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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge commit '3142982353a121920e571e5b33acffc065b20a2e' into bigmerge
Melanie
2011-10-12
1
-21
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+4
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Removed redundant scene presence lookups in HGMessageTransferModule
Dan Lake
2011-10-05
1
-21
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+4
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Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
Melanie
2011-10-12
2
-399
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+398
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Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2011-10-04
2
-361
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+375
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Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Melanie
2011-10-11
2
-95
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+73
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Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
2
-95
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+73
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Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge
Melanie
2011-10-11
1
-4
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+3
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Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-5
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+4
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Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmerge
Melanie
2011-10-11
1
-8
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+5
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minor: remove clutter null check from pass in config to AvatarFactoryModule.I...
Justin Clark-Casey (justincc)
2011-10-01
1
-8
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+5
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Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmerge
Melanie
2011-10-11
1
-4
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+54
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Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
2011-09-30
1
-3
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+53
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Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge
Melanie
2011-10-11
1
-4
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+15
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Fix avatar parameter updating for viewer 3 and maybe 2.
Justin Clark-Casey (justincc)
2011-09-23
1
-4
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+15
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Merge commit '3ccb58c05c0a11fb4cff0f3adf90ca29d67b0c8b' into bigmerge
Melanie
2011-10-11
2
-9
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+18
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Fix failure to teleport when an agent is lured on the same sim (and probably ...
Justin Clark-Casey (justincc)
2011-09-22
2
-9
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+18
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Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge
Melanie
2011-10-11
1
-1
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+3
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On setting a new avatar appearance, if height hasn't changed then don't set t...
Justin Clark-Casey (justincc)
2011-09-17
1
-1
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+3
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Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge
Melanie
2011-10-11
1
-1
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+1
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Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
2011-09-15
1
-1
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+1
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Fix a rather stupid VS warning "The operation overflows at compile time in ch...
Tom
2011-09-14
1
-3
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+3
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Bring us up to date.
Tom
2011-09-14
2
-231
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+314
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Don't try and delete attachments for child agent close
Justin Clark-Casey (justincc)
2011-09-13
1
-0
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+32
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Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
2011-09-13
1
-11
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+0
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remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
2011-09-13
1
-6
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+4
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Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
1
-1
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+1
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minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
2011-09-13
1
-36
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+33
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Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
2011-09-13
1
-42
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+77
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Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
1
-3
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+14
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Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
1
-175
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+207
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Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2011-09-08
1
-3
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+7
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refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
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+19
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rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
2011-09-06
1
-3
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+3
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In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
2011-09-06
1
-0
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+8
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Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-11
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+2
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get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
2011-09-06
1
-28
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+0
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Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
2011-09-06
2
-6
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+3
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Merge fixes, and fix the build
Tom
2011-09-14
1
-9
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+5
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First set of merge fixes
Tom
2011-09-07
1
-51
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+38
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Resolve merge commits, stage 1
Tom
2011-09-04
11
-212
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+1021
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Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
1
-28
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+48
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If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
2011-09-01
1
-5
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+4
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-6
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+0
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
1
-0
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+10
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refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+1
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
2
-17
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+12
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remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
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+1
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minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
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+0
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refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-0
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+18
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-0
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+38
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