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Lure
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HGLureModule.cs
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Author
Age
Files
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*
Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user
Oren Hurvitz
2014-04-07
1
-5
/
+1
*
When preparing a Hypergrid teleport, tell the receiving grid which user is en...
Oren Hurvitz
2014-04-06
1
-1
/
+7
*
When teleporting using Hypergrid, show more informative error messages in cas...
Oren Hurvitz
2014-04-03
1
-1
/
+12
*
Make HGLureModule track god like lures as well as normal lures, to see if thi...
Justin Clark-Casey (justincc)
2013-03-28
1
-1
/
+2
*
Switched to using the other Util function with a default value.
Diva Canto
2013-02-27
1
-1
/
+2
*
Moved the HG default variables out of [Startup] and into their own section [H...
Diva Canto
2013-02-27
1
-1
/
+1
*
Added new Util function for reading config vars that's more generic than the ...
Diva Canto
2013-02-22
1
-1
/
+1
*
Simplification of HG configs: HomeURI and GatekeeperURI now are defined as de...
Diva Canto
2013-02-21
1
-1
/
+3
*
Cleanup on region modules: gave short node id's to all of them.
Diva Canto
2012-11-12
1
-1
/
+1
*
On receiving TaskInventoryAccepted with a destination folder in the binary bu...
Justin Clark-Casey (justincc)
2012-10-06
1
-1
/
+1
*
refactor: Split most of EntityTransferModule.Teleport() into its same region ...
Justin Clark-Casey (justincc)
2012-05-01
1
-4
/
+6
*
Fix failure to teleport when an agent is lured on the same sim (and probably ...
Justin Clark-Casey (justincc)
2011-09-22
1
-4
/
+12
*
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+1
*
HG lures working! Friends can offer friends HG teleports via the profile. WAR...
Diva Canto
2011-05-27
1
-0
/
+244