| Commit message (Expand) | Author | Age | Files | Lines |
* | Make HGLureModule track god like lures as well as normal lures, to see if thi... | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -1/+2 |
* | Switched to using the other Util function with a default value. | Diva Canto | 2013-02-27 | 1 | -1/+2 |
* | Moved the HG default variables out of [Startup] and into their own section [H... | Diva Canto | 2013-02-27 | 1 | -1/+1 |
* | Added new Util function for reading config vars that's more generic than the ... | Diva Canto | 2013-02-22 | 1 | -1/+1 |
* | Simplification of HG configs: HomeURI and GatekeeperURI now are defined as de... | Diva Canto | 2013-02-21 | 1 | -1/+3 |
* | Cleanup on region modules: gave short node id's to all of them. | Diva Canto | 2012-11-12 | 1 | -1/+1 |
* | On receiving TaskInventoryAccepted with a destination folder in the binary bu... | Justin Clark-Casey (justincc) | 2012-10-06 | 1 | -1/+1 |
* | refactor: Split most of EntityTransferModule.Teleport() into its same region ... | Justin Clark-Casey (justincc) | 2012-05-01 | 1 | -4/+6 |
* | Fix failure to teleport when an agent is lured on the same sim (and probably ... | Justin Clark-Casey (justincc) | 2011-09-22 | 1 | -4/+12 |
* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+1 |
* | HG lures working! Friends can offer friends HG teleports via the profile. WAR... | Diva Canto | 2011-05-27 | 1 | -0/+244 |