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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
2019-05-19
1
-9
/
+9
*
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
2016-11-03
1
-7
/
+86
*
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
1
-1
/
+1
*
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
2012-04-27
1
-2
/
+2
*
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
1
-1
/
+1
*
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
1
-7
/
+5
*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
1
-0
/
+51
*
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
1
-1
/
+1
*
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
1
-1
/
+1
*
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-3
/
+3
*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-3
/
+3
*
refactor: slightly simplify test
Justin Clark-Casey (justincc)
2011-07-09
1
-4
/
+1
*
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...
Justin Clark-Casey (justincc)
2011-07-09
1
-1
/
+1
*
Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...
Justin Clark-Casey (justincc)
2011-07-09
1
-0
/
+72