| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
|
| |
|
|
|
|
| |
made friendship on another grid
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
|
|
|
|
| |
show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing...
|
|
|
|
| |
OpenSim.Framework.
|
|
|
|
|
|
|
| |
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
|
|
|
|
|
|
| |
problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
|
|
|
|
|
|
| |
package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
|
| |
|
|
|
|
|
|
|
|
| |
status of friends, so they continued to appear Offline.
This happened because these notifications (the UDP packets) can only be sent to Root Agents. But the notifications were done in OnClientLogin(), at which point the client is still a Child Agent. Since a FireAndForget is used, it became a race condition as to whether the packets would be sent before or after the client became a Root Agent.
To fix this, we now only send the notifications once the client becomes a Root Agent for the first time.
|
|
|
|
| |
* Break out common BasicDOSProtector code into separate class.
|
|
|
|
|
|
|
|
|
| |
HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
* Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice.
* Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers
* Added CircularBuffer, used for CPU and Memory friendly rate monitoring.
* DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
|
|
|
|
|
|
|
|
|
| |
to print various counts of capability invocation by user and by cap
This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
notifications.
|
| |
|
|
|
|
|
|
| |
is incomplete."
This reverts commit 27cdfb7b840423cf8cee08988dc487eeb34d71c7.
|
|
|
|
| |
incomplete.
|
|
|
|
|
|
|
| |
This reverts commit 8fa5d12fcb73ffcc7144009e0147febcfa3ce704.
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
|
| |
|
| |
|
|
|
|
| |
fetched on HG TPs.
|
|
|
|
| |
friend being removed instead of the friend's own id.
|
|
|
|
|
|
|
| |
in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
|
|
|
|
| |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|
|
|
| |
automatically turns off any logging enabled between tests
|
| |
|
|
|
|
|
|
| |
call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
|
|
|
|
|
|
|
|
|
|
|
| |
bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
|
| |
|
| |
|
|
|
|
| |
LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
|
|
|
|
| |
not be notified once a non-local friend was found.
|
|
|
|
|
|
|
|
| |
the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
|
| |
|