | | Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
* Fixed appearance send for avatars with only default textures. This should ↵Master ScienceSim2010-11-181-53/+74
| | | | | | fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes. Signed-off-by: Melanie <melanie@t-data.com>
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-22/+12
| | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* Formatting cleanup.Jeff Ames2010-11-082-33/+32
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* Detach attachments displaced by other attachmentsMelanie2010-11-081-4/+8
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* Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-301-5/+10
| | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-10-301-10/+5
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-301-29/+18
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| * | READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2010-10-301-10/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
* | | minor: remove some old commented out codeJustin Clark-Casey (justincc)2010-10-301-22/+0
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* | Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)2010-10-291-29/+18
|/ | | | commenting out most of them as per Mic
* Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-292-43/+62
| | | | | and avatar data are sent. And the number of times they are stored.
* Configuration of persistent baked textures and save/send delays.Master ScienceSim2010-10-281-4/+14
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* Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-283-14/+83
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| * Formatting cleanup.Jeff Ames2010-10-273-7/+7
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| * Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-3/+3
| | | | | | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
| * Merge branch 'hg16' into mantis5110Jonathan Freedman2010-10-221-3/+3
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| | * Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-201-17/+65
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| | * \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-201-0/+329
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| | * \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-181-3/+3
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| | * \ \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-173-0/+480
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| | * \ \ \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-101-2/+10
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| | * \ \ \ \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-052-7/+7
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| | * | | | | | | * additional serveruri cleanupJonathan Freedman2010-10-031-3/+3
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| * | | | | | | | print IAR version number on console when savingJustin Clark-Casey (justincc)2010-10-221-2/+6
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| * | | | | | | | Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)2010-10-221-2/+19
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| * | | | | | | | start parsing iar control fileJustin Clark-Casey (justincc)2010-10-221-1/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
| * | | | | | | | write IAR control file first in the archive rather than lastJustin Clark-Casey (justincc)2010-10-221-4/+6
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| * | | | | | | | Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)2010-10-221-8/+36
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* | | | | | | | Added background thread to handle delayed send and save of appearanceMaster ScienceSim2010-10-281-55/+164
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
* | | | | | | | Made the check for texture assets asynchronous. This is one part ofMaster ScienceSim2010-10-261-7/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | a bigger clean up that needs to happen around locks on appearance.
* | | | | | | | Half of the compatibility is working. Login into a new region withMaster ScienceSim2010-10-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
* | | | | | | | Major refactoring of appearance handling.Master ScienceSim2010-10-202-95/+158
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* | | | | | | * One more goofy thing. I note that the sculpt texture id is broken out of ↵Teravus Ovares (Dan Olivares)2010-10-201-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
* | | | | | | * This removes an ugly extraparams hack that I used and makes ↵Teravus Ovares (Dan Olivares)2010-10-201-17/+62
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | UploadObjectAsset into a generic linkset upload tool.
* | | | | | * This concludes UploadObjectAsset for now until the permissions and physics ↵Teravus Ovares (Dan Olivares)2010-10-191-48/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
* | | | | | * Almost complete implementation of UploadObjectAsset cap. all meshes get ↵Teravus Ovares (Dan Olivares)2010-10-181-0/+301
| |_|_|_|/ |/| | | | | | | | | | | | | | uploaded but they're improperly positioned/oriented at the moment.
* | | | | Stop the InventoryTransferModule logging every IM notification it receives, ↵Justin Clark-Casey (justincc)2010-10-191-3/+3
| |_|_|/ |/| | | | | | | | | | | even if they are nothing to do with it.
* | | | A couple of more ways attachment point is sentLatif Khalifa2010-10-151-0/+8
| | | | | | | | | | | | | | | | Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* | | | Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2010-10-142-3/+7
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| * | | | Don't distroy attachments when using viewer 2.1+, strip multiple attachment dataLatif Khalifa2010-10-141-0/+4
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| * | | | Kill some magic numbers in the mesh upload module and change the mesh assetMelanie2010-10-141-3/+3
| | | | | | | | | | | | | | | | | | | | type from 45 to 49 to match OMV trunk
* | | | | * Replacing Magic numbers with EnumsTeravus Ovares (Dan Olivares)2010-10-142-4/+4
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* | | | * A few additional cleanup elementsTeravus Ovares (Dan Olivares)2010-10-142-0/+6
| | | | | | | | | | | | | | | | | | | | * At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong. * Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
* | | | * Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'Teravus Ovares (Dan Olivares)2010-10-141-1/+1
| | | | | | | | | | | | | | | | * At this point. Visually, Mesh works OK. Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side. There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed. Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional. More work will be done on that.
* | | | * Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2010-10-142-16/+21
| | | | | | | | | | | | | | | | * Binary error on downloading the mesh though.. so still not yet working.
* | | | Rename file + more testing and tweakingTeravus Ovares (Dan Olivares)2010-10-141-9/+17
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* | | | * Partially complete stuff for Mesh support that Melanie wanted to see ↵Teravus Ovares (Dan Olivares)2010-10-142-0/+449
| |_|/ |/| | | | | | | | | | | | | | | | | before it was done. * Shouldn't break the build. * Doesn't work yet either.